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New Class Powers?


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#1
N7Jamaican

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Should we see an overhaul and a complete revamp on how the classes play? Should only certain classes get revamps?  Or should BioWare leave classes the way they are?

 

Playing as an inflil or engi, I thought they both felt solid.  Some moments were challenging as an engineer, and I didn't struggle too much with my infil.

 

But I will never feel as godly with any other class than I do with Vanguard, just soo much cheese.


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#2
Former_Fiend

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Personally I'm hoping we see a lot of the powers and mechanics that featured in ME3 multiplayer with the more out there classes featuring as options in single player this time around. There were a lot of really cool concepts in those classes that I'd love to see expanded upon and incorporated into the game.


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#3
StealthGamer92

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Meke the Infiltrator like in ME1, because right now he's just Soldier 2.0. By Soldier 2.0 I mean he has played less as a unique class game after game, and started to feel like a soldier who was given a few tech power's and then threw in the game with noe regard for what the class is described as being, in fact a Infiltrator with SG and AR is better than an Infiltrator with a SR and Pistol and SMG because his skill's al just work better that way and is why I always feel like he's an alteration on the Soldier in a lazy/bad way. Why bother uping my Time Dialation when there's an Mod for that now? Why build up Cloak to be sneaky of tactical when it's implemented in a way that is encouraging anything but tactical and is in fact just a free bonus damage ability like Ammo Power's...this bring's up Ammo power's and how they should go back to being an Ammo choice in weapon moding.



#4
Boost32

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For the engineer, they should overhaul the Combat Drone and the Sentry Turret.
They are useless in ME3, there is no need to summon them and waste time, better use Overload/Incinerate/Sabotage.
Cryo Blast should be replaced with Snap Freeze.
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#5
StealthGamer92

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Cryo Blast should be replaced with Snap Freeze.

 

Why? They'd be the same thing, and that would seem a waste of time and energy to me.
.



#6
Boost32

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Why? They'd be the same thing, and that would seem a waste of time and energy to me.
.

Because Snap Freeze is better than Cryo Blast.
It causes damage and detonate Tech combos.

#7
Killroy

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The Soldier should be revamped in some way to be more dynamic. Having a bunch of ammo types as powers is hardly appealing IMO, and the best ability for the soldier is only available as a bonus in ME3. Maybe give the soldier access to every non-biotic grenade power in some form(maybe 3 different grenades that you choose?) and give it Marksman by default.
The Infiltrator could also be revamped so the Tactical Cloak is more useful than just giving one shot a damage bonus. It should allow for some degree of stealth gameplay in at least some situations. Adding a mechanic to keep your squad stationary while you're cloaked and stealthing around, maybe setting up mines and stuff, would make it a unique experience. Imagine stealthing through a big facility, leaving trip mines near every enemy cluster, then signaling your squad to begin their assault, causing the enemies to trigger the mines all at once. It would be awesome.
The Engineer could be made better and more fun with a more useful Assault Drone and default access to Energy Drain and Snap Freeze. The Assault Drone could draw aggro(for more than 2 seconds, and from more than just the basic grunts) while you strip shields, give yourself an armor boost, get in close to Snap Freeze, then detonate your enemies.
The Sentinel just needs Tech Armor to be more like ME2 and less like ME3.
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#8
RoboticWater

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I'd mostly want tech and biotic powers to play differently, because they're mostly variations on deal damage, stun, or defensive shield with slightly different visual effects.

 

Maybe tech powers like sabotage and overload could be used any time and not trigger a universal cooldown, but require an initial "hack," power to be initiated on each enemy before use. Hopefully that'll give the Infiltrator some incentive to stay cloaked, hack a bunch of enemies and take them out in one fell swoop. Drones could be specialized for various tasks with mods like deployable cover, buffing shields, harassing specific enemies, or dealing AoE damage. Tech powers shouldn't deal as much damage as biotics (except on synthetic enemies of course) and should be best used in combination with each other.

 

Biotic powers could be "overcharged" by reducing maximum health or used during cooldown by drawing from shields. I just want biotic classes to feel as if their powers are actually causing them physical strain like they do in the lore.


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#9
StealthGamer92

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Because Snap Freeze is better than Cryo Blast.
It causes damage and detonate Tech combos.

Ok....and what else does it do to justify tossing out yet another power? Add it in? Sure! Let us choose our Class then the optional skill's to fill it in? Sure! Throw out one that already work's well for another that's barely a change at all? Pretty much pointless.



