Yeah the title is sarcastic. I know that most people just pick the boring human but letting your players be different races is a big deal for a lot of fans. It would defiantly help push ME:A which will be a good game into a great game.
Wait we get to play as a Human again!? Yay!
#2
Posté 08 août 2015 - 04:27
It'd be really interesting if they had the means to pull it off.
Choices depending on race, maybe not able to get into some planets or colonies due to racial tensions. Certain quests unlocked only for races that are from that area i.e
Tribes, factions only accessible by them, etc.
Could be a great dynamic, does seem like it'd take a huge bunch of resources to pull off though.
I, personally am satisfied with just human as a playable for SP, and in MP lots of choices like ME3.
However, one can dream and wonder what it'd be like with all the different potential impacts multiple choices of race would have in a brand new galaxy ![]()
#3
Posté 08 août 2015 - 04:34
Choices depending on race, maybe not able to get into some planets or colonies due to racial tensions. Certain quests unlocked only for races that are from that area i.e
Tribes, factions only accessible by them, etc.
Could be a great dynamic, does seem like it'd take a huge bunch of resources to pull off though.
Absolutely terrible ideas.
- Vapaa et mat_mark aiment ceci
#4
Posté 08 août 2015 - 04:35
Absolutely terrible ideas.
do tell
- Demonique aime ceci
#5
Posté 08 août 2015 - 04:41
Most people, especially casual people picking up games at random to have an action run through with cut down conversations and simple, Point my gun in the right direction conversations. Prefers a human character since that makes things easier to digest and relate to.
Also, it's easier to make more content from one or two perspectives than 5 different perspective. Either you cut species, or you cut content.... Least that's the normal game budget..... Especially for consoles that got an actual memorystorage budget to worry about.
#6
Posté 08 août 2015 - 04:42
Locking the player out of significant game content because of a race they chose is stupid design. If they want to add divergent content, they have no end of choices to build such content from that stems from a meaningful and narratively powerful choice instead of "You're a dwarf, you don't get to go here."
It's also dumb to have significant choices in the game depend on race.
#7
Posté 08 août 2015 - 04:44
Locking the player out of significant game content because of a race they chose is stupid design. If they want to add divergent content, they have no end of choices to build such content from that stems from a meaningful and narratively powerful choice instead of "You're a dwarf, you don't get to go here."
what if "you're a dwarf go here, but if you're a human go here"
if the options are relatively equally distributed I fail to see the problem
- Kakistos_, Demonique, dragonflight288 et 3 autres aiment ceci
#8
Posté 08 août 2015 - 04:46
what if "you're a dwarf go here, but if you're a human go here"
if the options are relatively equally distributed I fail to see the problem
Firstly, the resources would be far better spent on a plot choice instead of an assigned choice based on race.
Secondly, if the content is significant it's inevitable that some paths are going to be better than others. Leading to players compelled to play a certain race to get the 'best' or 'right' story.
- Ryzaki, Vapaa et mat_mark aiment ceci
#9
Posté 08 août 2015 - 04:46
Unless they pick a generic background/generic present position (Inquisitor), or they downplay the backstory of each possible character to something utterly pointless which seems to bother people, it wouldn't work out without a lot of resources taken:
racial phrases used by the characters, voice modification for Turians (flanging) Quarians (com-talk and all that) Salarians (increase dialogue speed by 1.25 or so)/Krogan (a normal human voice for a Krogan!?!
DEEPEN THAT ****) Special background-related dialogue, varied reactions from NPCs (Oh you're a human? Good think you weren't a Turian or I'd be insulting you! OH **** KROGAN DON'T HURT ME PLEASE!). . .not to mention balancing racial passives (Krogan with poison resistence and weight carry bonus, Turians with Stability, all Asari have biotics) and abilities (Krogan heal on rage, Turians can't roll still muahahah, Asari have the dash) making things a little more complicated. . .then there's animations, which would have to look good for all the characters. Despite the characters sharing the same animation skeleton in the Shepard Trilogy, slapping the model for Wrex onto Shepard and calling it a day wouldn't work out all that well with noticeable clipping, mouth issues, ETC.
If they are continuing the Mass Effect series with a single protagonist like we had with the past Trilogy (which I support wholeheartedly) it could be. . .problematic to have multi-race options to transfer over and the continued support of such going forward.
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Bullet Points:
- Races in Mass Effect are much more different in comparison to races in Dragon Age. There are races that can only eat certain things, have different vocal affects, body structure and are drastically different as far as biology goes. Some have eyes on the sides of their heads, after all, not to mention multiple eyelids, four testicles, legs bent in strange ways, scales and I like to think that Quarians have feathers because then I can call it a Quartzalcoatl...that is a joke.
