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An impossible but awesome boss fight idea: Hero of Ferelden boss battle


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#1
andy6915

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Like you could recreate them and set your abilities up, and it would be using the old DAO skills (that only they can use). From there, some event happens where the Inquisition forces clash with them over something, both sides not knowing who the other is. They would fight you, something would interrupt (like Leliana showing up and explaining things).

 

Thing is, it wouldn't be a winnable boss fight. It would be a fight where you get better rewards for the longer you last, but it would be impossible to win. The fight would span roughly 5 minutes, and you get better rewards for every minute you last. And difficulty wouldn't affect them, their stats would be the same regardless of difficulty. They would also be completely immune to focus attacks, and would in fact counter it with their own focus attack that they only use if you try to use one on them (and it would basically do a full party wipe in seconds).

 

Their level and stats would be utterly ridiculous. Their level would be set to be about level 45 or 50, with stats you would expect from a boss rank enemy of that level. They'd kill your tanks in 2 or 3 hits that have overpowered mastercrafted Jaws of Hakkon gear on, and mages and rogues would die in basically a single hit. And like I said, they'd have access to a lot of old DAO abilities like dual weapon sweep and all the overpowered Awakening skills. They'd start off not very serious, completely cocky and kinda toying with you. They'd start getting more and more aggressive and using more powerful moves with every minute-threshold you pass. But around the final minute, they stop screwing around.  In the final minute they'd start going all out, like warriors finally turning berserk and momentum and beyond the veil all on at once, or mages would turn on spell might and drop blizzard and tempest at the same time and start a storm of the century and the a DAO firestorm (the old fire tornado type) and then start launching fireballs nonstop, rogues would start using that skill that lets them backstab every enemy in a 20 foot radius and would turn things on like strength of stone and become completely invincible to everything. Or insert whatever other overpowered thing you could imagine. If you can survive about a minute of that, the fight finally ends and the cutscene of the fight being interrupted happens. The longer you lasted against them, the more impressed they are with you and the better gear they give you.

 

And finally, the music would be the Battle of Denerim and  Fort Drakon music and ends with the archdemon music. Remember how the battle music would get more and more intimidating with each area, finally capping off with the archdemon music? Well each stage of the fight where they get more serious after every minute would get a remix of the next and more intimidating music. The final stretch would be when the archdemon boss theme's remix kicks in, the moment where maybe 5% of the DAI players would even be able to survive it... The moment you know you're really in for it, the moment where they finally unleash their full power on your little insignificant ass and swat you down like a gnat. It would be fun, having the game show you how much of a physical god they've become after 10 years of constant training. And it would make you quite humbled.


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#2
thats1evildude

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I'm pretty sure the Hero of Ferelden is too busy fighting Frieza on Planet Namek.

Oh wait, this isn't Dragon Ball Z and the HoF is not Goku.
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#3
andy6915

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I'm pretty sure the Hero of Ferelsen is too busy fighting Frieza on Planet Namek.

Oh wait, this isn't Dragon Ball Z and the HoF is not Goku.

 

Never said they were. But the HoF went from level 1 to level 24 or so in the span of a year, so how much further could they go with another 9 levels of getting stronger? Factor in diminishing returns for exp, and an extra 10 years would put them around the early 50's. We're talking about the greatest fighter in Thedas here, the Inquisitor took about 2 and a half or 3 years to hit the lower 20's (that's about how long DAI takes place over the course of when you factor travel times), Hawke took 7 years for the same leveling... HoF did that in a year. By DAI's time, they would be more than able to decimate a group of level 20 something's with the same effort your party in DAI can decimate a bunch of level 10 enemies by endgame.



#4
Hanako Ikezawa

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Never said they were. But the HoF went from level 1 to level 24 or so in the span of a year, so how much further could they go with another 9 levels of getting stronger? Factor in diminishing returns for exp, and an extra 10 years would put them around the early 50's. We're talking about the greatest fighter in Thedas here, the Inquisitor took about 2 and a half or 3 years to hit the lower 20's (that's about how long DAI takes place over the course of when you factor travel times), Hawke took 7 years for the same leveling... HoF did that in a year. By DAI's time, they would be more than able to decimate a group of level 20 something's with the same effort your party in DAI can decimate a bunch of level 10 enemies by endgame.

How fast they level up has no impact on how strong they get in the lore. That's a case of gameplay-story segregation. 



