RNG Store/Microtransactions Debate: Paying customers deserve better
If you expect people to spend actual money (on top of a $60 game) on virtual items in micro-transaction packs in a routine fashion and en-mass you’re going to have to remove the element of chance on these drop rates for paying customers imo, because otherwise there really is literally no point or advantage to paying for any of these packs, whatsoever. These packs may be optional but the value for money is abysmal. BioWare can do better. Why even treat your ‘premium customers’ in this way, it defies logic?
Paying a premium to remove the element of risk on Arsenal packs for example to guarantee ultra-rare weapon upgrades makes sense because you would be paying for something tangible. Paying a premium to incur the same likely risk of adding further to my cryo ammo mountain range, not so much. Incurring risk and hours of grind should be the necessary consequence of taking your chances on free packs…. Expecting paying customers to incur these risks is just unfair.
The present caps on consumables are absolutely outrageous under the present system which greatly disincentives anyone with sense from parting with real money because the me3 system is seemingly designed to waste your time and money and it only gets exponentially worse as you progress in terms of value for money/time expressed in terms of mountains of excess consumables which you could never live to use. The only answer it seems to me is to either greatly reduce these caps on consumables or at least give the user some recourse to sell back unwanted consumables, even for pennies on the dollar in terms of credit rebate. Under these circumstances I would be much more willing to occasionally spend real money on these items but I honestly think the pricing structure is wrong as well.
How do you think BioWare/EA could offer better value for money in terms of store payments?





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