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is there a player who is too good for Platinum?


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#26
Marksmad is waving goodbye

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I'm sure you're aware that Capablanca did just that. Added a couple of new pieces as well.

 

I bet he'd have found chess easy even if he'd added two new dimensions and time travel to it.

Not only am I aware, I actually built an extended board and the corresponding extra pieces, then trolled members of my chess team into trying to play it with me. The new game was pretty dull, overall. To make a game compelling, the complexity needs to be just right.

 

Capablanca was a natural at chess the way Deerber (to name one of several natural players on this forum) is at ME3. Those are exactly the wrong people to balance a game for.



#27
LemurFromTheId

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Not only am I aware, I actually built an extended board and the corresponding extra pieces, then trolled members of my chess team into trying to play it with me. The new game was pretty dull, overall. To make a game compelling, the complexity needs to be just right.

 

Capablanca was a natural at chess the way Deerber (to name one of several natural players on this forum) is at ME3. Those are exactly the wrong people to balance a game for.

 

Or maybe the complexity just needs to match the level of the players? ;) Seriously, I wouldn't know, I'm not much of a chess player myself.

 

I wouldn't call Deerber a natural (or most of the top players, for that matter). He acquired his skill through lots and lots of practise, which, in my opinion, is much more admirable.

 

Out of curiosity, whom do you think the game should be balanced for?



#28
Caineghis2500

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I always wanted a higher difficulty with more than just an enemy health/DPS buff. Hopefully Andromeda has non generic and more creative mechanics in ramping up difficulty...
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#29
Paulomedi

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Or maybe the complexity just needs to match the level of the players? ;) Seriously, I wouldn't know, I'm not much of a chess player myself.

 

I wouldn't call Deerber a natural (or most of the top players, for that matter). He acquired his skill through lots and lots of practise, which, in my opinion, is much more admirable.

 

Out of curiosity, whom do you think the game should be balanced for?

 

I think the game becomes easy when you know how to exploit its limitations ( nuking spawn points and so on).

 

Before talking about balancing, I think some exploits should be removed/ gimped (powers that go through walls, like snap freeze, guns that are overpowered, like reegar/acolyte, etc.)



#30
N7 Tigger

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Not only am I aware, I actually built an extended board and the corresponding extra pieces, then trolled members of my chess team into trying to play it with me. The new game was pretty dull, overall. To make a game compelling, the complexity needs to be just right.

 

Capablanca was a natural at chess the way Deerber (to name one of several natural players on this forum) is at ME3. Those are exactly the wrong people to balance a game for.

 

So Capablanca had a mouse macro for his Arc Pistol and +135 shrapnel count for his Cluster Grenades?



#31
Salarian Jesus

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#2MLG4PlatnumBabby


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#32
Deerber

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Platinum sucks. It's not a bigger challenge than gold by any means. It's just very boring.
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#33
Deerber

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Wait. I just read through the whole thread and now I feel like grills do when guys discuss whether their breasts are natural or not :?
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#34
The NightMan Cometh

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I am so high above platinum that there are like 5 maps where I haven't even done 1 single wave.

 

 

( now I am currently standing in my b-boy stance )


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#35
LemurFromTheId

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Wait. I just read through the whole thread and now I feel like grills do when guys discuss whether their breasts are natural or not :?

 

So... are they? :P


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#36
BloodBeforeTears

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IMO, anyone who can solo speedrun a certain difficulty is clearly not challenged by the difficulty itself. When speed becomes the metric as opposed to completion, the player is essentially taking completion for granted (i.e. the difficulty has been trivialized).

But this is usually going to be the case, since video game companies do not make the hardest difficulties borderline impossible. Even the Nightmare difficulty on the original DOOM was eventually reduced to speedrunning.

*edit: Nightmare difficulty on Final Doom: The Plutonia Experiment is an example of such an impossible difficulty that it has never been reduced to speedrunning. In fact, just last month, 19 years after the game's release, the first recorded single segment, single life run was published:

http://www.pcgamer.c...ingle-life-run/

Could you imagine if it took 19 years for the first player to solo platinum? They definitely don't make games the way they used to, LOL
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#37
ALTBOULI

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^Stop your campaign of hate!


OT - Too good for me would be someone who can extract every time with any kit/load-out. I dont personally know anyone who can do this

#38
LemurFromTheId

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IMO, anyone who can solo speedrun a certain difficulty is clearly not challenged by the difficulty itself. When speed becomes the metric as opposed to completion, the player is essentially taking completion for granted (i.e. the difficulty has been trivialized).

But this is usually going to be the case, since video game companies do not make the hardest difficulties borderline impossible. Even the Nightmare difficulty on the original DOOM was eventually reduced to speedrunning.

*edit: Nightmare difficulty on Final Doom: The Plutonia Experiment is an example of such an impossible difficulty that it has never been reduced to speedrunning. In fact, just last month, 19 years after the game's release, the first recorded single segment, single life run was published:

http://www.pcgamer.c...ingle-life-run/

Could you imagine if it took 19 years for the first player to solo platinum? They definitely don't make games the way they used to, LOL

 
I watched that speedrun when it came out two months ( ;)) ago, and was quite amazed. I've played the Doom series (including Final Doom) and watched many speedruns, and I know how difficult it is. Everyone should take a peek at that speedrun.

 

For those who don't know: the de facto difficulty for Doom speedruns is Ultraviolence, the second-highest difficulty. On Nightmare monsters move much faster, attack absolutely relentlessly and respawn shortly after dying - and many monsters can kill you with just a couple hits, as damage in Doom is heavily randomized. In many games a slow and careful approach usually makes the hardest difficulties more manageable, but in Nightmare Doom that strategy doesn't really cut it. Nighmare is used for speedruns too, but not nearly as often as Ultraviolence.