#5
leaguer of one

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Never said they were. But the HoF went from level 1 to level 24 or so in the span of a year, so how much further could they go with another 9 levels of getting stronger? Factor in diminishing returns for exp, and an extra 10 years would put them around the early 50's. We're talking about the greatest fighter in Thedas here, the Inquisitor took about 2 and a half or 3 years to hit the lower 20's (that's about how long DAI takes place over the course of when you factor travel times), Hawke took 7 years for the same leveling... HoF did that in a year. By DAI's time, they would be more than able to decimate a group of level 20 something's with the same effort your party in DAI can decimate a bunch of level 10 enemies by endgame.

Level has nothing to do with  story...It's a gameplay mechanic.


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#6
TK514

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I would gladly hack apart the HoF's rotting corpse if that's what it took to get people to shut up about them.


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#7
Ariella

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To quote Sten:

NO
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#8
Master Warder Z_

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I would gladly hack apart the HoF's rotting corpse if that's what it took to get people to shut up about them.


Never!
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#9
GoldenGail3

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No. This wouldn't be fair, my Inquisitor in a Cullen Romance (or she shall be, and a Mage as well) and I think my Amell would have a 'you little piece of dirt' face while she destroyed my Trevelyan.

#10
Sifr

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I'm pretty sure the Hero of Ferelsen is too busy fighting Frieza on Planet Namek.

Oh wait, this isn't Dragon Ball Z and the HoF is not Goku.

 

I heard that one time the Hero of Ferelden punched Freeza so hard, that his name ended up losing an "I".

 

True story.

 

:lol:

 

On a slightly more serious note... Pokemon Gold and Silver had us fight the hero from Red and Blue as the final boss battle and it was as satisfying and epic as it could have been, was definitely a nice little surprise and bit of nostalgia.

 

Unlike some games that screwed that concept up entirely, such as the whole, turning Alex Mercer into a nihilistic bad guy in Prototype 2, simply because the plot demanded it and ended up tanking the entire franchise.



#11
MisterJB

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Yeah, that would be awesome.

#12
leaguer of one

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I would gladly hack apart the HoF's rotting corpse if that's what it took to get people to shut up about them.

673.gif



#13
Deztyn

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I'd like to see the HoF return in some capacity, but eh... I don't think this would be the best way to go about it. ;)

Although it makes for a fun idea in theory.

(My Queen Cousland rogue would totally kick the Inquisitor's blessed behind.)
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#14
Master Warder Z_

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I'm pretty sure the Hero of Ferelden is too busy fighting Frieza on Planet Namek.

Oh wait, this isn't Dragon Ball Z and the HoF is not Goku.

 


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#15
Riverdaleswhiteflash

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I was thinking that setting up a Qunari invasion at the end of one of the games, and the previous PCs siding with one side or the other depending on the Keep's choices, might be pretty cool. You fight as many of the past PCs as chose the opposite side as your current PC did, and the Qunari or Thedasians get extra bosses to even the odds if needed.

 

Note that I'm aware that this is probably not going to play out exactly this way, although I think a Qunari invasion of greater scale than DA2's is inevitable if the series continues long enough.

Spoiler



#16
Andres Hendrix

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Level has nothing to do with  story...It's a gameplay mechanic.

If it was D&D it would be different. lol



#17
riverbanks

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Friendly reminder that the Hero of Ferelden is dead in most world states, according to BW stats. :)

 

Friendly reminder that Mike, Mark, Aaryn, Gaider and Weekes have all stated they have zero interest in bringing the HoF back, like, ever, anyway. :)

 

Friendly reminder that you'll never see your Warden again. :)


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#18
Nixou

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Friendly reminder that the Hero of Ferelden is dead in most world states, according to BW stats. 

 

 

The Warden Commander of Ferelden is alive in all world states. It's just not guaranteed to be the Hero of Ferelden.

 

Friendly reminder that Mike, Mark, Aaryn, Gaider and Weekes have all stated they have zero interest in bringing the HoF back, like, ever, anyway.

 

 

And yet they insist of bringing back the story toward the Warden's home turf over...

 

Which is why I think that whether they like it or not, sooner or later (I'd prefer later: better focus on Northern Thedas for a couple of games, so among other things the Inquisitor's absence doesn't have to be justified by putting him/her on a bus to nowhere as well) the writers will have to tackle the fate of the Fereldan Wardens, preferably in a way that kills any surviving HoF and closes that chapter for good.



#19
Riverdaleswhiteflash

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The Warden Commander of Ferelden is alive in all world states. It's just not guaranteed to be the Hero of Ferelden.

 

 

And yet they insist of bringing back the story toward the Warden's home turf over...

