Aller au contenu

Photo

Shadows way too dark/black, intended?(screenshot) **SOLVED**


  • Veuillez vous connecter pour répondre
78 réponses à ce sujet

#26
Kasumimi

Kasumimi
  • Members
  • 90 messages
I agree 100%. What you say also applies to many other oversights. No keybindings, no screenshot button, no video options, not to mention the mouse sens.... and the whole copy-paste-from-xbox-interface gives that low grade feeling.



However the game is so well made that it doesn't really matter :)

#27
Shadowsoal

Shadowsoal
  • Members
  • 8 messages
Oh it does!

It's like a cam job of your favourite movie :(

I want it looking just as they wanted it.

I thought my machine wouldnt be good enough, now I can see it's lovely a smooth... but wait, the colours off. GREAT, flipping bloody typical.. thanks Bioware and Nvidia.. i guess this is why there's a collectors (no pun intended) edition and a £200+ graphics card option eh?

Come on, I dare you, claim you dont intentionally stunt the look of it to encourage people to buy more expensive cards!

#28
Deviean

Deviean
  • Members
  • 157 messages
Guys, look here, Xbox 360 version :



For example, from 16:30 or from 17:05. Look carefully. It seems there's nothing wrong with shadows, they should be this way.

P.S From 17:15 as well.

Modifié par Deviean, 02 février 2010 - 07:41 .


#29
Guest_accursedumbra_*

Guest_accursedumbra_*
  • Guests
The shadows are really noticeable and ugly at times.

#30
trixyblueeyes

trixyblueeyes
  • Members
  • 24 messages
I have an NVIDIA GTX 295, also dark, i spent more time than i wished to get some detail visible, its bareable but not how it should be. Honestly if real life was that dark id be walking around with a torch or we all would have evolved with much larger eyes.



Its a pity because the graphics are very nice. would be nice to see them and make playing these games less effort.

#31
Shadowsoal

Shadowsoal
  • Members
  • 8 messages

Deviean wrote...

Guys, look here, Xbox 360 version :



For example, from 16:30 or from 17:05. Look carefully. It seems there's nothing wrong with shadows, they should be this way.

P.S From 17:15 as well.


I've noticed that video too Deviean, it does seem similar to the terribly dark parts on PC, I have to admit. Although it seems a lot less saturated at times. Then again, 50% of the time on PC with the Depth of Field on, it looks just fine.

Oh, what a load of poop. Why on earth did Bioware allow this through in such a condition? I'm sure they just rushed the PC one through without checking it carefully enough,
At least there's no sound loss (fingers crossed) and you can give Tali a snog lol
I flipping hope they dont do this whole shadow fiasco with Mass Effect 3 aswell!

#32
HemisH

HemisH
  • Members
  • 363 messages

syklonis01 wrote...

To make it less dark and to me a better looking game...

Go into your users folder, example...

C:\\\\Users\\\\yourname\\\\Documents\\\\BioWare\\\\Mass Effect 2\\\\BIOGame\\\\Config

open up the GamerSettings.ini and add this line under [systemsettings]

DepthOfField=False

Of course make a backup of your ini file before adding changes!! 

The changes are on the top image the bottom is normal.

g.imagehost.org/0926/dof.jpg


The Field of Depth OFF looks washed out so I don't like this...

My question is this : In that one screenshot showing both options. The one with the Field of Depth shows the NORMAL behavior, correct?

Mine looks like the part of the screenshot with the option turned on.

I tried to look at the video posted a few replies ago but it's one hour long and each time I try to skip forward in the movie (farther than what is downloaded, the video stops).

Modifié par HemisH, 04 février 2010 - 02:15 .


#33
Deviean

Deviean
  • Members
  • 157 messages

Shadowsoal wrote...I've noticed that video too Deviean, it does seem similar to the terribly dark parts on PC, I have to admit. Although it seems a lot less saturated at times. Then again, 50% of the time on PC with the Depth of Field on, it looks just fine.

