I like the idea of having -- limited! -- upgrades for spells you use all the time or you want to have a specific additional function, but I don't think every skill needs an upgrade. Also, some upgrades are so awesome or essential that it's almost pointless to use a skill often until you get the upgrade.
I've been wishing for a new upgrade system for a while where every ability has two upgrades but they're mutually exclusive. So even with limited abilities, two different characters with the same ability can still be built differently and feel different. I think it would increase the bang we get for our buck out of a single ability (and increase replayability).
For example, take something like Mind Blast. Gonna go out on a limb here and make up my own upgrades, but...
Mind Blast
You release a pulse of mental energy that pushes nearby enemies back, making them less likely to attack you again.
Size: 5 meters
Cooldown: 8 seconds
Cost: 20 mana
Upgrade 1: Brutal Blast
Your spell now pummels enemies more severely, dealing damage. This spell deals more damage the more injured you are.
Physical Damage: 200% Weapon Damage
Bonus Damage: 5% for every 10% missing Health
Upgrade 2: Confusing Blast
Enemies struck by your spell have their thoughts jumbled for a brief moment, no longer able to distinguish friend or foe. The targets are confused and attack their former allies.
Confusion Duration: 8 seconds





Retour en haut







