I'd get rid of the system entirely. Paragon/renegade meters just limits people actually making choice and most people just end going paragon/renegade for everything through out the game. Also sometime, the choices don't even make sense for their respective side.
Mmm-kay.
I have a question for you. And for anyone else who agrees with this.
Let me begin by saying that every RPG I've ever played has had 'good' choices and 'good' dialogue that I really don't think are all that good at all. Choices that come off as outright dumb, as poorly argued, as not bothering to take variables into account, as hypocritical, and so on and so forth.
And I pick those choices anyway, because that's what leads to the best story.
Why would you ever pick the 'evil' options in a video game on a dramatic, first time playthrough?
You're not the narrator. The story is out of your hands. If the narrator says 'This guy is good and he gets a happy ending,' that's what's going to happen, period, and crying all day won't change that no matter how wrong or evil you think the character is. If the narrator says 'This guy is evil and siding with him will lead to consequences' that's what's going to happen, and if you don't like it, that's just too bad.
I'm struggling to see what is it you think you're accomplishing here. Do you think that by choosing the 'evil but actually right choice' that your thoughts are going to go though your television screen and beam into the writers heads? You think that when you 'disagree' with the writers, you're showing them whose boss by picking the choice they don't like? You're 'rebelling,' you're putting them in your place? You're showing them they don't control you?
It's just ridiculous. You're just stamping your feet and screaming "No narrator, YOU'RE WRONG!!!" Why are you even bothering with a story at all? This is what you paid $60 for. To hear what the narrator has to say. And then you cover your ears when you hear something you don't like and chant "I can't hear you, I can't hear you!"?
There is not a single work of fiction I've ever come across where I agree with everything the narrator says. But...so what? I nod my head and move on. I pick the good choice, think to myself 'this isn't really that good,' and move on.
I mean, really, how mentally incapable to you have to be to imagine that the story 'forces' you to believe something because the choice isn't put in the moral light you want it to be put in? I'm astounded by how incapable RPG players seem to be of handling a narrator they sometimes disagree with.