Throw out renegade/paragon as a scale and give us more than three dialogue choices when it suits. When you limit choices to a) king of the boy scouts,
neutral, and c) a not-paragon option, you actually miss out on the variety of ways someone can be not-paragon, and end up with the inconsistency of the renegade character.
For instance, my paragade shep was super loyal to the alliance and pro-earth, stickler for the rules, and very formal. I often chose renegade options with companions which emphasised an authoritative approach to command which often pulled rank, and earth-first options when it came to race relations/the council.
What I ended up noticing is that renegade is a very complicated, multi-faceted character - sometimes it jumps between authoritarian (e.g. this is my ship and don't tell me what to do) and screw-the-rules very quickly, and I often feel it'd be more consistent to have more than three dialogue options for those situations. I also think earth-first options shouldn't be tied in with renegade either- also, I wish they'd been kept for ME2 in particular, given that you're with cerberus. I also love some of the badass renegade interupts in ME2 - kicking the mook out of the building, anyone? I'd want them to keep that element too.
Basically, there's lots of shades of not-paragon, from an authoritarian 'yessir!' commander to earth-first human supremacist to the screw-the-rules badass of ME2 to something closer to a moustache-twirling villain.
In terms of choices, I'd also like more difficult ones - think Balak in ME1. Or even the genophage ark in ME3 - there were reasons to support both sides, it's just a shame EMS was so easy to collect it was made essentially meaningless.





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