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Seems to be two ME factions (for the most part)


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#101
Silcron

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I've never bought in the argument that ME leaned more towards the shooter side as it went on. Why? Because it had better 3rd person shooter mechanics? If people are talking about the pressence of typical RPG mechanics is not 3 who has the least, but 2, with it's linear upgrade system, one choice per ability...

 

3 gave us variety in weapon upgrade with mods adn by the end of it they gave more varied effects to weapons than 1's (see through walls, more melee damage, piercing cover, visual differentation...aside from pretty much doing all that ME1 mods did.) Go to the skill tree and they may not be the most complex ones but hey, 3 choices per power.

 

ME is a 3rd person shooter in which character progression and customization is done in an rpg way as the interactions with npcs. Yes, it has struggled but so far mechanically it's going in the right direction. If anything for MEA I'd like more nuance to what they already have, for example. Look at Destiny's skill trees. I know the game is not the best out the skill trees are built to give its abilities a lot of different synergies with each other, whereas in ME in the end most of the synergy was having longer or shorter cooldowns.

 

To put an example. In Destiny the Voidwalker Warlock has three variations to its melee. One gives a temporary buff to weapon handling and reload when you kill an enemy, another gives you life and the third one makes the enemy explode. Then on the passives you can choose one among three that makes your super and grenade have the same effect you put on your melee. So grenades that recharge life or give you the buff. This is the kind of synergy between abilities that I'd like to see in ME instead of choosing to just do more damage or have a shorter cooldown. (I'm not saying there weren't more creative ones, but I'd like for the to be more common.)



#102
Seboist

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How would Mass Effect staying a shooter take away from what makes ME unique? It didn't in ME1, 2 or 3. If more people like the shooter format for combat and progression, and that sells more games (which, judging by comparing ME to contemporary RPG's it does), than that is the way it should remain.

There's a reason these games are so popular, it's because they don't have lots of the completely boring and tedious RPG mechanics that make many of those games so awful to play for the majority of people who aren't LARPer types. I love this series, its setting, lore and gameplay (ME1 notwithstanding). I've probably 25+ trilogy playthroughs and over a thousand hours in ME3's multiplayer. However, if they made ME:A into Dragon Age in space I probably wouldn't play it, because staring at inventory screens and performing 90 hours of fetch quests with skilless, stat based combat doesn't interest me at all. I don't imagine I'm alone in that opinion.

Fortunately, I don't think there is all that much chance of that happening if EA/Bioware is intelligent from a business standpoint and knows who ME's real fanbase is (i.e not BSN extremist "RPG" loyalist malcontents).

 

The TPS with casting gameplay is definitely the best aspect of this series no question and plus, most people played as a male soldier. Taking that into account and how there isn't a lick of real difference between paragon vs renegade or maleshep vs femshep, and the Ed Wood level writing, this series would've been best served being a straight up shootbang with casting with a male paragon hero and with resources diverted away from superfluous elements like the faux-choices,femshep,Tommy Wiseau level "romances",etc to more meaningful content like maps, enemy variety,etc.

 

Maybe if this was some other developer with more competent writing and RPG/choice handling it could've been better as what Bioware initially sold this series as, but given who we're dealing with here, this would've been the best option in hindsight.



#103
Bleachrude

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In terms o "crunchy" RPG mechanics, I actually think ME3 was the strongest one in the series. People forget but ME1 while having crunchy stats didn't reflect those on the actual game that well....for example, in ME1, there are over 15 types of sniper rifles, yet there were only 2 physical models AND the only difference was how much damage they did. They all had the same rate of fire as well.

 

Compare this with ME3's 10 sniper rifles that not only had different looks but vastly different properties (rate of fire, weight, damage)

 

Similarly, look at the powers/abilities themselves. In ME1, unless you were increasing a skill at a breakpoint, the difference in one level of skill was busywork whereas in ME3, a one skill increase was a noticeable jump in power/effectiveness.



#104
pdusen

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The TPS with casting gameplay is definitely the best aspect of this series no question and plus, most people played as a male soldier. Taking that into account and how there isn't a lick of real difference between paragon vs renegade or maleshep vs femshep, and the Ed Wood level writing, this series would've been best served being a straight up shootbang with casting with a male paragon hero and with resources diverted away from superfluous elements like the faux-choices,femshep,Tommy Wiseau level "romances",etc to more meaningful content like maps, enemy variety,etc.
 
Maybe if this was some other developer with more competent writing and RPG/choice handling it could've been better as what Bioware initially sold this series as, but given who we're dealing with here, this would've been the best option in hindsight.


There are some real nuts on this forum lately...
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#105
SolNebula

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There are some real nuts on this forum lately...

 

My take is that some of them were such great fans of the series that for one reason or the other felt disappointed with it and now their love transformed in bitter hate. It's ok, basic human nature. I guess if BW pulls out a great game they will be sweetned. We shall see.



#106
countofhell

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For me the RPG and combat system of the game the main and background story and not last but least the loot system going to be very important. 

After ME3 many ppl. don't beleive anymore in Mass Effect universe as a "Star Trek like" franchise. So MEA got really hard work to bring back the Mass Effect franchise "on the road" .

 

 



#107
StealthGamer92

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In terms o "crunchy" RPG mechanics, I actually think ME3 was the strongest one in the series. People forget but ME1 while having crunchy stats didn't reflect those on the actual game that well....for example, in ME1, there are over 15 types of sniper rifles, yet there were only 2 physical models AND the only difference was how much damage they did. They all had the same rate of fire as well.

 

Compare this with ME3's 10 sniper rifles that not only had different looks but vastly different properties (rate of fire, weight, damage)

 

Similarly, look at the powers/abilities themselves. In ME1, unless you were increasing a skill at a breakpoint, the difference in one level of skill was busywork whereas in ME3, a one skill increase was a noticeable jump in power/effectiveness.

That's the gun's which were better in ME2 & 3 as they're a side of the shooter mechanic's. The RPG mechanic's ME1 used were a more dtailed and less instant gratification Skill tree system(RPG's need this), a loot system and backpack with ability to swap equipment in field and even mid battle(not a must and even a sickeningly overused trope of RPG design I got sick of year's ago) and the illusion of coice(a must and in all 3 ME's, even though they made the choice's so big the illusion was impossible to keep).