tin foil hat ridiculous come on that's not very nice. I already admitted I was wrong about saying stuff like that.
the descent dlc for ps3 and xbox 360
#26
Posté 12 août 2015 - 04:47
#27
Posté 12 août 2015 - 04:51
I was just mad Its not like I'm crazy.
#28
Posté 12 août 2015 - 06:19
At this point, they're not really going to change their minds. Be it technical limitations, low sales of JoH on 360/PS3, what have you, they've decided to maroon all of us old-genners on a deserted island while they keep sailing on. The only thing you can really do is just admit you kinda got screwed, and be more careful giving Bioware (and/or EA) your money the next time.
With Lets Plays on Youtube and Twitch Streams a plenty, you can experience all of the DLC content they don't see fit to give us without handing over a dime. It's not ideal, but it's better than the alternative.
- Beama Beorhtost aime ceci
#29
Posté 12 août 2015 - 06:29
I'm wondering about technical limitations being the reason. I could be wrong, because I don't know the hardware like the devs, but oldgen had enormous areas without loading screens, just like this. Oldgen also seems like it had just as many NPCs fighting at once. Just look at multiplayer. 4 player-controlled people fighting hordes of enemies, all relying on the internet, had no hardware issues. Why would something so similar have issues?
- GreatBlueHeron aime ceci
#30
Posté 12 août 2015 - 07:31
It's the big fights. You, your squad, two ally NPCs against sometimes dozens of Darkspawn on screen. The frame-rate dipped significantly on PS3 during the final battle in Denerim in D:AO. I can't even imagine it trying to run some of these fights.
#31
Posté 12 août 2015 - 09:23
...not releasing a PS3 version of Descent is very very unpolite to all paying DAI customers all over the world..and they are still plenty.. I see it as a direct insult and commercial blackmail...
\
and I am angry... very .... angry
#32
Posté 12 août 2015 - 09:44
I'll be honest with you, even though I thought the graphics were a bit better in the dlc, the changes made to the battles were not a welcome change. I would also seriously like to thank old gen for "holding us back". If all the battles in the base game would have been long and boring slog fests like in the dlc I would have been very displeased.
#33
Posté 12 août 2015 - 10:12
It's the big fights. You, your squad, two ally NPCs against sometimes dozens of Darkspawn on screen. The frame-rate dipped significantly on PS3 during the final battle in Denerim in D:AO. I can't even imagine it trying to run some of these fights.
I know that's what jumps out, but have you played on the Fereldan Castle map in multiplayer? There are at least as many (I think more) enemies as the Darkspawn Nest, with 4 player-controlled characters and potentially an NPC to defend. I'm having trouble seeing how so called "creature-density" could have been a factor. I'm sure they could have scrapped a genlock or 2 from the fights and had them work on oldgen even if it was taxing.
I do have to say though, there is a room with a bajillion deepstalkers in it to ambush you, and even on the Xbox One my framerate dropped when I hit them all at once. Not that that's something they couldn't have done without and put on oldgen. Or simply had fewer deepstalkers...
I'll be honest with you, even though I thought the graphics were a bit better in the dlc, the changes made to the battles were not a welcome change. I would also seriously like to thank old gen for "holding us back". If all the battles in the base game would have been long and boring slog fests like in the dlc I would have been very displeased.
Ha, interesting point. Though, I'd say there were other reasons for these fights being tedious. You can have awesome moments with lots of enemies, but not when they're all health sponges, like in Descent. Especially those Earthshakers. Gawd. They hardly did any damage, so you just stand there doing dance moves with your staff for ages until it finally dies, but are never at risk of losing, making it beyond tedious. And Earthshakers are common enemies!
Sorry, rant.
- Lee80 et Panda aiment ceci
#34
Posté 13 août 2015 - 01:35
I know that's what jumps out, but have you played on the Fereldan Castle map in multiplayer? There are at least as many (I think more) enemies as the Darkspawn Nest, with 4 player-controlled characters and potentially an NPC to defend. I'm having trouble seeing how so called "creature-density" could have been a factor. I'm sure they could have scrapped a genlock or 2 from the fights and had them work on oldgen even if it was taxing.
I do have to say though, there is a room with a bajillion deepstalkers in it to ambush you, and even on the Xbox One my framerate dropped when I hit them all at once. Not that that's something they couldn't have done without and put on oldgen. Or simply had fewer deepstalkers...
Ha, interesting point. Though, I'd say there were other reasons for these fights being tedious. You can have awesome moments with lots of enemies, but not when they're all health sponges, like in Descent. Especially those Earthshakers. Gawd. They hardly did any damage, so you just stand there doing dance moves with your staff for ages until it finally dies, but are never at risk of losing, making it beyond tedious. And Earthshakers are common enemies!
Sorry, rant.
I agree with you. If the HP hadn't been so insanely high a lot of the battles would have worked a lot better.





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