 

Final Doom itself is a special case, because it was specifically created by hardcore players for hardcore players, and Plutonia Experiment, the latter of the two episodes, was always meant to challenge even the best players. Final Doom (on PC) was never intended to be played by "casual" gamers.

 

In other words, while they don't quite make games the way they used to, Final Doom was an exception even back then, so it's not really fair to compare it to modern games. But I'd definitely like to see some extreme difficulty levels in modern games.

 

Btw, one noteworthy detail from ME3 perspective is that in Doom difficulty level doesn't affect monsters' hit points, they die just as easily on Nightmare than they do on any other difficulty. No Platinum bullet sponges there...


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#39
J. Peterman

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^ Jay Leno called, he want's his jawsome size d1ld0 back.

 

As incoherent as this post is, it just might be your most coherent one yet. Congrats!



#40
Guest_Ryan Grigson_*

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Wait. I just read through the whole thread and now I feel like grills do when guys discuss whether their breasts are natural or not :?


I wont talk to a chick unless they are fake. And it has nothing to do with the fact that the only chicks I talk to are in strip clubs.
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#41
Heldarion

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 -snip-

Btw, one noteworthy detail from ME3 perspective is that in Doom difficulty level doesn't affect monsters' hit points, they die just as easily on Nightmare than they do on any other difficulty. No Platinum bullet sponges there...

 

Mgamerz's modded games are much more fun and challenging than Platinum. For some retarded reason, people (including biower) think that buffing the **** out of HP and shields is somehow gonna add to the challenge.


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#42
FasterThanFTL

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Mgamerz's modded games are much more fun and challenging than Platinum. For some retarded reason, people (including biower) think that buffing the **** out of HP and shields is somehow gonna add to the challenge.

 

Consoles could not handle more than 8 enemies and smarter AI so we got a bullet sponge Platinum instead.


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#43
Heldarion

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Consoles could not handle more than 8 enemies and smarter AI so we got a bullet sponge Platinum instead.

 

There doesn't even have to be a drastic increase in the number of enemies. I'm sure you could go up to 12 and consoles would be able to handle that. Going beyond that would also make some maps downright unplayable (Glacier, etc.).



#44
FasterThanFTL

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There doesn't even have to be a drastic increase in the number of enemies. I'm sure you could go up to 12 and consoles would be able to handle that. Going beyond that would also make some maps downright unplayable (Glacier, etc.).

 

No they could not. Even going to 12 enemies would require more memory and around 50% more compute power which they simply did not have unless they wanted you to play at 20 fps instead of 30 fps. PS3 struggles to even handle 8 enemies smoothly at 30 fps so 12 enemies would definitely be too taxing for it. Xbox 360 is not much better. Even some low end PCs would suffer as well.



#45
Marksmad is waving goodbye

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There doesn't even have to be a drastic increase in the number of enemies. I'm sure you could go up to 12 and consoles would be able to handle that. Going beyond that would also make some maps downright unplayable (Glacier, etc.).

The PS3 and 360 are already stretched to near their limits, and sometimes past them, by ME3MP as it is. The X1 and PS4 are much less restricted, for example Battlefield 4 on X360 is 24 player max, on X1 it's 64 players.

 

This is one of the possible attractions of a putative Remastered Edition along the lines of Halo's Master Chief Collection.

 

No they could not. Even going to 12 enemies would require around 50% more compute power which they simply did not have unless they wanted you to play at 20 fps instead of 30 fps. PS3 struggles to even handle 8 enemies smoothly at 30 fps so 12 enemies would definitely be too taxing for it. Xbox 360 is not much better. Even some low end PCs would suffer as well.

I'd be at least mildly surprised if it didn't scale even worse than linearly, because the I/O load scales superlinearly - probably at least like Sqrt(N) - and some consoles are already pretty much memory-bound (PS3!).



#46
Black_Mage

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Not only am I aware, I actually built an extended board and the corresponding extra pieces, then trolled members of my chess team into trying to play it with me. The new game was pretty dull, overall. To make a game compelling, the complexity needs to be just right.

 

Capablanca was a natural at chess the way Deerber (to name one of several natural players on this forum) is at ME3. Those are exactly the wrong people to balance a game for.

 

Nice to run into a fellow chess player.  :)


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#47
Marksmad is waving goodbye

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Nice to run into a fellow chess player.  :)

I'm a scrub at chess too :D



#48
Black_Mage

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I'm a scrub at chess too :D

 

As my club-mates will tell you, I'm an absolute patzer.  I'm probably the only one (of any decent standing in the chess club)  who couldn't be bothered to study chess openings and all that mumbo-jumbo middle and end-game theory.



#49
Marksmad is waving goodbye

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As my club-mates will tell you, I'm an absolute patzer.  I'm probably the only one (of any decent standing in the chess club)  who couldn't be bothered to study chess openings and all that mumbo-jumbo middle and end-game theory.

But that's the best part! ;)

 

1 e4 c5 2 Nf3 d6 3 d4 cd 4 Nxd4 Nf6 5 Nc3 g6 7 f4 Bg7 8 e5 de 9 ed ... you're playing black, where you put the N?  ;)

 

Note to non-chess-player-types: "patzer" is the chess term for "scrub", although it roughly translates as "woodpusher".



#50
Mordokai

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Consoles could not handle more than 8 enemies and smarter AI so we got a bullet sponge Platinum instead.

 

Oh look, FTFTL taking a dump on consoles... yet again.

 

How terribly original.


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