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Saralach's Spell Pack - Stage 1


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#1
Saralach

Saralach
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I think I got em all....

 

 

Stage 1 of the spell pack is a complete recompile of the nwn2 player spell system (things with SR) with a few small changes to some arcane and divine spells You can now lower the SR of a target using a local int "LoweredSR" and Assay Resistance has been changed to Lower Resistance to do just that. 

 

As I said, I THINK I got em all. So if you notice any spells still using the old code, please let me know.

 

Eldritch Master has been changed to fire two eldritch blasts instead of 50% more damage. For chains, it doubles the targets to 8. Cones are 60' instead of 30' and doom is centered on caster 40' instead of 20'. Several invocations were changed.

 

Modders: the code itself is also on the page. If you plan to use it, keep the local ints the same so we can all work together.

 

Have fun!

 

http://neverwinterva...lchs-spell-pack



#2
Saralach

Saralach
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So far, everything in stage 2 is working as intended. I have some modifications to make to the eldritch blast scripts and everything should be set. I expect to have a release by next weekend, probably sooner. This includes a pact system via the background feats that offers access to different feats. Fey gives all your spells some extra kick and lets you become invisible often. Fiendish changes your primary stat from Charisma to Constitution with a boost to damage and goes hand in hand with HfW. Shadow changes your primary stat to Intelligence and can use the dead to heal yourself or bring your shadow to life.

 

Stage 1 is complete unless I missed some spells to recompile.