Aller au contenu

Photo

Twas a mistake to link Hakkon weapons to Dragon level...


  • Veuillez vous connecter pour répondre
54 réponses à ce sujet

#1
Beerfish

Beerfish
  • Members
  • 23 870 messages

In my opinion.

 

There is a very large difficulty divide between nightmare and perilous.  Dragon level is more difficult and more of a grind than the other levels.  Thus lets attach the hakkon weapons to the dragon levels.  If you try and pug a nightmare game very likely you will get the dragon level. 

 

Thus a large barrier for players wanting to move from perilous to nightmare.  They already put the decreasing % chance in to make it an accomplishment to get all hakkon weapons, why also stick them on a grind fest of a map or one that is too tough for players entering nightmare level of difficulty?

 

Poor job at putting in a proper learning ramp between perilous and nightmare.


  • Sulaco_7 et Hang3d Man aiment ceci

#2
Wavebend

Wavebend
  • Members
  • 1 893 messages

They already put the decreasing % chance in to make it an accomplishment to get all hakkon weapons, why also stick them on a grind fest of a map or one that is too tough for players entering nightmare level of difficulty?

 

They're endgame weapons. Once you get them you won't need anything better for the lifetime of the game.

 

I'd have preferred early on that they drop from Heartbreaker, but w/e.

 

Besides, there's no real incentive to pug nightmare over perilous except for Hakkon weapons. The XP is marginally better but the failure rate is much higher, so better stick to perilous if you intend to farm XP

 

Poor job at putting in a proper learning ramp between perilous and nightmare.

 

Was there a learning ramp between threatening and perilous?

 

Strategically it works about the same as early perilous. Bring mage classes and preferably a tank, and you should have no issues.


  • Lexa_D, Stev, scene_cachet et 1 autre aiment ceci

#3
Beerfish

Beerfish
  • Members
  • 23 870 messages

They're endgame weapons. Once you get them you won't need anything better for the lifetime of the game.

 

I'd have preferred early on that they drop from Heartbreaker, but w/e.

 

Besides, there's no real incentive to pug nightmare over perilous except for Hakkon weapons. The XP is marginally better but the failure rate is much higher, so better stick to perilous if you intend to farm XP

The weapons themselves are important to take on the next level of play or play better at nightmare but they are not the real issue, the issue is to get those weapons you need to play the dragon level, thus you find very very few nightmare games on the other levels which are far batter at letting you get your feet wet and progressing into a new level of difficulty.  I would assume the idea is not to 'grind through nightmare to get weapons then then never play a higher difficulty again and never think about heart breaker.



#4
HeroicMass

HeroicMass
  • Members
  • 3 582 messages

I would love it if they tied the weapons to simply beating NM regardless of the level.  Grinding for the weapons on FC is an easy way to kill desire to play the game.  This game already is a little low on variety.  I would be all for making the drop rate slightly lower than FC on the original 3 maps or leaving it the same since the NM dragon is a cake walk compared to playing the standard boss level on the original 3 maps.  


  • Xanterra et Unbelievabletekkers aiment ceci

#5
Unbelievabletekkers

Unbelievabletekkers
  • Members
  • 212 messages

NM dragon is a cake walk compared to playing the standard boss level on the original 3 maps.  

 

Exactly it's where the nightmare begins.



#6
Medallian

Medallian
  • Members
  • 770 messages

In my opinion.

 

There is a very large difficulty divide between nightmare and perilous.  Dragon level is more difficult and more of a grind than the other levels.  Thus lets attach the hakkon weapons to the dragon levels.  If you try and pug a nightmare game very likely you will get the dragon level. 

 

Thus a large barrier for players wanting to move from perilous to nightmare.  They already put the decreasing % chance in to make it an accomplishment to get all hakkon weapons, why also stick them on a grind fest of a map or one that is too tough for players entering nightmare level of difficulty?

 

Poor job at putting in a proper learning ramp between perilous and nightmare.

because it i meant to be earned not to just be gotten by those who have so few hours in the game, it is already bad enough that those who cant do nightmare constantly bog down my runs, as they leech and try to get carried, messing up the fun of the game.....in a small way 



#7
Headbasher

Headbasher
  • Members
  • 117 messages

They're endgame weapons. Once you get them you won't need anything better for the lifetime of the game.

 

I'd have preferred early on that they drop from Heartbreaker, but w/e.

