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Citadel-style DLC for Dragon Age


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#1
thewatcheruatu

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I'm going to assume that a lot of you all are also fans of the Mass Effect series, and if you are, there's a good chance you've played the Citadel DLC for Mass Effect 3. This was by far my favorite DLC for the Mass Effect trilogy (though Lair of the Shadowbroker was also good), because it really made no apologies for being complete fan service. It was a wacky romp that didn't take itself remotely seriously and brought back a bunch of characters from throughout the series that fans knew and loved.

 

I'd really enjoy it if someday we got something similar for Dragon Age. In particular, I want follow-ups with the characters from Dragon Age 2, just because I've played it recently and its freshest in my mind. I'd give anything to see Aveline again, for example. But you know...just something that contains some sort of loosely strung together storyline that serves as an excuse to bask in Dragon Age geekdom.


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#2
katerinafm

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Yes!



#3
BansheeOwnage

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I have always been in support of this, but am even more supportive now, seeing as we've already had 2 DLCs with barely and character content, and I thought the base game needed a bit more as it was. Especially advisors, as they had less content in the base game and look like they'll be completely left out of DLC so far.

 

So yes, I would definitely, definitely want this. In my head and around here I've been calling it the "Wintersend DLC" (the annual celebration). The plot could be as silly as Citadel, or serious, I don't really care. I just want more time with my team, to go on an adventure, and more importantly, to spend some more downtime with them too. I loved the Wicked Grace scene because it had almost everyone in it! There weren't enough moments that had multiple inner circle members present, let alone all of them. No huddle by the war table like all the promotional shots. No walk down the stairs of Skyhold like the trailer. I really want them all together. Sorry if this is slightly unstructured :)


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#4
Madrict

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Yeah I would love this! I want to catch up with sexy Zevran and Anders haha. Would buy!



#5
Lady Ishtar

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PLEASE *_*



#6
CDR Aedan Cousland

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As long as they don't waste it on the game with the boring protagonist (looking at you, Inquisitor), or shove unfunny inside jokes and crappy memes into it, then I certainly wouldn't complain. ;)

 

I also hope that if it attempts an actual story beyond the expected "fan service," that the story will actually be well-written enough to not make me regret buying it this time. Fun and believability are not mutually exclusive, contrary to what whoever wrote Citadel thinks.



#7
Andraste_Reborn

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I would love this. I don't even need the return of characters from previous games - although I certainly wouldn't object! - just more time spent with companions and maybe some further upgrades to Skyhold. A use for the Inquisitor's bedroom would also be neat. (Can we at least get a hamster, BioWare? You can keep the fish, though.)



#8
thewatcheruatu

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As long as they don't waste it on the game with the boring protagonist (looking at you, Inquisitor), or shove unfunny inside jokes and crappy memes into it, then I certainly wouldn't complain. ;)

 

I also hope that if it attempts an actual story beyond the expected "fan service," that the story will actually be well-written enough to not make me regret buying it this time. Fun and believability are not mutually exclusive, contrary to what whoever wrote Citadel thinks.

 

I loved the plot of The Citadel from start to finish--not going to lie. The only thing I didn't like was how I didn't get a proper determinant ending for the villain.



#9
Winged Silver

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Absolutely. I felt that the game could have used at least one more set of scenes/missions that were truly character heavy. It'd make a really nice break from the adventuring around, which while enjoyable enough, didn't play up on Bioware's strengths I felt. The scenes that were present already make me pretty happy, so I certainly would be happy to toss some money towards more ^_^


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#10
CDR Aedan Cousland

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I loved the plot of The Citadel from start to finish--not going to lie. The only thing I didn't like was how I didn't get a proper determinant ending for the villain.

 

I liked the idea of the clone (and while the DLC was very fun, the whole plot still left a bitter taste in my mouth), but what upset me the most in regards to that is that my pathetic "attempt" to save my clone still resulted in his death. Why give us the option if the option doesn't make a difference? I genuinely wanted to save my clone, and if I wasn't handed the idiot ball in that cutscene, I very well could have.

 

Shooting that tw@ as she tried to escape was somewhat satisfying, but she just made me angry throughout the whole mission--she definitely deserved worse. Like being converted into paste in a Collector tube, for instance. Anyway, I could go on about how frustrated I am that it feels like Bioware's writing and boldness have weakened substantially, and have made our recent protagonists hold an idiot ball while being non-confrontational ass-kissers who have no thoughts of their own as a result, but that rant is for another thread. Short version: I miss having RP in my RPG's.

 

But basically, the gimmick and all its weak writing glory are why I disliked the DLC's story. Also, a party while the Reapers are slaughtering millions a day is kinda poorly timed...



#11
BansheeOwnage

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I liked the idea of the clone (and while the DLC was very fun, the whole plot still left a bitter taste in my mouth), but what upset me the most in regards to that is that my pathetic "attempt" to save my clone still resulted in his death. Why give us the option if the option doesn't make a difference? I genuinely wanted to save my clone, and if I wasn't handed the idiot ball in that cutscene, I very well could have.

