Can't decide if I want my Religious but Ruthless Human Rogue should be a duel wield or a archer? I like both styles and it makes me wish we had weapon switching back but anyway from a RP lore friendly perspective which weapon makes the most sense for a Ostwick Noble to know. Even though both are workable RP wise I want to go with which is the most standard RP wise, my specialization is going to be assassin regardless. So any suggestions would be help.
Human Noble Rogue
#1
Posté 08 août 2015 - 03:08
#2
Posté 08 août 2015 - 03:12
Go with Dual Wield, I headcanon he was trained to be a lay brother and a spy for the Chantry. Its easier to conceal a dagger than a bow.
#3
Posté 08 août 2015 - 03:13
Both dual weapon and archery go well with the Assassin specialization.
The nobility in Thedas receive combat training in whatever combat style they choose. Roleplaying wise, does your Human Rogue like to get his/her hands dirty or not ? If yes, go dual weapon. If no, go archery.
Gameplay wise, dual weapon requires much more strategy and tactical planning. You have to effectively play as a Spy from Team Fortress 2 where you pick off specific targets on the battlefield instead of playing like a pseudo-warrior. The ability Evade will be essential to a dual weapon rogue.
On the other hand, archers can relax and take it easy. Leaping Shot should get you out of trouble, Full Draw should give you high damage and Long Shot is your bread and butter.
If you are playing a ruthless character, then I would personally suggest you to go with dual weapon.
#4
Posté 08 août 2015 - 07:01
Personally, I think Archer is more fun. I ran Sera as an Archer, but also gave her Flank Attack and Stealth and a good pair of AoE daggers for some close quarters work where ranged attacks weren't really optimal. Only cost me two skill slots (should only be one on an Assassin, since every Assassin should have Stealth). Downside is that I couldn't afford the DW passives that would have helped most, even for an Archer.
#5
Posté 11 août 2015 - 07:23
Bow. Bows are (often) hunting weapons, and hunting is a classic sport for nobility. Bows are also the traditional wartime weapon for the highborn in many earth cultures, because you don't want to risk your heirs or rulers on the front line. Dagger would be an especially weird choice; if you do put someone important in close combat, you give them a shield. Nobles fighting hand-to-hand mostly only happens for duels anyway, and while dueling culture eventually moves on to single sword or sword-and-dagger, it was sword-and-board for a long time.
Sebastien Vael and Nathaniel Howe are nobles from or raised in the free marches. They're both archers. The other playable nobles are Cassandra and Alistair, who are both sword-and-board. There are no dagger-using highborn squadmates, although there are a number of noble boss enemies with daggers.
As others have said, weapon switching is totally viable. The stealth and poison trees don't care what weapon you use, and neither do the specializations. Also, the passive skills in the weapon trees generally don't require equipping that weapon. Twin Fangs -> Dance of Death is a decent way to spend 2 points even if you're an archer, cause it restores a LOT of stamina. The First Blood passive for archers is useful for a dagger assassin. Your final skill bar could be something like
Hidden Blades, Mark of Death, Poison Weapons, Stealth, Throwing Knives, Mark of the Rift, 2x Sleep Powder/Evasion/Caltrops/Flank Attack.
#6
Posté 12 août 2015 - 10:37
The point of Sebastien and Nathaniel both being Archer Nobles that spent alot of time in the free marches or was born there really does make me lean more towards Archer now. Thanks I may roll with a Assassin Archer since it fits more lore wise even though I did enjoy dagger rogue I guess I can give the bow a go.
#7
Posté 12 août 2015 - 11:21
If you don't like being so far from the action that everyone is tiny, you can play a melee archer. Hidden Blades (or whatever the assassin thing is called) and throwing knives are ranged, but not long ranged. Sleep Powder is short-ranged. And Leaping shot does absurd damage at point-blank. Also, archers start with 0% flanking damage (it's 25% for melee, 0% for ranged) but they do benefit from +flanking damage items. You can stealth yourself, run into the middle of the enemies or behind them, open with a stealthed hidden blades or full draw, tag someone with sleep powder, execute them from behind with point-blank leap shot, then use your refreshed to stealth to get out of the middle of the enemies and start shooting them in the back while you wait for cooldowns.
#8
Posté 12 août 2015 - 11:23
That's the melee assassin. Melee artificer is just hook-and-tackle->leap shot->elemental mines->repeated like 5 seconds later becomes artificers CDR is crazy.
#9
Posté 13 août 2015 - 08:06
I'm on team dual wield. I'm also a dual blade dual wielder. I'm all up in yo business using upgraded spinning blades for AoE damage. I also have hidden blades masterworks on both blades for that extra touch of bloodshedding flair. I will say that archery has zero interest to me. The game has two competent archers who you can basically leave to their own devices if necessary. But if you play with Cole you have to micromanage him. If I'm going to micromanage someone, might as well be the inquisitor.
#10
Posté 13 août 2015 - 08:34
Game has 3 competent archers, cause Cole is just as good as Sera.
#11
Posté 13 août 2015 - 08:46
I think DW is more fun. I think Archer has much better survivability, especially having just finished The Descent with a ranged character. I shudder to think how a DW Rogue would survive all the machine gun dudes.
#12
Posté 13 août 2015 - 09:37
Game has 3 competent archers, cause Cole is just as good as Sera.
In my mind, everyone is what they want to be, so I never respec Cole into Archery or Bull into S&S. I just hate that the AI is so terrible with DW Rogues. Not much better with 2H Warriors either. Both are more fun to play once you get them some guard on hit in their armor or weapons.
#13
Posté 13 août 2015 - 09:39
It really depends on how you play. I'm a very close-combat kind of fighter, so for me, it's either artificer archer with kickback or dual-wielding tempest. I'm off-tanking a lot this time through. Between unlimited flank attacks with flask of fire and taunting with flask of frost, CCCs, etc., Inq does 10,000 damage at least once every combat, sometimes going up to 20K if you count the set-up for teamies. And then gets slaughtered because I did someone's cutscene and changed into PJs without realizing it.
#14
Posté 14 août 2015 - 03:17
That's the melee assassin. Melee artificer is just hook-and-tackle->leap shot->elemental mines->repeated like 5 seconds later becomes artificers CDR is crazy.
+1! I don't always disagree after all!





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