Oh, what a load of poop. Why on earth did Bioware allow this through in such a condition? I'm sure they just rushed the PC one through without checking it carefully enough,
At least there's no sound loss (fingers crossed) and you can give Tali a snog lol
I flipping hope they dont do this whole shadow fiasco with Mass Effect 3 aswell!


Although i think shadows ARE dark, they are not TOO dark for me, because i have a calibrated display(HDTV, actually, but still it was necessary to make in-gаme brightness "+2".) Check this out  :

http://www.lagom.nl/lcd-test

I hope it helps.

Modifié par Deviean, 05 février 2010 - 03:31 .


#34
Shadowsoal

Shadowsoal
  • Members
  • 8 messages
You can't fix this with calibration my friend.

Where sections are very dark, it is literally a block of pure black pixels. No amount of calibration, brightness and contrast tinkering, or bashing my head against the wall will change that. You just end up with a block of pixels in varying greys. It's obliterating the detail.

I'm starting to believe this is intentional after watching some footage of the game elsewhere. Bad move IMO, but never mind, it looks good sometimes.

#35
Gebut

Gebut
  • Members
  • 430 messages
Anyone with an Ati card that got this problem, or only Nvidia?

#36
Deviean

Deviean
  • Members
  • 157 messages

Shadowsoal wrote...

You can't fix this with calibration my friend.
Where sections are very dark, it is literally a block of pure black pixels. No amount of calibration, brightness and contrast tinkering, or bashing my head against the wall will change that. You just end up with a block of pixels in varying greys. It's obliterating the detail.
I'm starting to believe this is intentional after watching some footage of the game elsewhere. Bad move IMO, but never mind, it looks good sometimes.


I mean it may look pitch black if your display isn't calibrated. I'm not saying i can actually see the details where you can't, but it doesn't bother me because :

1. I know it isn't a bug, driver problem, ect. Shadows are like that because devs. made them like that(check Xbox 360 version)

2. It doesn't look ehm... "unnaturally" black for me.

#37
getdls

getdls
  • Members
  • 8 messages
The problem is that the DOF + post processing crushes black levels. This gives a the image a bit more "punch" but removes shadow details. 


If you  want to keep the DOF and have more natural colours replace ME2\\\\Engine\\\\shaders\\\\UberPostProcessBlendPixelShader.usf  with the same from ME1... or if you're really hardcore, rewrite the shader. 


Note that replacing the file will improve the crushed blacks  issue, but you will miss out on the other nice tweaks done for  ME2 post processing such as nicer bloom and lens simulation (blackening around border)

I'll post some images later

*edit, explained crushing brightness levels better*

Modifié par getdls, 07 février 2010 - 10:55 .


#38
getdls

getdls
  • Members
  • 8 messages
With correct colours and DOF, look at the background, Mirandas hair and uniform (using ME1 shader)
http://img694.images...492/nshadow.jpg
Posted Image


With crushed blacks, more dramatic image, but hair is all black and uniform is a bit to dark (imo)
Posted Image
http://img704.images...ubershader2.jpg

If anyone rewrites the shader to something even nicer (that keeps the hot bloom levels but don't black crush) please post here :)
 

#39
Verit

Verit
  • Members
  • 844 messages
It seems to be the custom ApplyFilmicResponse function that Bioware added that makes the only real difference between the ME1 shader and ME2 shader, meaning it's only three lines of code that need to be changed. I have no idea what that code actually does though... Like getdls already showed there's a substantial loss of detail at times with the "filmicresponse" active, here's another comparison:

Posted Image

i361.photobucket.com/albums/oo53/Radik2/MassEffect2/filmicresponse_comparison.jpg

Modifié par -Draikin-, 07 février 2010 - 09:05 .


#40
getdls

getdls
  • Members
  • 8 messages
Nice -Draikin-  return linear everytime works fine.  

As for the function, my guess is that it takes LinearColour out of that returns a start - end of gamma/brightness curve. This probably means that it also fixes some white crushing we haven't noticed.  That would explain why bloom effects around lights are more aggressive with the original setting, it simply overdraws more.  