 

Besides, there's no real incentive to pug nightmare over perilous except for Hakkon weapons. The XP is marginally better but the failure rate is much higher, so better stick to perilous if you intend to farm XP

 

 

Was there a learning ramp between threatening and perilous?

 

Strategically it works about the same as early perilous. Bring mage classes and preferably a tank, and you should have no issues.

 

So these weapons are it? nothing that will be released will be better?



#8
Beerfish

Beerfish
  • Members
  • 23 870 messages

because it i meant to be earned not to just be gotten by those who have so few hours in the game, it is already bad enough that those who cant do nightmare constantly bog down my runs, as they leech and try to get carried, messing up the fun of the game.....in a small way 

Wait so you are saying that they created two new ability levels just so people could earn 4 or 5 really good weapons?  Makes lotsa sense.

 

With all ability levels there is a progression.  As one moves up to each new level of difficulty you need to get your feet wet play the new level, learn and become comfortable.

 

Making the Hakkon weapons the big prize has effectively hampered that progression for a large part of the playing population.  Not the people who have tons of reliable friend teams, not the players with tons and tons of promotions.

 

The allure of the hakkons has set it up so that new players to that level, have to essentially step into a full step up in difficulty.  Last wave boss vs dragon not withstanding dragon levels are far tougher because of the level layout and the little problem of a dragon breathing at you through the whole match.


  • Kriztofer aime ceci

#9
Wavebend

Wavebend
  • Members
  • 1 893 messages

So these weapons are it? nothing that will be released will be better?

 

Afaik yup. Maybe we'll get level 27 weapons someday, but I doubt it



#10
Texasmotiv

Texasmotiv
  • Members
  • 1 254 messages

I'm not sure I understand. You think that you should get Hakkon weapons outside of nightmare? Or just on the other NM maps?

 

Because I think it would be nice to get an elevated drop chance for some great non-hakkon weapons on other maps on NM. So Hakkon weapons are still the big prize but you can also get decent weapons on the other maps as well. As I will agree with you that there is little incentive to play OC/ER/TR on NM with the current system.


  • Proto aime ceci

#11
Beerfish

Beerfish
  • Members
  • 23 870 messages

I'm not sure I understand. You think that you should get Hakkon weapons outside of nightmare? Or just on the other NM maps?

 

Because I think it would be nice to get an elevated drop chance for some great non-hakkon weapons on other maps on NM. So Hakkon weapons are still the big prize but you can also get decent weapons on the other maps as well. As I will agree with you that there is little incentive to play OC/ER/TR on NM with the current system.

I'm saying you should only get hakkon weapons in nightmare and above and that you should as is present only have a % chance on a diminishing scale to get them.  I'm fine with that. 

 

You should get them on the other maps than the dragon map.

 

That way when a person decides to pug and dip their toes into nightmare you can get any map and are not funneled into the dragon castle map.  It's far easier to control the pace of the game and the opponents in the other maps and you do not have a dragon tossing lighting on your head.  The other maps are a bit more survivable at least the 1st 4 waves for squisher characters.

 

The way it is now is, you want to play nightmare via pug?  Into the dragon castle you go.


  • Sulaco_7 aime ceci

#12
Sulaco_7

Sulaco_7
  • Members
  • 1 312 messages

I agree with Beerfish, funneling all cool weapons into the dragon is a terrible idea.  Guess what's going to happen when the new deeproads comes out?  No one will play that map if we have to fight the dragon, again, for another new set of weapons.

 

We did this grind for dragon weapons.  

We're doing it again for Hakkon weapons.

 

Do we have to do it again?  Will we have to fight the dragon for all eternity?  It's like some kind of DAMP hell.  


  • Beerfish, Sinistrality, Wavebend et 1 autre aiment ceci

#13
Goldhawk1

Goldhawk1
  • Members
  • 30 messages

What is a dragon level and does this mean I'll never get a weapon worth using?



#14
Ternega

Ternega
  • Members
  • 28 messages

Hakkon is the BIS weapons, makes sense for them to be difficult to get, I think scaling droprate is a bad thing but otherwise they are where they should be, hope they add some rewards for HB aswell. I do think the game could use some sort of item reward in the end of the old maps to encourage completion, since right now going pug nm not on the dragon is dubious idea due to high difficulty and low rewards(compared to perilous)



#15
Beerfish

Beerfish
  • Members
  • 23 870 messages

Hakkon is the BIS weapons, makes sense for them to be difficult to get, I think scaling droprate is a bad thing but otherwise they are where they should be, hope they add some rewards for HB aswell. I do think the game could use some sort of item reward in the end of the old maps to encourage completion, since right now going pug nm not on the dragon is dubious idea due to high difficulty and low rewards(compared to perilous)

I have no problem with them being difficult to get but at this point they are driving what levels of difficulty play which is not a good thing if you ask me.



