However the game is so well made that it doesn't really matter
Shadows way too dark/black, intended?(screenshot) **SOLVED**
#26
Posté 01 février 2010 - 05:44
However the game is so well made that it doesn't really matter
#27
Posté 02 février 2010 - 07:33
It's like a cam job of your favourite movie
I want it looking just as they wanted it.
I thought my machine wouldnt be good enough, now I can see it's lovely a smooth... but wait, the colours off. GREAT, flipping bloody typical.. thanks Bioware and Nvidia.. i guess this is why there's a collectors (no pun intended) edition and a £200+ graphics card option eh?
Come on, I dare you, claim you dont intentionally stunt the look of it to encourage people to buy more expensive cards!
#28
Posté 02 février 2010 - 07:37
For example, from 16:30 or from 17:05. Look carefully. It seems there's nothing wrong with shadows, they should be this way.
P.S From 17:15 as well.
Modifié par Deviean, 02 février 2010 - 07:41 .
#29
Guest_accursedumbra_*
Posté 04 février 2010 - 05:03
Guest_accursedumbra_*
#30
Posté 04 février 2010 - 09:29
Its a pity because the graphics are very nice. would be nice to see them and make playing these games less effort.
#31
Posté 04 février 2010 - 02:03
Deviean wrote...
Guys, look here, Xbox 360 version :
For example, from 16:30 or from 17:05. Look carefully. It seems there's nothing wrong with shadows, they should be this way.
P.S From 17:15 as well.
I've noticed that video too Deviean, it does seem similar to the terribly dark parts on PC, I have to admit. Although it seems a lot less saturated at times. Then again, 50% of the time on PC with the Depth of Field on, it looks just fine.
Oh, what a load of poop. Why on earth did Bioware allow this through in such a condition? I'm sure they just rushed the PC one through without checking it carefully enough,
At least there's no sound loss (fingers crossed) and you can give Tali a snog lol
I flipping hope they dont do this whole shadow fiasco with Mass Effect 3 aswell!
#32
Posté 04 février 2010 - 02:14
syklonis01 wrote...
To make it less dark and to me a better looking game...
Go into your users folder, example...
C:\\\\Users\\\\yourname\\\\Documents\\\\BioWare\\\\Mass Effect 2\\\\BIOGame\\\\Config
open up the GamerSettings.ini and add this line under [systemsettings]
DepthOfField=False
Of course make a backup of your ini file before adding changes!!
The changes are on the top image the bottom is normal.
g.imagehost.org/0926/dof.jpg
The Field of Depth OFF looks washed out so I don't like this...
My question is this : In that one screenshot showing both options. The one with the Field of Depth shows the NORMAL behavior, correct?
Mine looks like the part of the screenshot with the option turned on.
I tried to look at the video posted a few replies ago but it's one hour long and each time I try to skip forward in the movie (farther than what is downloaded, the video stops).
Modifié par HemisH, 04 février 2010 - 02:15 .
#33
Posté 05 février 2010 - 03:22
Shadowsoal wrote...I've noticed that video too Deviean, it does seem similar to the terribly dark parts on PC, I have to admit. Although it seems a lot less saturated at times. Then again, 50% of the time on PC with the Depth of Field on, it looks just fine.
Oh, what a load of poop. Why on earth did Bioware allow this through in such a condition? I'm sure they just rushed the PC one through without checking it carefully enough,
At least there's no sound loss (fingers crossed) and you can give Tali a snog lol
I flipping hope they dont do this whole shadow fiasco with Mass Effect 3 aswell!
Although i think shadows ARE dark, they are not TOO dark for me, because i have a calibrated display(HDTV, actually, but still it was necessary to make in-gаme brightness "+2".) Check this out :
http://www.lagom.nl/lcd-test
I hope it helps.
Modifié par Deviean, 05 février 2010 - 03:31 .
#34
Posté 07 février 2010 - 09:03
Where sections are very dark, it is literally a block of pure black pixels. No amount of calibration, brightness and contrast tinkering, or bashing my head against the wall will change that. You just end up with a block of pixels in varying greys. It's obliterating the detail.
I'm starting to believe this is intentional after watching some footage of the game elsewhere. Bad move IMO, but never mind, it looks good sometimes.
#35
Posté 07 février 2010 - 09:24
#36
Posté 07 février 2010 - 03:04
Shadowsoal wrote...
You can't fix this with calibration my friend.
Where sections are very dark, it is literally a block of pure black pixels. No amount of calibration, brightness and contrast tinkering, or bashing my head against the wall will change that. You just end up with a block of pixels in varying greys. It's obliterating the detail.
I'm starting to believe this is intentional after watching some footage of the game elsewhere. Bad move IMO, but never mind, it looks good sometimes.
I mean it may look pitch black if your display isn't calibrated. I'm not saying i can actually see the details where you can't, but it doesn't bother me because :
1. I know it isn't a bug, driver problem, ect. Shadows are like that because devs. made them like that(check Xbox 360 version)
2. It doesn't look ehm... "unnaturally" black for me.
#37
Posté 07 février 2010 - 06:37
If you want to keep the DOF and have more natural colours replace ME2\\\\Engine\\\\shaders\\\\UberPostProcessBlendPixelShader.usf with the same from ME1... or if you're really hardcore, rewrite the shader.
Note that replacing the file will improve the crushed blacks issue, but you will miss out on the other nice tweaks done for ME2 post processing such as nicer bloom and lens simulation (blackening around border)
I'll post some images later
*edit, explained crushing brightness levels better*
Modifié par getdls, 07 février 2010 - 10:55 .
#38
Posté 07 février 2010 - 06:42
http://img694.images...492/nshadow.jpg

