Patently untrue. Each race has differing attributes skills and stats,
Yeah, that´s aesthetic in my book, but then I've never cared much for gameplay. I don't think stats and racial abilities are the reason some people want this feature, and even if it were there would be simpler ways to implement them. What is the actual impact species selection would have on the story? I'll give you a hint. Look at the impact race selection has on DA.
giving customers what they ask for is how you make money
Customers ask for all kinds of stuff, sometimes even stuff that is mutually exclusive. It's far more complicated than just that.
and the offset of cost-of-production does not add up to mitigating the option in the first place, provided the parent author has accounted for the implementation in the initial design,
Do you know how many people played with non-human races in DAI? 20%. A significant minority, sure, if you add up all non-human races. Now consider how much content each of those races actually got.
My point is, it would be just like Bioware to throw in a seriously underdeveloped feature to please a minority of their audience. I am arguing from a do it right or don't do it at all position. Since I very much doubt they can do it right or are even willing to try, I prefer they leave well enough alone.
nevermind how many times this subject has come up in these forums.
This forum is in no way representative of Bioware's audience.
It's come up way more often than any Mako thread has, yet one of these paradigm exists in the game and one doesn't, and the level of associated costs and gameplay logistics spent are probably roughly equal in terms of longterm expenditures.
If you don't care for making a good game and only want to engage in blatant fanservice? Possibly.
Mass Effect aliens are essentially humans anyway.
Hence the question. What's the point in making them playable if they are essentially mock humans? What appeal do ME aliens have to the average player?