I've never bought in the argument that ME leaned more towards the shooter side as it went on. Why? Because it had better 3rd person shooter mechanics? If people are talking about the pressence of typical RPG mechanics is not 3 who has the least, but 2, with it's linear upgrade system, one choice per ability...
3 gave us variety in weapon upgrade with mods adn by the end of it they gave more varied effects to weapons than 1's (see through walls, more melee damage, piercing cover, visual differentation...aside from pretty much doing all that ME1 mods did.) Go to the skill tree and they may not be the most complex ones but hey, 3 choices per power.
ME is a 3rd person shooter in which character progression and customization is done in an rpg way as the interactions with npcs. Yes, it has struggled but so far mechanically it's going in the right direction. If anything for MEA I'd like more nuance to what they already have, for example. Look at Destiny's skill trees. I know the game is not the best out the skill trees are built to give its abilities a lot of different synergies with each other, whereas in ME in the end most of the synergy was having longer or shorter cooldowns.
To put an example. In Destiny the Voidwalker Warlock has three variations to its melee. One gives a temporary buff to weapon handling and reload when you kill an enemy, another gives you life and the third one makes the enemy explode. Then on the passives you can choose one among three that makes your super and grenade have the same effect you put on your melee. So grenades that recharge life or give you the buff. This is the kind of synergy between abilities that I'd like to see in ME instead of choosing to just do more damage or have a shorter cooldown. (I'm not saying there weren't more creative ones, but I'd like for the to be more common.)





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