Thus you have characters whose dialogue is run through a modifier, not to mention different dialogue both for the player and for people's reactions to the player's race. If people don't react to the race, what's the point?
Dragon Age, on the other hand, has Short humans, pointy-eared humans, and bull-horned pointy-eared humans all of which do not, in any major way, differ from the standard human. No need for heavily different voice work.
Playing off the above, it wasn't hard in Inquisition to just flat-out ignore the player's background. . .heck, I don't even remember what each of them are! The only one I can think of that was really heavily referenced was the Human one (Look everyone! He's a noble, everyone! See, no one cares.)
- The player in the single-player has more combat potential in comparison to squadmates and the multiplayer character. How do you balance a game around drastically different races without downplaying each race's attributes? Playing as a Krogan who can regenerate health and carry heavy weapons and who has a powerful melee and can be a biotic? Why bother playing as a human when MRAAAAAAAAHAHAHAHHAAH FOOOOOR TUCHANKA!
Do you only allow certain races to play certain classes and have certain skills? Do you make racial passives and differences pointless (25% resistance to ranged? That's it? That makes no sense, you're skinnier than humans how does an arrow hurt you less when it does hit you!?)? Why bother if so?
- You can't copy-paste a character over the same frame and expect the animations to play out. If you have an animation with two humans kissing you can't simply swap the model out for a Quarian or Krogan and call it a day. You have to make adjustments which takes time and resources, and you would have to do so for each race of a differing form...or just lock certain races out of certain content, which tends to anger people who don't want to make a new character just to experience something they should have already been able to do if it weren't for that lock.
Only real 'locks' in Inquisition I can think of are romance locks which does make sense, but our races are still considerably different here in Mass Effect. If a cutscene has a turian push the player over, what happens if the player is a krogan? Do you think a Turian, averaging at around 60-80kg, can push a 200-400kg (that's UNARMORED.) Krogan over without power armor or biotics? Do they just handwave more stuff like this as 'cutscene magic' or do they take it into account and change the cutscene either to have the Turian fail the attempt, try something else, or sucueed because of biotic manipulation or power armor or other such means to circumvent this?
This all goes back into the above: You can't swap the model out and call it a day.
- Which races can or can't you play as? Mass Effect has many that fit the same general bipedal skeleton: Vorcha, Salarian, Turian, Batarian, Asari, Human, Drell, Quarian, Krogan, Volus Geth, and I may very well be missing one. Now, Turians, Asari, and Krogan are the most iconic followed by Quarians and Salarians, but people really like the rest of them as well.
- How do you create a Create-A-Character for multiple species with drastically different appearances? People like making unique characters and it's likely the same system we got in Inquisition will be utilized in Andromeda. . .but you can't just swap that out onto a Turian/Krogan/Salarian/Quarian (well, if stock photos have anything to say about that, you could on that last one) without serious editing. . .then you have to figure out just how divergent the species can look. Most krogan have been shown to have the same head model sans Wrex and Grunt, and Turian are most notable by skin/marking color/style. Do you implement a Fringe slider for Turians? Is a Krogan's crest considered 'hair' and you can swap it out for different kinds?
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None of this is to say that I wouldn't have preferred, say, a purely Krogan protagonist rather than another human. That would have been glorious. . .but I'm pretty okay with Multiplayer having the fun part as far as playable characers are concerned
- Kallas_br123, JamesFaith, Ajensis et 13 autres aiment ceci
#10
Posté 08 août 2015 - 04:47
If we were to pick our race, I'd go as a Turian.
#11
Posté 08 août 2015 - 05:46
Considering how popular humans are over other races in DA, wouldn't more races be a waste of resources that could be better spent on multiplayer?
#12
Posté 08 août 2015 - 05:49
Considering how popular humans are over other races in DA, wouldn't more races be a waste of resources that could be better spent on multiplayer?
Singleplayer and multiplayer have different resource pools.
#13
Posté 08 août 2015 - 08:01
Well, one reason why they most likely won't is simply because there are to many races. Which ones do you allow players to choose? How is the story going to differ depending on this choice? Mass Effect is set in a galaxy, with countless other races with their own beliefs, morals, technologies. Some races are more vicious than others. Some are kinder. Some are shut off completely from the galactic community. There are tensions between races. Bad blood. Good blood. Hate and discrimination. Love and compassion.