 

But basically, the gimmick and all its weak writing glory are why I disliked the DLC's story. Also, a party while the Reapers are slaughtering millions a day is kinda poorly timed...

First paragraph: I agree, that irked me too. Especially for a biotic who can literally pull someone to you or stasis them. No way that should have happened. But the answer is obvious, isn't it? DLC isn't allowed to change anything :( :angry: They couldn't survive, because that would alter the main plot (in potentially awesome ways).

 

For the second: Yeah... that's the main reason I have mixed feelings about Citadel (but not the only one). And why I headcanon and play it after a Breath Scene Destroy ending, and filter out the ongoing war comments.

 

In conclusion I thought Citadel added more to ME3 than it took away, and really want an even better version for Inquisition!


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#12
thewatcheruatu

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I liked the idea of the clone (and while the DLC was very fun, the whole plot still left a bitter taste in my mouth), but what upset me the most in regards to that is that my pathetic "attempt" to save my clone still resulted in his death. Why give us the option if the option doesn't make a difference? I genuinely wanted to save my clone, and if I wasn't handed the idiot ball in that cutscene, I very well could have.

 

Yeah--that's what I was getting at. I wanted to save her, almost as a counterpoint to the clone's argument about the Shepard that should have been. I wasn't playing Shepard as an angel, but at the same time, I felt kind of sympathetic toward the clone.


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#13
Lee80

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I really want a dlc like that for sure.  I really feel like less is most certainly not more when it comes to companion interaction.  More please!  Even if it was limited to the current crew and advisers (which would include some other then the main 3 :Morrigan, Orelisian ruler, Harding, etc) I'd still be thrilled.  



#14
CDR Aedan Cousland

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First paragraph: I agree, that irked me too. Especially for a biotic who can literally pull someone to you or stasis them. No way that should have happened. But the answer is obvious, isn't it? DLC isn't allowed to change anything :( :angry: They couldn't survive, because that would alter the main plot (in potentially awesome ways).

 

For the second: Yeah... that's the main reason I have mixed feelings about Citadel (but not the only one). And why I headcanon and play it after a Breath Scene Destroy ending, and filter out the ongoing war comments.

 

In conclusion I thought Citadel added more to ME3 than it took away, and really want an even better version for Inquisition!

 

Hey, that's what I've elected to do as well! Of course, that headcanon comes complete with pretending the clone survives and joins the good guys. I like to think he has the "misfortune" of partnering up with Conrad Verner. :P One of the things I like best about MEA taking place in the distant future and in another galaxy is that it gives us full liberty of the nonsensical endings. I am taking full advantage of it, and my happy ending to the trilogy makes me happy. Never thought I wouldn't be too bothered by my choices ultimately not mattering, but I think I don't mind because a soft reboot means that Bioware's poor choices also didn't matter.

 

Anyway, if the Inquisitor is finally given an interesting array of personality options, and if the content won't be jarring and empty simply because I no longer recruit IB, Viv, and Sera, then I'd be happy with a Citadel-like DLC for DAI. Maybe then our companions will finally feel like friends and lovers with chemistry instead of awkward coworkers.

 

OP specifically mentioned our DA2 companions, and considering everything in DAI, we can safely assume it's not gonna happen for DA2 companions and Hawke, specifically. However, I do think it'd be the ideal DA installment for it, so far, just from our strong and dynamic companion relationships and antics alone! Provided they wouldn't pull a "date rape is funny when a woman does it!" (a la FemShep and James) and have Isabela sleep with Hawke without their consent in this scenario. But they learned their lesson. Or, I hope they did, wtf.



#15
BansheeOwnage

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Yeah--that's what I was getting at. I wanted to save her, almost as a counterpoint to the clone's argument about the Shepard that should have been. I wasn't playing Shepard as an angel, but at the same time, I felt kind of sympathetic toward the clone.

Yeah, I wish we could have locked them away to rehabilitate. Visiting them certainly would have been interesting.

 

Hey, that's what I've elected to do as well! Of course, that headcanon comes complete with pretending the clone survives and joins the good guys. I like to think he has the "misfortune" of partnering up with Conrad Verner. :P One of the things I like best about MEA taking place in the distant future and in another galaxy is that it gives us full liberty of the nonsensical endings. I am taking full advantage of it, and my happy ending to the trilogy makes me happy. Never thought I wouldn't be too bothered by my choices ultimately not mattering, but I think I don't mind because a soft reboot means that Bioware's poor choices also didn't matter.

 

Anyway, if the Inquisitor is finally given an interesting array of personality options, and if the content won't be jarring and empty simply because I no longer recruit IB, Viv, and Sera, then I'd be happy with a Citadel-like DLC for DAI. Maybe then our companions will finally feel like friends and lovers with chemistry instead of awkward coworkers.

 

OP specifically mentioned our DA2 companions, and considering everything in DAI, we can safely assume it's not gonna happen for DA2 companions and Hawke, specifically. However, I do think it'd be the ideal DA installment for it, so far, just from our strong and dynamic companion relationships and antics alone! Provided they wouldn't pull a "date rape is funny when a woman does it!" (a la FemShep and James) and have Isabela sleep with Hawke without their consent in this scenario. But they learned their lesson. Or, I hope they did, wtf.