#16
Beerfish

Beerfish
  • Members
  • 23 870 messages

What is a dragon level and does this mean I'll never get a weapon worth using?

Dragon level = the fereldan castle level with the dragon at the top and we are specifically speaking about Nightmare difficulty.  And no worries about weapons you will find plenty of very good weapons, these just happen to be the very best ones if I am not mistaken.  You will be able to play most levels just fine with the weapons you find.



#17
Goldhawk1

Goldhawk1
  • Members
  • 30 messages

Dragon level = the fereldan castle level with the dragon at the top and we are specifically speaking about Nightmare difficulty.  And no worries about weapons you will find plenty of very good weapons, these just happen to be the very best ones if I am not mistaken.  You will be able to play most levels just fine with the weapons you find.

Oh, for whatever reason, I thought you meant that you had to defeat so many dragons in order to get a drop rate.  



#18
Beerfish

Beerfish
  • Members
  • 23 870 messages

Oh, for whatever reason, I thought you meant that you had to defeat so many dragons in order to get a drop rate.  

I will be corrected if I am wrong but the drop rate for Hakkon weapons starts out as something like a 17% chance for your 1st weapon and goes down from there.  thus if you want all the hakkon weapons be prepared to play a ton of nightmare dragon runs.  No big problem for very good players but a grind fest other wise.



#19
CremeDelight

CremeDelight
  • Members
  • 174 messages

Adding something exclusive for the other three maps on Nightmare could help, I guess? It could be something like endgame accessories locked for these map while endgame weapons are for Fereldan Castle.


  • TeamLexana aime ceci

#20
Yallegro

Yallegro
  • Members
  • 617 messages

3 words: l2p

 

Just buying the game does not entitle you to get an endgame weapon and a prestige award saying you're awesome

 

If you took two steps back from your frustration you might see how ridiculous this discussion is


  • Kalas Magnus aime ceci

#21
GreySpectre

GreySpectre
  • Members
  • 269 messages

3 words: l2p

 

Just buying the game does not entitle you to get an endgame weapon and a prestige award saying you're awesome

 

If you took two steps back from your frustration you might see how ridiculous this discussion is

His point is that by putting the weapons on FC only, it makes it impossible to find a game on the other maps because there is no real incentive. Maps that are generally easier than FC which would help people get acquainted with NM. Congrats on missing the point.

l2read issue I guess


  • BadgerladDK, TeamLexana, Nythrius et 4 autres aiment ceci

#22
Proto

Proto
  • Members
  • 1 779 messages

3 words: l2p

 

Those are letters. Not words. Also, you're the guy who uses poison weapons and thinks deathblow isn't practical in Perilous or below. 


  • TeamLexana aime ceci

#23
Ternega

Ternega
  • Members
  • 28 messages

Adding something exclusive for the other three maps on Nightmare could help, I guess? It could be something like endgame accessories locked for these map while endgame weapons are for Fereldan Castle.

That is a way to do it, yes I do belive I like this idea. maybe even make it 1 map 1 slot i.e. amulets only in elven ruins but that might be taking it too far and rings will be the odd one out so maybe no. 



#24
Spin-Orbit

Spin-Orbit
  • Members
  • 890 messages

His point is that by putting the weapons on FC only, it makes it impossible to find a game on the other maps because there is no real incentive. Maps that are generally easier than FC which would help people get acquainted with NM. Congrats on missing the point.
l2read issue I guess

It is like everything else, the Dragon weapons only dropped from Perilous Dragons. Once people were done collecting weapons and challenges, they went to old maps for exp runs. Same thing will have to NM, once all weapons are collected, people will go to old maps to do the 250 NM run challenge. There is no need to try to take end game weapons and put it evevrywhere, what good is it if everyone is wielding it? Sort of ruins the idea of end game weapons

As for the amulets, it could be elsewhere since I have not gotten mine after 50 runs...

#25
Yallegro

Yallegro
  • Members
  • 617 messages

Those are letters. Not words. Also, you're the guy who uses poison weapons and thinks deathblow isn't practical in Perilous or below. 

 

There is no end to noobs questioning my leetness

 

Where is PVP when you need it


  • Kalas Magnus aime ceci