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Seems to be two ME factions (for the most part)


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#1
Mdizzletr0n

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I love how split the ME fanbase is. Half want it to be more RPG (guilty and proud) and the others want it to be more of a pure shooter.

To the shooter group, do we really need ANOTHER one in the already shooter dominated gamescape? Wouldn't that take away from what made ME unique (though I'm not saying it was the absolute first of its kind)?
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#2
Capsr

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Does it have to change at all? Add more rpg element and you basically get Fallout in space, and add more shooter elements to get Halo. Mass Effect has its own little niche, which it should stay in, imo.
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#3
sH0tgUn jUliA

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No, but we could use a hybrid. You know, one without the picking up all of the garbage and stuff. One that doesn't require your character to go dumpster diving for spare credits, or rob bank ATMs during missions so you'll have enough money to buy a decent suit of armor or a decent weapon that's made by the enemy faction. I would like enemies to drop weapons periodically, however, and if the enemy was kicking your ass with it, have it be a real  awesome weapon and not some piece of crap.


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#4
Nomen Mendax

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No, but we could use a hybrid. You know, one without the picking up all of the garbage and stuff. One that doesn't require your character to go dumpster diving for spare credits, or rob bank ATMs during missions so you'll have enough money to buy a decent suit of armor or a decent weapon that's made by the enemy faction. I would like enemies to drop weapons periodically, however, and if the enemy was kicking your ass with it, have it be a real  awesome weapon and not some piece of crap.

I would like it to have more RPG content - by which I mean choices that matter and more opportunities to define the PC. I'd also like there to be more content that isn't shooting - whether it be romance, detective work, reasoning or pretty much anything except planet scanning. I'd be very happy to ditch conventional CRPG tropes like looting. And yes, if I'm part of a military organization I don't expect to have to buy my own equipment.


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#5
Mdizzletr0n

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Does it have to change at all? Add more rpg element and you basically get Fallout in space, and add more shooter elements to get Halo. Mass Effect has its own little niche, which it should stay in, imo.


That's the thing, ME left its niche back at ME1, IMO.
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#6
Mcfly616

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Does it have to change at all? Add more rpg element and you basically get Fallout in space, and add more shooter elements to get Halo. Mass Effect has its own little niche, which it should stay in, imo.

 the sequels steered more towards the linear shooter realm. It wouldn't hurt to steer back the other way a bit.


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#7
9TailsFox

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1)Define me RPG?

2)I want pure shooter with Bioware storytelling. Pretty much keep it like ME3 only add more dialog options, remove auto dialog ME3 have to much.



#8
LinksOcarina

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It was always a role-playing game.

 

RPGs can bleed into other genres you know. 


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#9
Mdizzletr0n

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It was always a role-playing game.

RPGs can bleed into other genres you know.

Bleeding in is one thing, completely erasing it another.

#10
LinksOcarina

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Bleeding in is one thing, completely erasing it another.

 

Problem though, how is it erasing it?



#11
9TailsFox

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Bleeding in is one thing, completely erasing it another.

ME is still Role-playing game much limited options than older RPG games but still RPG.



#12
Mcfly616

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That's the thing, ME left its niche back at ME1, IMO.

 word



#13
Mdizzletr0n

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Have you not played ME1 and ME3? The charm was gone. Sure, it was graphically better and to some the combat was a lot better but it was basically 85% Shooter 15% RPG.

Sure ME1 had its problems, inventory management, repetitive level design, control of the mako and a bit of a stale protagonist compared to the others but it was still a lot more of a blend.

#14
Mdizzletr0n

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ME is still Role-playing game much limited options than older RPG games but still RPG.


And that's one place where I'd personally like it to be more like an older RPG, more options. Full RPG would pretty much be Star Ocean or something. Even though that series was/is great. Lol

#15
LinksOcarina

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Have you not played ME1 and ME3? The charm was gone. Sure, it was graphically better and to some the combat was a lot better but it was basically 85% Shooter 15% RPG.

Sure ME1 had its problems, inventory management, repetitive level design, control of the mako and a bit of a stale protagonist compared to the others but it was still a lot more of a blend.

 

I did. I disagree.

 

One of the problems I have with this argument is how narrow folks tend to define a role-playing game, a definition that has been changing since Mass Effect to encompass a lot of modern games. Witcher for example blends older, crunchy design with its own role-play system and underlying mechanics, it is not like Baldur's Gate in any form, and that is a good thing in a lot of ways. Same with Mass Effect and Dragon Age really.

 

The argument of "dumbing down" RPGs never held water in this regard, it's a transformation of mechanics and design to make them appeal to people yes, but there is still complexity of mechanics in the game regardless.

 

We also have games like Borderlands or Alpha Protocol that are RPGs in their core.


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#16
Mcfly616

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I did. I disagree.

 

One of the problems I have with this argument is how narrow folks tend to define a role-playing game, a definition that has been changing since Mass Effect to encompass a lot of modern games. Witcher for example blends older, crunchy design with its own role-play system and underlying mechanics, it is not like Baldur's Gate in any form, and that is a good thing in a lot of ways. Same with Mass Effect and Dragon Age really.

