I don't know what the enemies will be like, or what the conflicts will be about for ME:A, so this may not make sense in context to what BioWare has planned. That being said, I think it would be interesting to have enemies aware of the fact that they are about to lose, and to just surrender as part of a built-in combat mechanic. Not only does it makes sense (most living things don't want to fight and die in a battle they know they will lose), but it opens up some potentially interesting moral options.
- You can capture surrendered enemies (paragon): take them back to your ship (or Ark?) as prisoners. They might put a strain on resources like food and space, so there is a sort of cost/limit. The potential benefit is information; both cultural, and tactical. I suppose captured enemies could maybe be turned? (it would have to makes sense in the context), or perhaps you could just ditch them on habitable planets to live their lives.
- You can execute surrendered enemies (renegade): seems like a pretty awful thing to do (hence renegade), but as explained in the capture option, one may make the decision based on practical constraints instead just sheer malice.
Just a thought. I think I'll stop making threads for today.
One possible drawback if you are known for executing prisoners is that people rather fight to the death and well it would probably affect diplomatic relations.
In addition to the strain on resources, I was thinking there would be times where the ship takes damage, which risks cutting power to the containment systems in the prison sectors, and thus releasing prisoners. This could cause casualties on the ship. and maybe they could even use the ship's comms to broadcast a long-range signal to their fellow baddies, leading to more problems. It would be a risk rather than a definite consequence, but just a thought. Feel free to suggest your own.





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