Nice! *high five* With Conrad? That's hilarious! 2 fake Commander Shepards :P As for the last part, I've heard stories about that, and wow. Yeah. Not cool. Hopefully they learned their lesson, because "WTF" indeed :huh:


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#16
Gileadan

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But basically, the gimmick and all its weak writing glory are why I disliked the DLC's story. Also, a party while the Reapers are slaughtering millions a day is kinda poorly timed...

This.

While definitely fun on its own, Citadel did the overall atmosphere of ME3 no favors. The end of all known civilizations was no reason to get the whole team back, but a Shepard clone was? It felt like an episode of Hogan's Heroes inserted into Saving Private Ryan.

And who in the blazes wrote Wrex in that DLC? "Uncle Urdnot got a present for you"...someone should have told the author about Krogan clan names and given names.
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#17
Schizya

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I may be the only one who doesn't want a DLC like that. Exactly because it is such an obvious fanservice. Or I just don't care about companions that much...
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#18
thewatcheruatu

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This.

While definitely fun on its own, Citadel did the overall atmosphere of ME3 no favors. The end of all known civilizations was no reason to get the whole team back, but a Shepard clone was? It felt like an episode of Hogan's Heroes inserted into Saving Private Ryan.

And who in the blazes wrote Wrex in that DLC? "Uncle Urdnot got a present for you"...someone should have told the author about Krogan clan names and given names.

 

Well, most of those characters were fighting the war in their own way--it was merely blessed coincidence that was able to get them all together for the short time required to resolve this thing. Obviously, you need to be very willing to suspend your disbelief for it to work.

 

My perspective on it is that I didn't play Mass Effect 3 until this DLC was available, and where I played it in the chronology of the story, it absolutely felt like it made sense. If I'm not mistaken, I had just had a couple of big wins--first curing the genophage and taking out a reaper on Tuchanka, and then brokering a Quarian/Geth alliance, and--oh yeah--killing another friggin' reaper! It was as good a time as any for a slight diversion and subsequent party.

 

To my mind, The Citadel was indispensable to my playthrough in that it finally lent some humor to an otherwise really bleak game.

 

But getting back to Dragon Age, I don't mean to say that a "Citadel-style" DLC should have to necessarily be as whimsical, but I would like to see something that follows up with characters we came to know and love throughout the series. My favorite parts of BioWare games are often related in some way to the companions--I really can't get enough of interacting with them. It makes these stories seem far more personal.



#19
9TailsFox

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This.

While definitely fun on its own, Citadel did the overall atmosphere of ME3 no favors. The end of all known civilizations was no reason to get the whole team back, but a Shepard clone was? It felt like an episode of Hogan's Heroes inserted into Saving Private Ryan.

And who in the blazes wrote Wrex in that DLC? "Uncle Urdnot got a present for you"...someone should have told the author about Krogan clan names and given names.

Oh this argument don't make sense to have party because evil reapers. Citadel DLC wasn't meant to make seance it was fan-service last DLC real ending to characters we love. Not nonsense we get as ending but Bioware was stubborn to admit they failed. But at least with Citadel DLC they gave us real good by to series we loved. 



#20
FKA_Servo

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Citadel worked because there was character continuity over the course of three games. The casts of the respective DA games are too disparate and disconnected for the same idea to make any sense.

 

They should just give us a badass expansion.


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#21
10K

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I would like this; maybe this would give me a reason to play again. Haven't played in 6 or 7 months. But truthfully, before they even think about releasing a DLC like this they need to fix the many problems.

#22
Teddie Sage

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Hopefully it will be a full expansion or at least the last DLC of this game.

#23
Saphiron123

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They can't do this though, because the warden is gone, hawke may or may not be dead, and the inquisitor hasn't met half these people.

I'd love some meaningful reunions, but as long as bioware lacks the courage to tackle the challenge of reviving the warden, our past friends will mostly be "pleased to meet you" cameos.
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#24
thewatcheruatu

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Idea:

 

An expansion that allows you to go back and play out scenes from Dragon Age: Origins and Dragon Age 2 that we "didn't get to see". Basically, retroactive continuity, but not to the extent it changes anything from those games. These would be sidequests that weren't important enough to feature in those games, because they were unrelated to the main storyline (this would be really easy to do with Dragon Age 2 owing to all of the years of Hawke's life we don't directly oversee). But the results of these new scenes would subsequently factor into something that affects the Inquisitor.

 

So the game takes place in three time periods in other words and all comes together in the "present". Actually, sort of like the last episode of Star Trek: The Next Generation!



#25
FKA_Servo

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They can't do this though, because the warden is gone, hawke may or may not be dead, and the inquisitor hasn't met half these people.

I'd love some meaningful reunions, but as long as bioware lacks the courage to tackle the challenge of reviving the warden, our past friends will mostly be "pleased to meet you" cameos.

 

Your "courage" is my admirable unwillingness to indulge in fandom nostalgia circle jerks.

 

The best part about DA so far is exploring Thedas' story with a different cast each game. That shouldn't change. They don't need to dig up our dead wardens or flood us with callbacks.