 

The argument of "dumbing down" RPGs never held water in this regard, it's a transformation of mechanics and design to make them appeal to people yes, but there is still complexity of mechanics in the game regardless.

 

We also have games like Borderlands or Alpha Protocol that are RPGs in their core.

 Thing is, all those games you just named, are alot less linear and/or aren't so action focused as the narrow shooting-galleries that the Mass Effect sequels were.



#17
Capsr

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That's the thing, ME left its niche back at ME1, IMO.

For me the main RPGlike things in Mass Effect are A: the skill point system, which is unlike most other games I play. And B: the non-linear storytelling, even for main quests, although thats become less and less and I'd like a return to that.

Just hoping the return of the Mako means we can cruise around on random planets again, for more varied gameplay.

#18
LinksOcarina

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 Thing is, all those games you just named, are alot less linear and/or aren't so action focused as the narrow shooting-galleries that the Mass Effect sequels were.

 

Borderlands is very Linear in design, and that is mostly due to it being a co-op dungeon crawl/loot port at heart.

 

Witcher  and Witcher 2 were more or less linear, it had the same bottlenecks in their design to get through the stories. I havent played Witcher 3 yet, but it might be an exception in terms of the open world design. 

 

As for action focused...a lot of these games are always action-focused. The shooting/chest high walls-design is the mechanics of the game in terms of its surface value, but choices of weapon loadout, powers/level ups, effectiveness against characters, and so forth add that complexity; do you take a shotgun to battle or use your biotic powers in tandem with Liara?

 

I guess what I am saying is, each of your choices during those action phases are part of the role-playing, you make those choices when you go into combat, and through combat.


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#19
Sartoz

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                                                                          <<<<<<<<<<()>>>>>>>>>>

 

The game will have both.

 

MP is automatically a shooter. This is where EA gets a constant revenue stream from, what I call, foolish players. That is, those willing to pay more for fluff, achievement patches... etc.

 

SP is automatically a RPG but leans more towards the shooter genre. Here is where the story unfolds, where the characters develop, grow and bond, where we get a chance to explore worlds for loot and where we find our LI and our mission in life....which is mostly shooting at somebody..

 

Did I miss anything important?



#20
LinksOcarina

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                                                                          <<<<<<<<<<()>>>>>>>>>>

 

The game will have both.

 

MP is automatically a shooter. This is where EA gets a constant revenue stream from, what I call, foolish players. That is, those willing to pay more for fluff, achievement patches... etc.

 

SP is automatically a RPG but leans more towards the shooter genre. Here is where the story unfolds, where the characters develop, grow and bond, where we get a chance to explore worlds for loot and where we find our LI and our mission in life....which is mostly shooting at somebody..

 

Did I miss anything important?

 

um...seems solid.

 

Although considering the Mass Effect 3 multiplayer contained a LOT of RPG in it...down to the naming of characters.



#21
Luke Pearce

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Mass Effect 3 was the perfect mix of action-combat and RPG.

 

Just look at the Multiplayer and the amount of different, yet effective, builds for a single character (e.g. Geth Infiltrator had like half a dozen really good builds for certain playstyles). It was pretty much perfect. Keep it like that Bioware! Adding jetpacks might add some more verticality to map design so I am looking forward to it.


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#22
Spectr61

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Does it have to change at all? Add more rpg element and you basically get Fallout in space, and add more shooter elements to get Halo. Mass Effect has its own little niche, which it should stay in, imo.


This.

If you want more RPG, lots of options, just like FPS.

But RPG'ers even have cards to play with for chrissskes.

#23
Nomen Mendax

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um...seems solid.

 

Although considering the Mass Effect 3 multiplayer contained a LOT of RPG in it...down to the naming of characters.

We clearly differ on our defintions of RPGs. Yours relies heavily on game mechanics (levels, choosing abilities and so on) whereas mine is about the role playing aspect. I'd barely call Borderlands an RPG for example.

 

Not that I want to get into a discussion of what the definition of an RPG is because such discussions are usually pretty pointless - but it might be worthwhile noting what you mean when you say RPG.



#24
LinksOcarina

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We clearly differ on our defintions of RPGs. Yours relies heavily on game mechanics (levels, choosing abilities and so on) whereas mine is about the role playing aspect. I'd barely call Borderlands an RPG for example.

 

Not that I want to get into a discussion of what the definition of an RPG is because such discussions are usually pretty pointless - but it might be worthwhile noting what you mean when you say RPG.

 

You misunderstand though, both are the same thing.

 

Mechanics for video games influence our behavior in role-playing games. Part of those mechanics include what people see as the "role-playing aspect" the social aspect of the game.

 

To me, that is part of the definition of what an RPG is. I know you don't want to get into it, but to dismiss half of what makes a role-playing game due to personal preference is disingenuous to what a RPG is, both in terms of design philosophy and game mechanics.



#25
RoboticWater

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It's not surprising. Mass Effect is hybrid of both genres and attracts both demographics. Most people will have a strong preference for one or the other.

 

Luckily, ME:A is in the position of having recent predecessors that nailed core combat mechanics. All BioWare really needs to do is layer on more options and opportunities that don't totally screw up the foundation.


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