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New Game +.....seriously.


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#51
Wolven_Soul

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If you are annoyed by how they are asking the devs then that's fine. The OP came off a bit more critical than requesting.

 

If you are annoyed by the suggestion of ng+ then why don't you guys f*ck off? We all have things to ask for here on the feedback suggestion. This is much less silly to ask for than having Cassandra change her appearance.

 

I'm not annoyed by it, I just don't understand it for this game.


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#52
BansheeOwnage

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Really, i dont see how people can be against new game+. How will it harm your experience? 

My thoughts exactly. It's always been optional, and as requests go it's a pretty easy one to implement. *Shrug*



#53
Jackal19851111

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You simply can't compare CDPR to Bioware/EA, it's like apples and oranges. Expecting EA to be like CDPR is laughable, they have completely different perspectives of the gaming industry.



#54
Wolven_Soul

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My thoughts exactly. It's always been optional, and as requests go it's a pretty easy one to implement. *Shrug*

 

I'm not against it.  I don't get it for RPG's and I would never use it, but I'm not against it.  If I seemed at all aggressive in any of my earlier posts it's because I got called a Biodrone for questioning why people would want it in this game and that tends to get me riled.  



#55
TheOgre

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I'm not annoyed by it, I just don't understand it for this game.

If you don't understand it, then that's understandable. I think it's work well with another posters response though. Partial NG+ by having things carry over such as schematics for crafting and the various other things. It'd give me an incentive to make new characters and play over and over again. I'm afraid to restart the game with my save scummed schematics as it is.



#56
KBomb

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My thoughts exactly. It's always been optional, and as requests go it's a pretty easy one to implement. *Shrug*

Synopsis of dissention: I don't want Bioware to implement this optional feature that I would never have to use. Everyone needs to enjoy rpg's for the same reasons and feature I do or it makes no sense. :P 


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#57
Wolven_Soul

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If you don't understand it, then that's understandable. I think it's work well with another posters response though. Partial NG+ by having things carry over such as schematics for crafting and the various other things. It'd give me an incentive to make new characters and play over and over again. I'm afraid to restart the game with my save scummed schematics as it is.

 

Yeah, I saw that post to and I thought it sounded like a good idea.  I still would not use it personally mind you, but if other people want this sort of thing then by all means Bioware should put it in.  Everyone deserves to play the game the way that they want to play it.  



#58
Akrabra

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Synopsis of dissention: I don't want Bioware to implement this optional feature that I would never have to use. Everyone needs to enjoy rpg's for the same reasons and feature I do or it makes no sense. :P

You get it, mmmmmm sarcasm. I never did say that i don't want it implemented for others, i questioned why it was expected to be in the game or added later, seeing as it never has been in the previous entries of the franchise. Mass Effect had it from the start, so it made sense to keep it in the sequels.

 

If people want it and Bioware wants to add it, well thats great :) 


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#59
TheOgre

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Given that ng+ wasn't a popular feature in the West I don't think dai should get flak for not having it. I play jrpgs often enough to appreciate ng+ so I wanted to throw my support behind the suggestion. An optional ability to have very collectibles, schematics and little shards with each play through. Optional. Something someone can toggle on or off. It'd help myself, and others that choose that option.

If not this game then I suggest it for the next one. it'd really help me out and a few others that enjoy the prospect of repeated play throughs without missing a thing! :)

#60
c0bra951

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The level cap is 27.

 

I know for a fact that isn't true.

 

:blush:   I LIED (not intentionally).  Sorry.  I could have sworn my Qunari inquisitor had reached 28.  Too many fried brain cells, I guess.


Modifié par c0bra951, 09 août 2015 - 03:06 .


#61
BansheeOwnage

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I'm not against it.  I don't get it for RPG's and I would never use it, but I'm not against it.  If I seemed at all aggressive in any of my earlier posts it's because I got called a Biodrone for questioning why people would want it in this game and that tends to get me riled.  

I wasn't really calling anyone out, don't worry. But there are people who would like it, just like there are people who would want features I wouldn't understand. We all just like to play our way.

 

I know for a fact that isn't true.

Really? Because in my experience, and what I've heard from every other poster, you can only get to level 27, then you can get enough XP to get to 28 but never actually make the jump there.



#62
Elhanan

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I wasn't really calling anyone out, don't worry. But there are people who would like it, just like there are people who would want features I wouldn't understand. We all just like to play our way.
 
Really? Because in my experience, and what I've heard from every other poster, you can only get to level 27, then you can get enough XP to get to 28 but never actually make the jump there.


Next DLC may raise the cap again; unconfirmed.

#63
Duelist

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Not opposed to the idea but I'm not exactly in favour of it either.

If NG+ is more like Dark Souls and less like Mass Effect I might be swayed though.

#64
Xetykins

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Don't care so much about NG in Inquisition. I'd just be happy if they get rid of the RN.

