The idea comes from something I mentioned in another thread but thiking about ME skill trees while I don't find them to be terrible I have to say that I'd like more synergy between the skill than choosing between doing more damage or having a shorter cooldown. To give you an example of the kind of stuff I'd like to see I leave you with Destiny's talent calculator.
http://www.destinydb...culator/talents
I'm not saying I'd like MEA to have these skill trees, but I'd like choices between stuff like say "Enemyes killed with throw give a buff to your next lift, allowing to lift one more close enemy" or "enemies that survive being hit by throw are left stunned for a short period." And yes, I am aware that ME3 skill trees had some good choices in them, but the only interaction between abilities were biotic and tech explosions, I'd just like some passive interactions like in the example I gave or the ones you can find in that talent calculator.





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