I'll be explaining the love and hate that people have with the acolyte down to the most primal reasons. I'll try to be as fair as i can in explaining each side of the coin. It's all a matter of personal preference at the end..
THE LOVE
It's plain and simply easy to use, extremely effective and lightweight. It opens the door for more casual and relaxed game sessions because it eliminates most of the trouble and irritation of having to deal with pesky shielded enemies especially phantoms. It's responsible for many non soloers completing their first gold and/or platinum solo and has increased many if not most of it's users survival rate considerably so I understand the unapologetic and shameless love and attachment that many have towards it. In business and marketing there's something called "target audience" which a simply a product designed mainly towards a specific demographic of people in this case "The casual player" or people who have more of a taste for casual play and simplicity with minor skillful and/or tactical problem solving which can actually be a bother to most. I want to make it very clear that when I say "casual player" I don't mean it in any condescending sense or any other bad way because I understand that people's brains are fried from a hard day at work and have families and just wanna come home and play a couple of easy, simple and relaxed game sessions without much tactical and/or skillful thinking.
Having weapons like the acolyte plays a crucial role in increasing the casual market's retention rate so it's almost a guarantee that we'll see new "L2P" weapons in Andromeda...
THE HATE
Oh the sweet taste of some acolyte hate juice... There's an enhanced appeal and respect gained from achieving things through hard work and how someone can skillfully diversify to achieve it. It's not just about what others think or feel about others but its also a matter of personal principle. The acolyte is a very effective weapon but it has had a negative affect on the overall player base by arousing a strong and crippling dependency and therefore killing most of the incentives for critical and creative problem solving via skillful diversification. Why diversify when you can just acolyte? Why work with weapons that require a degree of aiming when you can just acolyte? Why experiment with and explore our inherent skillful creative genius as human beings like ARGENT and most of the top players did when you can just acolyte, strip shields, trivialize every game and lol your way through the waves to extraction. This mentality and behavior that has spread throughout most of the player base has become the object of scorn and lament to many players that prefer skillful diversification and/or diversity in general....The same can be said for any crutch weapon like reegar and the grenade launcher that is the venom..
The majority love the acolyte mainly because of the ease and simplicity it brings the the MP experience. The minority hate it because it promotes dependency and removes almost all incentive for critical thought, skillful and diverse play.....





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