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F2P games that are actually good


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8 réponses à ce sujet

#1
o Ventus

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I think most of us know by this point that "F2P" roughly translates to "p*ss-awful game made by greedy money leechers where everything costs money", but there are a few good F2P games out there that don't try to nickel-and-dime you for every little feature and have fair business models. They're few and far between, but they exist. Off the top of my head there's:

 

Smite (F2P MOBA that lets you purchase every current and future god for a one-time purchase)

Warframe (co-op third-person shooter that has cosmetics and weapon side-grades for purchase with a premium currency)

PlanetSide 2 (MMO FPS that lets you unlock every weapon in the game through regular gameplay with a reasonable time investment)

 

I'm sure there's more besides the big name MOBAs like LoL or DotA 2. What other F2P games do you guys know of that aren't made by money-vampires?



#2
Jock Cranley

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Hearthstone is half decent.



#3
Gravisanimi

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I've poured hours into Kantai Collection and will continue to do so until it's death, my death or my ban. Whichever comes last.


  • The Love Runner aime ceci

#4
Jeremiah12LGeek

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I didn't know what people meant by "Pay To Win" until I played Defiance.

 

That particular experience doesn't really match up with the thread's purpose, though. I would have to say that I enjoyed playing SWTOR, although I won't defend their microtransaction model. I've never payed anything for it, but I admit I would have abandoned playing it a long time ago if I hadn't capitalized on a couple of a specific limited time opportunities to bypass a lot of the arbitrary limitations they place on F2P players.

 

Mainly, a couple of strongholds that allow me to use storage and to transfer items freely between my characters. I couldn't believe they gave them away for free (well, I think they were 1 credit each) to F2P players, considering strongholds allowed them to do several things that could otherwise only be achieved by paying real money for them.



#5
Cyonan

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I have a hard time defending most micro-transaction models, even of the games I like such as Heroes of the Storm. Once I start comparing how much I can get for $60 in those games versus having just bought a brand new AAA title, the content I get in the F2P game seems like it's horribly overpriced.

 

Although for the time being, Heroes of the Storm isn't too bad on unlocking heroes. As time goes on it will become like League where it will take ages to unlock all of them because there is so damn many of them.



#6
o Ventus

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I have a hard time defending most micro-transaction models, even of the games I like such as Heroes of the Storm. Once I start comparing how much I can get for $60 in those games versus having just bought a brand new AAA title, the content I get in the F2P game seems like it's horribly overpriced.

 

Although for the time being, Heroes of the Storm isn't too bad on unlocking heroes. As time goes on it will become like League where it will take ages to unlock all of them because there is so damn many of them.

 

This is the prime reason why Smite is my favorite MOBA, is because it has probably the fairest business model I've seen in a F2P game ever. You can play the game and unlock all of the gods via in-game currency like in every other game, or you can buy gems (the premium currency) to purchase gods like in other games. The interesting bit is that you can skip all of that and buy the Ultimate God Pack, which is a $30 one-time purchase that gives you access to every god that is currently available, and every god that will be available in the future. I bought the god pack back when the game was in beta, and I own all 65 (I think it's 65) gods in the game, all for $30. The value of the deal only goes up the longer the game is out and the more gods are released. The only other thing you'll have to put down money for are cosmetics like god skins or voice packs.

 

So at this point in time, If I converted the $30 that went into buying the god pack into a per-god cost, I'll have spent around 46 cents on each god as compared to the $4 or $5 they normally cost individually.

 

Also, Heroes of the Storm's prices are absurd. $10 for a hero, and $15 for a skin? That's ridiculous. The actual business model is fair (especially since gold is so bountiful and you can buy essentially half the roster with gold alone by the time you hit level 40), but the prices are retarded.



#7
General TSAR

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Uncharted 3 is okayish as F2P.



#8
AventuroLegendary

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To add to the thread:

 

Team Fortress 2 and Ghost Recon Phantoms. For both games, the classes are all balanced to the point where you just need the default equipment to excel. None of the unlockable stuff in the former is superior per se. There's some cheap crap in the latter one but it gets mitigated by proper teamplay fast.

 

Total War Arena is shaping up to be good, from what I've heard from the Alpha players.



#9
Dominus

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I'll second the vote for Hearthstone. It's a streamlined version of Magic: The Gathering that speeds up the gameplay, is a *lot* more accessible than MT:G, and comes with a lot of other extra goodies.

As per usual with Blizzard, it's also very addictive. :P Funny it got mentioned, I recently did a couple arena matches last night. My major gripe is that matches without friends allow zero communication. :/

Other than that, I've been pretty happy with it. Warlock and Rogue in particular make for fun classes. :)