#65
correctamundo

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Given that ng+ wasn't a popular feature in the West I don't think dai should get flak for not having it. I play jrpgs often enough to appreciate ng+ so I wanted to throw my support behind the suggestion. An optional ability to have very collectibles, schematics and little shards with each play through. Optional. Something someone can toggle on or off. It'd help myself, and others that choose that option.

If not this game then I suggest it for the next one. it'd really help me out and a few others that enjoy the prospect of repeated play throughs without missing a thing! :)

 

Well if it is for a good cause then by all means =). As long as it don't take an awful lot of dev assets/time etc. If it is a quick and easy thing to implement I would not be opposed at all .Probably wouldn't use it myself and never have in a game before. I don't really understand it but if you like I won't stand in the way.



#66
caradoc2000

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I know for a fact that isn't true.

Don't know about PC version, but on my Xbox I cannot get beyond level 27.



#67
They call me a SpaceCowboy

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I was under the impression there was a soft cap, ie not enough xp to get beyond a certain point.

 

As for NG+ I don't understand the desire for such a  feature and would never use it. I don't care if they add it for others though. *shrug*

 

As for replayability, the only replayablity EAWare appears to be interested in is the MP, so..



#68
They call me a SpaceCowboy

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Well if it is for a good cause then by all means =). As long as it don't take an awful lot of dev assets/time etc. If it is a quick and easy thing to implement I would not be opposed at all .Probably wouldn't use it myself and never have in a game before. I don't really understand it but if you like I won't stand in the way.

 

Actually we have no real idea what would have to change to implement this. Maybe a dev will enlighten us as they did for other topics, like the toggle for profanity/nudity etc


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#69
ashwind

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I know for a fact that isn't true.

 

Yeah there is a cap on PC at least. Just check as I wasnt paying much attention. I have gained enough xp to get to level 28 but it just didnt level me up.

 


They key is to not have a cap. When you arbitrary just stop getting experience, it honestly kind of sucks in my opinion. The way experience is granted in Inquistion is as you tackle monsters and going after things and as they get too low level for you they stop granting you experience. This is a fairly standard RPG mechanic and by the time you’re capped out and no longer gaining experience, you’ve killed some of the toughest stuff in the world,” Mike said
Read more at http://gamingbolt.co...xgX2mOobc0sL.99

 

Well... it seems that the cake is not the only lie when it comes to DA. Oh well.  <_<  <_<  <_<

 

And btw Mike - it does suck.  <_<



#70
c0bra951

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Sorry about the misinformation about the level cap.  It does indeed seem to be 27.  I edited my offending post.



#71
line_genrou

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I honestly don't understand the point of having a huge world and don't have enemies level scale with you.

If you complete one area, pretty much two or more others become weak areas with no challenge.

 

With TW3 it worked because in every area there are a lot of monsters much stronger than you.



#72
HydroFlame20

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I want a NG+ it should be there for those of us who want to use it and for those that dont want to dont touch it really,its the same thing as choosing a race there if you need it and the choice if you dont its really simple.

#73
AlanC9

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I usually replay characters. It's just what I like. You don't have to, that's fine, but a lot of people have one "canon" that they prefer over others, often a self-insert. Plus, it depends on what you consider the same character. I can still make different decisions with "the same character", or choose different dialogue, a different romance, etc. Either way, a way to reuse appearance, whether that be newgame+ or not, would be helpful.


Hey, I didn't say I was against it. I said that I didn't understand it. I don't understand why people watch The Big Bang Theory, but I don't have a position on people watching that either.

And yeah, I equate the person's mind with his character, not his face. You don't?

I have no personal interest here as long as Bio's not diverting a ton of resources to this. Since DAI doesn't have robust scaling -- unlike, say, NWN -- NG+ would inevitably result in curbstomping the enemies without a massive restructuring of encounters. I'd be against that unless it's a paid DLC that doesn't interfere with other useful paid DLCs. But if a curbstomp is what you guys want, or just a way to copy the face codes, I've got no dog in this fight.

#74
Elhanan

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In ME3, it was a matter of using the best gear a little more than a battle or two for myself. And if one is story driven, being overpowered is not as much of a drawback as some may imagine (eg; how I explored some m/p content in SWTOR, some reduce Difficulty, etc).

That said, it might be too costly to implement; would have to wait for more info. And as is, am content with the story DLC.

#75
c0bra951

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I honestly don't understand the point of having a huge world and don't have enemies level scale with you.

If you complete one area, pretty much two or more others become weak areas with no challenge.

 

With TW3 it worked because in every area there are a lot of monsters much stronger than you.

 

TW3 has its own scaling issues.  While you get a sprinkling of special enemies way stronger than their surroundings, the average level of the area does not scale up with you at all.  There will be Lv-1 wild dogs in one area, and Lv-15 white wolves in another, regardless of your level.  And each area's random creatures vary wildly in level (aside from the more boss-like special ones).  This is actually more realistic, right?  Creatures in the world are who they are, regardless of who you are.  The idea of the whole world scaling up with you is quite unrealistic, even if it yields better gameplay.  Depends on what you prefer.