 

Which is why I think that whether they like it or not, sooner or later (I'd prefer later: better focus on Northern Thedas for a couple of games, so among other things the Inquisitor's absence doesn't have to be justified by putting him/her on a bus to nowhere as well) the writers will have to tackle the fate of the Fereldan Wardens, preferably in a way that kills any surviving HoF and closes that chapter for good.

I think the main body of Ferelden Wardens were either exiled or recruited into the Inquisition; my understanding is that all the Wardens in the Quizzy's sphere of influence heard the false Calling. (This cannot possibly be a good thing for anyone who lives in Amaranthine.) Whether or not any of the ones personally recruited by the WC who killed the Mother (and who might have purified or helped kill Urthemiel) were in that group rather than trying to help end The Calling is a better question.



#20
riverbanks

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The Warden Commander of Ferelden is alive in all world states. It's just not guaranteed to be the Hero of Ferelden.

 

The title of the thread does not say "Warden Commander of Ferelden" though.

 

whether they like it or not, sooner or later (...) the writers will have to tackle the fate of the Fereldan Wardens, preferably in a way that kills any surviving HoF and closes that chapter for good.

 

The writers actually don't have to do anything. We can scream a lot about anything we want to see addressed, but they really have no obligation to do anything but what they want to.

 

But yes, I agree that eventually they'll either handwave the whole thing and say the Fereldan Wardens are fine again, or that "silence in Weisshaupt" throwaway line will actually amout to something, and then no Wardens will be fine anyway. The HoF him/her/self, at least, has already been written off the story with that little "gone to Deep Roads, xoxo" letter in Inquisition, in any case.



#21
Riverdaleswhiteflash

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The HoF him/her/self, at least, has already been written off the story with that little "gone to Deep Roads, xoxo" letter in Inquisition, in any case.

Isn't the next DLC in the Deep Roads? I mean, there's a lot of Deep Roads to cover, so theoretically the Quizzy and the HoF could be on opposite sides of Thedas, but what if they aren't?



#22
riverbanks

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Isn't the next DLC in the Deep Roads? I mean, there's a lot of Deep Roads to cover, so theoretically the Quizzy and the HoF could be on opposite sides of Thedas, but what if they aren't?

 

You mean the one that came out two days ago, or has a new DLC already been announced?

 

If you mean Descent, there's no HoF in it at all.



#23
Nixou

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Whether or not any of the ones personally recruited by the WC who killed the Mother (and who might have purified or helped kill Urthemiel) were in that group rather than trying to help end The Calling is a better question.

 

 

Since Alistair is alone to join rank with the Inquisition in world states where the HoF survived and he remained a Warden, I think it's more logical to assume that virtually all of Ferelden's Warden have been mobilized by their boss' quest.

Had they remained in Ferelden, I simply don't picture Awakening's party members trying to antagonize their boss' by turning against their right-hand-man and/or trusted friend & confident and/or lover, and since Awakening's teammates and Alistair would be Ferelden's senior Wardens and/or Blight veterans, I don't see the other Wardens turning against their direct superiors.

But in this case, the arc completed by Adamant's siege should have been the tale of an internecine conflict between two factions of Grey Wardens where the Inquisition plays a supporting role instead of being a main belligerent, so I find preferable to assume that most Fereldan Wardens are busy assisting their commander: less plot holes that way.

 

"But What about the World States where the Warden performed the Ultimate Sacrifice?" I already hear.

Well, Since both potential Commanders (HoF or Orlesian replacement) are pretty much interchangeable, I posit that unless specifically stated otherwise the Orlesian commander is doing exactly the same things as the Hero of Ferelden, and therefore looking for a cure against the Blight as well.

 

***

 

The writers actually don't have to do anything. We can scream a lot about anything we want to see addressed, but they really have no obligation to do anything but what they want to.

 

 

Sure, the writers have no contractual obligations toward their audience. But if their goal is to write a story with an adequate ending, then they owe to themselves to close the chapters left hanging.

And while, as I said elsewhere, the story of the Warden-who-survived-Ostagar-and-slayed-Urthemiel-atop-Fort-Drakon is indeed complete, the story of the Commander of the Grey in Ferelden is not. Which is not much of a problem if the story is taken away from Ferelden, but if and when they come back to Mabariland, this hanging thread is going to come back to haunt the writers.


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#24
Riverdaleswhiteflash

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You mean the one that came out two days ago, or has a new DLC already been announced?

 

If you mean Descent, there's no HoF in it at all.

I meant that. Thank you.


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#25
Augustei

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Sounds pretty eh.