Allowing you to pick between alien races would require so many different variables. Having us play only as a human (the new guys, the underdog) provides a more grounded, and overall, a better experience for the player. Less is more.
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#14
Posté 08 août 2015 - 08:08
Well, one reason why they most likely won't is simply because there are to many races. Which ones do you allow players to choose? How is the story going to differ depending on this choice? Mass Effect is set in a galaxy, with countless other races with their own beliefs, morals, technologies. Some races are more vicious than others. Some are kinder. Some are shut off completely from the galactic community. There are tensions between races. Bad blood. Good blood. Hate and discrimination. Love and compassion.
Allowing you to pick between alien races would require so many different variables. Having us play only as a human (the new guys, the underdog) provides a more grounded, and overall, a better experience for the player. Less is more.
We're no longer the underdog. We haven't been that since ME1. If you mean in Andromeda, all the Milky Way species are in the exact same position. It's what made this the perfect time to implement this. Same with all those old relationships. Those have been resolved considering we all agreed to go to a whole new galaxy together.
#15
Posté 08 août 2015 - 10:24
Well, one reason why they most likely won't is simply because there are to many races. Which ones do you allow players to choose? How is the story going to differ depending on this choice? Mass Effect is set in a galaxy, with countless other races with their own beliefs, morals, technologies. Some races are more vicious than others. Some are kinder. Some are shut off completely from the galactic community. There are tensions between races. Bad blood. Good blood. Hate and discrimination. Love and compassion.
Allowing you to pick between alien races would require so many different variables. Having us play only as a human (the new guys, the underdog) provides a more grounded, and overall, a better experience for the player. Less is more.
If you want an underdog experience... Batarians. But that may or may not be a good experience to you because you may or may not be racist.
#16
Posté 08 août 2015 - 10:39
outside of Asari and maybe batarians I feel like it would be fairly difficult to make customization options for other races that actually interest people.
#17
Posté 08 août 2015 - 11:14
Answering your title- question OP ,yup either playing as a human or having a shallow story with a shallow character with poor development just because someone wanted to play a human with pointed ears.
Race selection usually lead to bland games in terms of protagonist development. The Inquisitor is there as an example of what a shallow protagonist is. I want them to focus on a human protagonist so that our race will actually matter to the story other than few lines thrown here and there to make you remember you are something other than a human. Just no.
You want to be an alien then play MP.
P.S I would be fine with an alien only protagonist. The race isn't the point but how our race is connected to the plot. If I play a Turian then I want to be able to deal with Turian problems and have a Turian centered plot.
- AntiChri5 aime ceci
#18
Posté 08 août 2015 - 11:18
You want to play a dwarf? It doesn't work in this franchise.
#19
Posté 08 août 2015 - 11:19
Serious question, not trying to be rude, I'm sorry, I'm sorry, I'm sorry... But what is it with people mixing up 'definitely' and 'defiantly'?
Also in fairness, depending on how set in stone the main plot is, giving the choice of different races may just not be viable. Or maybe it would, but if we had different races I'd want each on to have a somewhat unique path through the story, rather than just a cosmetic or even gameplay change.
#20
Posté 08 août 2015 - 11:27
Serious question, not trying to be rude, I'm sorry, I'm sorry, I'm sorry... But what is it with people mixing up 'definitely' and 'defiantly'?
Poor grammar by posters not natively English, that's all.
A tip there would be trying to think of it as finitely with a 'de' before and its impossible to go wrong.
#21
Posté 08 août 2015 - 11:30
No. more race options means diluted/less content.
Keep it as human only and deliver a more reactive experience.
#22
Posté 08 août 2015 - 11:45
If you want an underdog experience... Batarians. But that may or may not be a good experience to you because you may or may not be racist.
Are you calling me a racist?
#23
Posté 08 août 2015 - 11:53
Species, not races. Seriously guys, it's not that hard.
A story that fits different species would be either generic or require lots of variables. In the end, you'd use up your word budget to make 4-5 short versions of the same game, adjusted to the different playable species... instead of one long version tailored to a human protagonist.
#24
Posté 08 août 2015 - 11:58
Species, not races. Seriously guys, it's not that hard.
A story that fits different species would be either generic or require lots of variables. In the end, you'd use up your word budget to make 4-5 short versions of the same game, adjusted to the different playable species... instead of one long version tailored to a human protagonist.
Not everyone has studied English in University here, so respect the little mistakes.
#25
Posté 08 août 2015 - 12:00
Not everyone has studied English in University here, so respect the little mistakes.
It's not a little mistake, it has nothing to do with English and it permeates the entire forum.





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