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Twas a mistake to link Hakkon weapons to Dragon level...


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#51
mitts281

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"Veterans" of this game seem to assume everyone is on their level. When you rolled through NM with your 100+ promotes and your core group, obviously it didn't seem like a much of a difference. NM is not that difficult, but there is a massive difference between it and perilous. If you say there isn't, you're either oblivious or full of shyte. No matter what level my character is at the time, perilous difficulty and below dragons are a FREAKING JOKE for me after a couple of months playing this game, yet I've only been able to complete a full NM dragon run maybe seven out of twenty attempts. Maybe it's my problem and maybe it's not a lot of proof, but that's clear proof there is a large learning curve. Maybe it's just because the other difficulties are too easy. Who cares? Whining or not, OP is exactly right. No need for all the hate. Elitist attitudes don't help the community. You deserve a medal for playing this game longer than most.

 

To add to this: Of course the optimal choice is to play with people you know, but when an online four player co-op game is created, pugging should be what they have in mind. Quick matching a NM dragon is an option, but it's not a very good one. At least not on PC. 

 

L2P? Saying this to people in a game that relies on more than one player is plain idiotic.

 

Bioware has created a cliquish atmosphere. Just like in SWTOR. Not that everyone is cliquish. I've fortunately been able to make friends with some really good long time players that at least seem happy to help. It's just the atmosphere the game demands.

 

I also feel most of the issues are caused by the lack of players/chat. Origin should allow a person to create a chat room and leave it open for anyone to join if they choose. Or they should just do what Steam does. But that's another topic.



#52
K_A_Rnage

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Completely agree. I have only managed to pull Hakkon weapons from my grinding on FC NM and it is getting harder and harder to even think about replaying that map. As I stated earlier, I would much rather have the weapons tied to the NM difficulty as a whole and allow us to play how we please instead of doing the same monotonous grind.

Some of the most fun I have had recently is playing standard NM games on the old maps with the occasional trip into HB to see how far I can get.


+1 from me.
I've done about 80 NM FC runs, clearing about 55, for only 2 Hakkon's.
Gave up a week ago through shear repetitive boredom.
It's like banging your head against a wall in the hope a beer will miraculously appear in your hand if you do.
Was quite disappointed that there's no new map yet
1 new kit won't improve my Beer chances.

#53
Pork

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Those are letters. Not words. Also, you're the guy who uses poison weapons and thinks deathblow isn't practical in Perilous or below.


Deathblow is completely useless for perilous and below. Assassins can 1 shot everything without it. Waste of a skill slot, unless your gear is so bad that you cant kill without it, in which case you shouldnt be playing perilous anyway.

#54
Silversmurf

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1 new kit won't improve my Beer chances.

 

It will improve your win ratio though to somewhere around 100%

 

If you don't rubber band like crazy when I am hosting (AUS-UK) you can join me again :(



#55
Proto

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Deathblow is completely useless for perilous and below. Assassins can 1 shot everything without it. Waste of a skill slot, unless your gear is so bad that you cant kill without it, in which case you shouldnt be playing perilous anyway.

 

What skill are you going to replace it with? Only one worth replacing it with would be Spinning Blades, and the same logic would apply. You already one shot everything, what's the point?

 

Anyway, You're oneshotting commanders/dragons? You don't like detonating or instagibbing massive groups that have been Static Caged and or brought in with POTA?

 

It certainly is more useful than Poison weapons. Perilous is going to be easy for anyone who has high end weapons.