New Class Powers?
#26
Posté 11 août 2015 - 06:41
Soldiers with naturally have all ammo types available, have offensive and defensive buffs available to them like Adrenaline Rush, Marksman, Tech Armor, Defense Matrix. Also Offensive powers and grenades for them ONLY like Carnage, Concussive Shot,Omni Bow and Tech/Biotic Grenades
Tech guys would naturally be at home with any technical moments during story like on Rannoch or Omega in ME3. Things like Sabotage, Cloak, Drones and Turrents would be right up their ally. Even specific instances like high level hacking)(ME2 hacking mini game) should be available only to them to encourage party variety
Biotic guys will have ALL biotic abilities to pick and choose from. Who says you can't throw out a Singularity and Charge? Not me. Also no more standing around during biotic cutscenes, you guy/girl should fight back with equal force
Just my quick thoughts on how it should be improved for Andromeda. This is one thing DA does well with Warriors,Mages and Rogues. Let the player fully mols not just the looks but powers as well
#27
Posté 11 août 2015 - 06:43
Add variety to combos beyond big explosions with different colored lights.
#28
Posté 11 août 2015 - 06:52
Moar biotics! Add new abilities and make certain abilities available only for certain specializations (not classes) and enable us to choose the other ones but not randomly (tech powers for tech classes, biotic ones for biotics). Oh and I have said before and will say it here, I really want to force biotic choke fools in Andromeda!
#29
Posté 11 août 2015 - 06:58
Remove lore breaking biotics. Or make them racial unique powers.
Add variety to combos beyond big explosions with different colored lights.
Lore breaking stuff need's removing in general but will likely not happen. Ammo Power's, ammo/clip based weapon's etc. are likely here to stay.
#30
Posté 11 août 2015 - 07:57
Lore breaking stuff need's removing in general but will likely not happen. Ammo Power's, ammo/clip based weapon's etc. are likely here to stay.
I've always wonder how can they generate a singularity?
#31
Posté 11 août 2015 - 07:59
Remove lore breaking biotics. Or make them racial unique powers.
No biotics on my character = no buy
#32
Posté 11 août 2015 - 08:47
No biotics on my character = no buy
Biotics in themselves don't break lore. But certain powers do. They just slapped them under biotics as some universal super power theme. Reave/domination for example don't for what biotics are about. Hey Asari get them due to mind meld idiocy fine with me, but they aren't biotic.
And yeah ammo powers are beyond silly as well. I'd appreciate them trying to make the game more lore consistent overall but as I interact with the powers all the time, I'd prefer they try to make those lore consistent as a priority in the fix the lore chain.
At least the stupid biotics have been bonus powers so it is somewhat avoidable.
#33
Posté 11 août 2015 - 08:59
Moar biotics! Add new abilities and make certain abilities available only for certain specializations (not classes) and enable us to choose the other ones but not randomly (tech powers for tech classes, biotic ones for biotics). Oh and I have said before and will say it here, I really want to
forcebiotic choke fools in Andromeda!
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Shades of Darth Vader!
- Gago aime ceci
#34
Posté 11 août 2015 - 09:07
So long as my Vanguard can get in people's faces and give them an ass full of biotic and shotgun blast salad, I'm fine.
- sjsharp2011 aime ceci
#35
Posté 11 août 2015 - 09:14
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What about an Esper Class? Mind powers like those in the X-Men?
Mind Control
Psychic Blasts
Cyclop Blast
Ice Blast
Weather Control
Pyrotech ability
etc.
#36
Posté 11 août 2015 - 09:21
Biotics in themselves don't break lore. But certain powers do. They just slapped them under biotics as some universal super power theme. Reave/domination for example don't for what biotics are about. Hey Asari get them due to mind meld idiocy fine with me, but they aren't biotic.
And yeah ammo powers are beyond silly as well. I'd appreciate them trying to make the game more lore consistent overall but as I interact with the powers all the time, I'd prefer they try to make those lore consistent as a priority in the fix the lore chain.
At least the stupid biotics have been bonus powers so it is somewhat avoidable.
I'm fine as long as you let me keep Lash and Singularity
#37
Posté 11 août 2015 - 10:21
I'm fine as long as you let me keep Lash and Singularity
I can't see how those break the Biotics lore, so they should be able to stay, but as before stuff like Reave and Domination don't work except with the specific quirk's they gave Asari.
#38
Posté 12 août 2015 - 01:42
Biotic Charge is back and confirmed by one of the Devs. Not a new power, but don't see how that power can get revamped either.
- sjsharp2011 aime ceci
#39
Posté 12 août 2015 - 01:44
Biotic Charge is back and confirmed by one of the Devs. Not a new power, but don't see how that power can get revamped either.
Hallelujah.
- N7Jamaican aime ceci
#40
Posté 12 août 2015 - 02:17
Biotic Charge is back and confirmed by one of the Devs. Not a new power, but don't see how that power can get revamped either.
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Had to look it up. I never played Vanguard.
Well, the soldier type in the trailer was jumping up and then coming down with his Omni-Tool as a slicer and dicer. Would you consider that a Biotic Charge?
EDIIT: I've seen Krogam charge at me in ME1.
#41
Posté 12 août 2015 - 02:19
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Had to look it up. I never played Vanguard.
Well, the soldier type in the trailer was jumping up and then coming down with his Omni-Tool as a slicer and dicer. Would you consider that a Biotic Charge?
EDIIT: I've seen Krogam charge at me in ME1.
The only time a Vanguard Shepard ever used the omni-blade is in the scene with Kai Leng. Other than that, the heavy melee is basically identical to the Adept.