With crushed blacks, more dramatic image, but hair is all black and uniform is a bit to dark (imo)

http://img704.images...ubershader2.jpg
If anyone rewrites the shader to something even nicer (that keeps the hot bloom levels but don't black crush) please post here
#39
Posté 07 février 2010 - 09:04

i361.photobucket.com/albums/oo53/Radik2/MassEffect2/filmicresponse_comparison.jpg
Modifié par -Draikin-, 07 février 2010 - 09:05 .
#40
Posté 07 février 2010 - 11:46
As for the function, my guess is that it takes LinearColour out of that returns a start - end of gamma/brightness curve. This probably means that it also fixes some white crushing we haven't noticed. That would explain why bloom effects around lights are more aggressive with the original setting, it simply overdraws more.
No clue to what valid values are though, need to poke at half3 first.
half3 ApplyFilmicResponse( half3 InLinearColour )
{
#if ENABLE_FILMIC_RESPONSE
float3 x = max(0,InLinearColour-0.004);
float3 FilmicColour = (x*(6.2*x+0.5))/(x*(6.2*x+1.7)+0.06);
// for now we don't have the algorithm for non-gamma fit, so we'll just
// hack it
//return (half3) ( FilmicColour * FilmicColour );
return InLinearColour;
#else
return InLinearColour;
#endif
}
Modifié par getdls, 08 février 2010 - 12:50 .
#41
Posté 08 février 2010 - 07:47
#42
Posté 08 février 2010 - 10:00
Lighting and bloom effect on Mirando looks way off now in certain parts and is so bad it distorts the facial features. Could one of the DLC's have broken it? Since I didn't have any istalled when I first played.
Also the facial textures on default Shepards face were very nice, one could see the facial stubby hairs and all, now not so much everything looks off and at a lower quality.
The way it was earlier was more like with enable filmic response off.
Gonna try uninstalling and deleting any left over files and then reinstall without any dlc's and see if I can get it back to the way I remember it being.
#43
Posté 08 février 2010 - 10:45
#44
Posté 08 février 2010 - 06:31
Under filmic_response change the x max to include the full range. Values between 0 and 0.004 will have less black crush, but still some "hot filmic colours". Any value above 0.004 will result in even more blackness.

http://img31.imagesh...33/unlimit2.jpg
[b]UberPostProcessBlendPixelShader.usf[/b] [b]From [/b] #if ENABLE_FILMIC_RESPONSE float3 x = max(0,InLinearColour-0.004); [b]To [/b] float3 x = max(0,InLinearColour);
Its also possible to tweak values in the X function , but in general nothing good comes from it, (pure white, washed out)
*edit* Don't forget to recheck your in game gamma values, (settings, graphics) . I went from -1 to 0 .
Modifié par getdls, 08 février 2010 - 06:40 .
#45
Posté 08 février 2010 - 08:29
#46
Posté 08 février 2010 - 08:41
#47
Posté 10 février 2010 - 11:05
I hope BioWare will address this in an official patch.
#48
Posté 10 février 2010 - 05:02
Metalgrin, I'm pretty sure its a design decision, so I doubt it will be patched.
Similar colour/shadow tweaking can be seen in a lot of new movies and TV series (Transformers, Dexter) and the values are a bit too specific not to have been tweaked manually. Personally I dislike it, but I understand that most ppl prefer "high" contrast since it looks "cooler"
Modifié par getdls, 10 février 2010 - 05:07 .
#49
Posté 11 février 2010 - 01:29
#50
Posté 14 février 2010 - 09:57





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