My take on fan service is very personal, but I think I should share it as I think it is becoming a major trend in many games, especially in the ME franchise, and I am concerned about the amount of fan service we will get in ME: Andromeda.
First off, I do not think fan service is a bad thing. It is something that players demand and somehow the devopers want to do to please the fanbase.
I think that explicit content made to please part of the fanbase is fine. What it is not fine is to milk the same contents over and over again (via DLC or subsequent installements) because it doesn't add any quality to the story. Yes, I am talking about Citadel DLC. For the most part I found it boring and stupid, especially the house-warming party, to the point that I only played it once, despite the fact I had at least 4 different characters. I may be a minority here, but I would have prefered other dlc more story-focused and less fan service.
We all know bioware is going to implement romances in ME:A, but the thing is how far do they want to get with it via core content or DLC. I like romances and I think ME1 made it right in both quantity and quality. In ME2 they went a bit further and in ME3 they went too far in terms of quantity (but not on quality) to the point that Shepard is more known for the "We'll bang ok?" than for his story fighting the reapers.
What would be the correct balance of fan service for ME:A? The approach of ME1 or the approach of ME3?
So feel free to share your opinion, agree or bash the hell out of my post ![]()





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