#42
Posté 12 août 2015 - 02:59
Meke the Infiltrator like in ME1, because right now he's just Soldier 2.0. By Soldier 2.0 I mean he has played less as a unique class game after game, and started to feel like a soldier who was given a few tech power's and then threw in the game with noe regard for what the class is described as being, in fact a Infiltrator with SG and AR is better than an Infiltrator with a SR and Pistol and SMG because his skill's al just work better that way and is why I always feel like he's an alteration on the Soldier in a lazy/bad way. Why bother uping my Time Dialation when there's an Mod for that now? Why build up Cloak to be sneaky of tactical when it's implemented in a way that is encouraging anything but tactical and is in fact just a free bonus damage ability like Ammo Power's...this bring's up Ammo power's and how they should go back to being an Ammo choice in weapon moding.
The only real issue with this is that the cooldown on tactical cloak triggers on when it is deactivated rather than when it activated and the duration influenced by how long you were cloaked, thus encouraging you to activate it just before shooting. I don't agree that the Infiltrator in ME1 felt more like an infiltrator without cloak though. It was a perfect example of a boring soldier with some tech powers.
I don't really like tying any class to a specific weapon too much. Infiltrators (most of them) already got a massive multiplicative damage bonus to sniper rifles under tactical cloak along with weapon weight being close to irrelevant, that is more than enough SR encouragement. I would probably actually remove that and change it to something a bit more subtle like the cooldown duration would be cut with each head shot kill.
The game is not going to be ultra sneaky though. You can be sneaky with cloak, but in doing so you are never going to kill as quickly as a player who is constantly attacking the enemies.
#43
Posté 12 août 2015 - 03:02
Biotics in themselves don't break lore. But certain powers do. They just slapped them under biotics as some universal super power theme. Reave/domination for example don't for what biotics are about. Hey Asari get them due to mind meld idiocy fine with me, but they aren't biotic.
And yeah ammo powers are beyond silly as well. I'd appreciate them trying to make the game more lore consistent overall but as I interact with the powers all the time, I'd prefer they try to make those lore consistent as a priority in the fix the lore chain.
At least the stupid biotics have been bonus powers so it is somewhat avoidable.
Why does Reave break lore? It certainly isn't enough of an offense to consider removing it imo.
#44
Posté 12 août 2015 - 03:45
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Had to look it up. I never played Vanguard.
Well, the soldier type in the trailer was jumping up and then coming down with his Omni-Tool as a slicer and dicer. Would you consider that a Biotic Charge?
EDIIT: I've seen Krogam charge at me in ME1.
...what the **** am I reading?
- SpaceLobster et judgezee aiment ceci
#45
Posté 12 août 2015 - 04:16
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Had to look it up. I never played Vanguard.
Well, the soldier type in the trailer was jumping up and then coming down with his Omni-Tool as a slicer and dicer. Would you consider that a Biotic Charge?
EDIIT: I've seen Krogam charge at me in ME1.
Think Vassir in ME2,
But this is how the vanguard class TRULY plays and you'll see it's charge ability... Any playthrough of a vanguard not properly using charge isn't playing it to it's strength.
https://www.youtube....h?v=V4zxBC7XamU
#46
Posté 12 août 2015 - 01:11
Love that combat drone. "say hello to my little friend" is how I felt. while they're busy fighting it, opportunities galore are made apparent. (granted, for enemies actually distracted by it.. ahem Banshees...)
That's why if I'm not an engineer myself and I have Tali on my team I always send Tali's after them. Did it last night in fact on the Geth dreadnought.
I'd probably leave the powers more or less the same but maybe add a specialization tree like DAI where you can unlock a specialization after you get to a certain point like you could in DAI after reaching Skyhold. Depending on the class of character you are.
- Robbiesan aime ceci
#47
Posté 12 août 2015 - 01:19
I'm fine as long as you let me keep Lash and Singularity
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I'm more of a lob the hurt from a distance type guy. LOL
#48
Posté 12 août 2015 - 01:22
Think Vassir in ME2,
But this is how the vanguard class TRULY plays and you'll see it's charge ability... Any playthrough of a vanguard not properly using charge isn't playing it to it's strength.
Yeah not my favourite class abut I have to say I do enjoy using the biotic charge when playing Vanguard. I enjoy playing all 6 classes even if Vanguard is my least favourite.
#49
Posté 12 août 2015 - 01:54
Omni-bow, poison blades, disruptor blast, arc grenades..
all awesome abilities
#50
Posté 12 août 2015 - 02:17
I believe that each class should receive unique bonuses to encourage a specific path; rather than specific gear.
Honestly, why can a Sentinel not equip a cloaking belt? And why can a Soldier not use Tech Armor?
An Infiltrator can receive a unique bonus to stealth, but simultaneously equipping a cloak should be optional. An Adapt can use a cloak, but would not receive the bonus an Infiltrator does.
I'm with you on this. I wouldn't mind seeing something similar to how BF4 does things. You have a class, and within that class you can unlock certain items for that class (from the class pool), but can equip only a few. So, I'd like to see a pool of abilities per class, which a player can choose from, rather than certain specific powers.
Thinking multiplayer here:
Also, I'd like to see this taken a step further where we are able to create say 3 custom builds. You have say 20 ability points to spend on this character. You can create three custom ability builds—each using the 20 points—each of which is best suited to fight certain enemies, and applicable to certain situations. Part of these custom builds would also allow for custom armor builds, and weapons loadouts—created with fighting specific enemies (and in specific environments).
To make this a worthwhile system we would need the ability to choose map and faction as ME3MP provided. I am basing this on mission intel. Let's say scouts/informants have provided enough information to know what you're up against, and so you equip accordingly.
This is sorely lacking in DAIMP though. We are given multiple armor sets, which in theory we could set up towards fighting certain factions, but alas you use one only and the others collect virtual dust.





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