#10
Kierro Ren

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For the engineer, they should overhaul the Combat Drone and the Sentry Turret.
They are useless in ME3, there is no need to summoned them and waste time, better use Overload/Incinerate/Sabotage.
Cryo Blast should be replaced with Snap Freeze.

 

Hell no, I used the Combat Drone all the time. It'd scare enemies from cover, giving a clear chance to use a sniper rifle for a headshot, freeze them or whatever else. I love the CD and would be happy to see it return. The CD was one reason I chose an engineer in ME2 and 3. 


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#11
StealthGamer92

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Maybe tech powers like sabotage and overload could be used any time and not trigger a universal cooldown, but require an initial "hack," power to be initiated on each enemy before use. Hopefully that'll give the Infiltrator some incentive to stay cloaked, hack a bunch of enemies and take them out in one fell swoop. Drones could be specialized for various tasks with mods like deployable cover, buffing shields, harassing specific enemies, or dealing AoE damage. Tech powers shouldn't deal as much damage as biotics (except on synthetic enemies of course) and should be best used in combination with each other.

 

I've been saying for a while they need to bring back the Omni-Tool as equipment for Tech class's and have each one have a pool of tech mine's that'll recharge passively and be used by the Overload and Sabotage abilities and any other's that would use them, also have a few different one's so one may have more mine's but refill slower another have less but refill fast and then a ballanced one.



#12
Boost32

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Ok....and what else does it do to justify tossing out yet another power? Add it in? Sure! Let us choose our Class then the optional skill's to fill it in? Sure! Throw out one that already work's well for another that's barely a change at all? Pretty much pointless.

I don't understand what you are trying to say.
Snap Freeze causes dmg and can detonate Tech burst while Cryo Blast doesn't, just because of that it lost a lot of use.
Why use Cryo Blast followed by an Incinerate on a Brute, if I can use Sabotage followed by an Incinerate?
Why use Cryo Blast in the charging Husks when I can use Overload to dmg and CC , and to set up a Tech Burst?
Cryo Blast as it is, is to situational, because it doesn't deal any dmg and doesn't dotenate Tech Burst.

Hell no, I used the Combat Drone all the time. It'd scare enemies from cover, giving a clear chance to use a sniper rifle for a headshot, freeze them or whatever else. I love the CD and would be happy to see it return. The CD was one reason I chose an engineer in ME2 and 3.

I'm not saying removing it, but it need a overhaul.
I used it a lot in ME2 but it was to much underpowered in ME3.

#13
Kappa Neko

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What I want but Bioware refuses to give me is my Drell adept for ME:A singleplayer... I tried to recreate him with my adept Shepard when I FINALLY got reave, but it was not the same. Doesn't have the speed.. or the coat.



#14
Farangbaa

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Willing to pay extra for Lash with ME3 physics.

#15
Former_Fiend

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I'd like to see the infiltrator reworked in the sense that I'd like to see the entire combat system reworked into something significantly different from the structure we've seen in the series up until now; three people shooting their way down hallways and every now and then there's some conveniently placed chest-high cover that'll let you know a fight's coming.

 

I'd like to see the combat environment open up a bit, offering multiple approaches to engagements. I'd like the ability to stealth into enemy positions and sabotage them before combat begins, or execute surgical strikes. I'd like to be able to find serious sniping positions to take out enemy sentries or command units before engaging. I'd like to be able to lure enemies into traps and ambushes, catch them in cross fire and pincer attacks.

 

So, in general, just a more dynamic and organic approach to combat overall, which could see some really interesting applications for infiltrators and engineers.  


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#16
StealthGamer92

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I don't understand what you are trying to say.
Snap Freeze causes dmg and can detonate Tech burst while Cryo Blast doesn't, just because of that it lost a lot of use.
Why use Cryo Blast followed by an Incinerate on a Brute, if I can use Sabotage followed by an Incinerate?
Why use Cryo Blast in the charging Husks when I can use Overload to dmg and CC , and to set up a Tech Burst?
Cryo Blast as it is, is to situational, because it doesn't deal any dmg and doesn't dotenate Tech Burst.
 

1st, I didn't realize this attack is apparently allready in ME the way you're talking about it. 2nd, I'm saying I believe they should let us build our class after we choose it. As an example, I choose an Infiltrator and then choose the tech and combat power's to fill in the slot's wich will be empty(and devided same as before with a set number of Combat and Tech slot's) except for my class specific power's like the Tactical Cloak.