No clue to what valid values are though, need to poke at half3 first. It may just be placebo but I think editing shader and returning linear gives better bloom response then replacing with ME1 shader. *Edit* Nope, checked again, they look the same.

half3 ApplyFilmicResponse( half3 InLinearColour )
{
#if ENABLE_FILMIC_RESPONSE
	float3 x = max(0,InLinearColour-0.004);
	float3 FilmicColour = (x*(6.2*x+0.5))/(x*(6.2*x+1.7)+0.06);

	// for now we don't have the algorithm for non-gamma fit, so we'll just
	// hack it
	//return (half3) ( FilmicColour * FilmicColour );
	return InLinearColour;
#else
	return InLinearColour;
#endif
}

Modifié par getdls, 08 février 2010 - 12:50 .


#41
mejobloggs

mejobloggs
  • Members
  • 4 messages
So the trick would be to make a new gamma/brightness curve that still fixes the white crushing, plus gets rid of the nasty black?

#42
Herethos

Herethos
  • Members
  • 378 messages
Hmm I never noticed the crushing effects on my first playthrough, now I notice it all the time if shepard stands in shadowy parts around on omega and the character and team mates becomes black and one can't make out any details, only the umbra visor is visible. Also one can't make out any details on the gang with the batarian leader that hangs around outside afterlife, I don't recall it being this way earlier.

Lighting and bloom effect on Mirando looks way off now in certain parts and is so bad it distorts the facial features. Could one of the DLC's have broken it? Since I didn't have any istalled when I first played.



Also the facial textures on default Shepards face were very nice, one could see the facial stubby hairs and all, now not so much everything looks off and at a lower quality.

The way it was earlier was more like with enable filmic response off.

Gonna try uninstalling and deleting any left over files and then reinstall without any dlc's and see if I can get it back to the way I remember it being.

#43
ChiggenWingz

ChiggenWingz
  • Members
  • 1 messages
I have a Radeon 4870 using 10.1 drivers. I also got the overly dark shadows, exactly as seen in the screenshots. I turned off Depth of Field to fix the problem. (not a fan of DOF anyway)

#44
getdls

getdls
  • Members
  • 8 messages
Alright, I think I solved it in a way that should make everyone happy. :)

Under filmic_response change the x max to include the full range. Values between 0 and 0.004 will have less black crush, but still some "hot filmic colours". Any value above 0.004 will result in even more blackness.

Posted Image
http://img31.imagesh...33/unlimit2.jpg

[b]UberPostProcessBlendPixelShader.usf[/b]

[b]From [/b]
#if ENABLE_FILMIC_RESPONSE
float3 x = max(0,InLinearColour-0.004);

[b]To  [/b]
float3 x = max(0,InLinearColour);

Its also possible to tweak values in the X function , but in general nothing good comes from it, (pure white, washed out)

*edit* Don't forget to recheck your in game gamma values, (settings, graphics) . I went from -1 to 0 .

Modifié par getdls, 08 février 2010 - 06:40 .


#45
Verit

Verit
  • Members
  • 844 messages
Nice work getdls, that seems to do the trick.

#46
Nekekami80

Nekekami80
  • Members
  • 2 messages
oh wow, thank you so much. Nvidia gtx 185 and this has been driving me nuts since release day.

#47
metalgrin

metalgrin
  • Members
  • 8 messages
Thanks, helped me a lot, too. Can't imagine why the QA didn't realize this themselves.



I hope BioWare will address this in an official patch.




#48
getdls

getdls
  • Members
  • 8 messages
Glad I could help

Metalgrin, I'm pretty sure its a design decision, so I doubt it will be patched.

Similar colour/shadow tweaking can be seen in a lot of new movies and TV series (Transformers, Dexter) and the values are a bit too specific not to have been  tweaked manually. Personally I dislike it, but I understand that most ppl prefer "high" contrast since it looks "cooler"

Modifié par getdls, 10 février 2010 - 05:07 .


#49
petetehcanuck

petetehcanuck
  • Members
  • 94 messages
This was a huge help!! Thanks guys! I thought all this darkness was caused by my vid cards (2x 8800 GTS).

#50
Kasumimi

Kasumimi
  • Members
  • 90 messages
O.o..! Getdls took it to a whole new level.