In my opinion.
There is a very large difficulty divide between nightmare and perilous. Dragon level is more difficult and more of a grind than the other levels. Thus lets attach the hakkon weapons to the dragon levels. If you try and pug a nightmare game very likely you will get the dragon level.
Thus a large barrier for players wanting to move from perilous to nightmare. They already put the decreasing % chance in to make it an accomplishment to get all hakkon weapons, why also stick them on a grind fest of a map or one that is too tough for players entering nightmare level of difficulty?
Poor job at putting in a proper learning ramp between perilous and nightmare.





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