#17
KAGEHOSHI-

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The vast majority of people play as the soldier, which to me makes it kind of a waste to have all these interesting cool powers in the other classes. I would say get rid of the soldier, and divide its "powers" among the other classes. Would get people to trying some interesting new things instead.


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#18
StealthGamer92

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The vast majority of people play as the soldier, which to me makes it kind of a waste to have all these interesting cool powers in the other classes. I would say get rid of the soldier, and divide its "powers" among the other classes. Would get people to trying some interesting new things instead.

Or just make him much weaker...



#19
N7Jamaican

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When I wanna power through ME1 to get to ME2 and 3, I will play soldier.



#20
Robbiesan

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Hell no, I used the Combat Drone all the time. It'd scare enemies from cover, giving a clear chance to use a sniper rifle for a headshot, freeze them or whatever else. I love the CD and would be happy to see it return. The CD was one reason I chose an engineer in ME2 and 3. 

 

Love that combat drone.  "say hello to my little friend" is how I felt.  while they're busy fighting it, opportunities galore are made apparent.  (granted, for enemies actually distracted by it.. ahem Banshees...)


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#21
Farangbaa

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The vast majority of people play as the soldier, which to me makes it kind of a waste to have all these interesting cool powers in the other classes. I would say get rid of the soldier, and divide its "powers" among the other classes. Would get people to trying some interesting new things instead.


The vast majority of players never even finish their video games.

And everybody knows this, including Bioware, so I doubt they'll look at that meaningless statistic of what the vast majority does. Cause like 90% of those soldiers will be people who just booted up the game, played for a few hours, hell, maybe even 10, and then decided to do something else with their life.

http://edition.cnn.c...ideogames.snow/

edit: basically you should be glad Bioware does singleplayer at all, if you read the staggering production costs:

"I worked on a project that took 50 people and 18 months to produce 20 minutes of game play," he says. "With the expectations so high for visual and audio fidelity, lifelike animations, enemy behavior and movie-quality cinemas, it can take two years for a team of 100 people to create six hours of playable story. At an average burn rate of $10,000 per man month, that's $24 million just in developer cost. You're not likely to find a publisher that will foot the bill for extending that campaign to 20 hours."



#22
tatann

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For the engineer, they should overhaul the Combat Drone and the Sentry Turret.
They are useless in ME3, there is no need to summon them and waste time, better use Overload/Incinerate/Sabotage.
Cryo Blast should be replaced with Snap Freeze.

Sentry turret is meh (Geth turret isn't) but the Combat Drone is really good if you spec it correctly.
I don't see how a 1 second cooldown power that you use at the start of a wave and kills a few grunts (and taking some aggro) can be a waste of time

#23
judgezee

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The Soldier should be revamped in some way to be more dynamic. Having a bunch of ammo types as powers is hardly appealing IMO, and the best ability for the soldier is only available as a bonus in ME3. Maybe give the soldier access to every non-biotic grenade power in some form(maybe 3 different grenades that you choose?) and give it Marksman by default.
The Infiltrator could also be revamped so the Tactical Cloak is more useful than just giving one shot a damage bonus. It should allow for some degree of stealth gameplay in at least some situations. Adding a mechanic to keep your squad stationary while you're cloaked and stealthing around, maybe setting up mines and stuff, would make it a unique experience. Imagine stealthing through a big facility, leaving trip mines near every enemy cluster, then signaling your squad to begin their assault, causing the enemies to trigger the mines all at once. It would be awesome.
The Engineer could be made better and more fun with a more useful Assault Drone and default access to Energy Drain and Snap Freeze. The Assault Drone could draw aggro(for more than 2 seconds, and from more than just the basic grunts) while you strip shields, give yourself an armor boost, get in close to Snap Freeze, then detonate your enemies.
The Sentinel just needs Tech Armor to be more like ME2 and less like ME3.

Totally agree with the soldier bit. More variations to the soldier arsenal would be welcoming.



#24
StealthGamer92

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edit: basically you should be glad Bioware does singleplayer at all, if you read the staggering production costs:

Yeah..no. You had a good point, but you had to push it too far. There will always be a SP regardless of cost as it will sell better with SP, and likely sell even better with optional co-op in that SP.



#25
Larry-3

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I believe that each class should receive unique bonuses to encourage a specific path; rather than specific gear.

Honestly, why can a Sentinel not equip a cloaking belt? And why can a Soldier not use Tech Armor?

An Infiltrator can receive a unique bonus to stealth, but simultaneously equipping a cloak should be optional. An Adapt can use a cloak, but would not receive the bonus an Infiltrator does.
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