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Before your next game, please use some testplayers


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#1
kelfred

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I just went back and started replaying Mass Effect2 - probably the 3rd or 4th time I've played it over the years.  Ifot more.

 

The Hammerhead sucks, flying around, jumping lava floes, looking for vent shafts to gain some vertical lift.  No real indication on where your supposed to go, the map button id grayed out.  Just wandering and wandering sround and around, almost aimlessly.  Not fun.  PRETTY MUCH THE SAME AS dRAGON Age:  Inquisition.  Just wander around.  Speaking of which, a game that I got so bored with, I just quit playin one day and never resumed.  its been aitting, gathering dust for months now.  Dragon age 1 was great, 2 not so much.  Why not take a wining game's structure and just redo that.  You don't need to innovate and change the system around with every new installment.  You win awards for a gsme, hen for petes sake, if it aint broke don't fix it.

 

The minigame ofmatching code segments to unlock goodies - I don't even bother anymore, I just walk away.  Couldn't care less whats inside there.  Jimmy Hoffa could be stuffed inside, still wouldn't care.

 

The NPC companions - you really need some help on the AI for these guys.  Half the time they just stand there and twitch while I get pummeled and shot up.

 

I cant help but think you use playtesters before sending these games out.  The above issues are no fun, they aren't challenging.  Just annoying.

 

Otherwise, great game, obviously as I've played it over and over.  Just use some playtesters and listen when they say this portion sucks or is no fun at all.  And isn't that the whole point?  Great games, brilliant ideas, outstanding stories, occasionally shitty implementation.



#2
Linkenski

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Out of all AAA devs Bioware always struck me as the least professional ones since they tend to show their games off with lots of really pre-alpha and unfinished features and when their games come out they usually still have some mechanics that make you question whether it could even be called finished.

 

ME3 has some really odd mechanics for instance that I don't even know if they are really usefull. You can hold the melee button at the end of cover and Shepard will make this really weird half-charge attack where he lashes his omniblade horizontalle, and if you hold down the melee button it goes into slow motion for a bit but it feels unfinished and unintended to be that way.

 

DA:I has some really central mechanics too that feel super rough, like closing the rifts or the non-cinematic dialogues in which both the camera's point of focus isn't properly placed, and if you spin it towards certain angles you can't even see your character. It's like the invisible point in which it spins around is just carelessly placed "somewhere so it seems okay" but not really measured properly, and as a result it feels kind of underwhelming when you're closing rifts as opposed to "holy ****, this looks cool".

 

I'd be less inclined to nag on it if it wasn't such a prevalent mechanic throughout the game. There's more than a 100 rifts AFAIK. That's a lot of times you're gonna notice the smaller details and it just shows it could've been thought through better.



#3
Atronthor

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Mass Effect 2 was a good game. Mass Effect 3 was a bad game. But of course there is always some improvements possible. The AI is no part of a potential improvement but of course the stupid collecting of ressources was bad. And I agree that in the video gaming industry works since 6 years only people who have no connection to their work. Similar to the most guys here have no clue about videogames. The difference between you and them is, they get much money for their incompetence and decide how the game should be. To be honest I expect a little bit more from people who gain much money and have kinda might as from some forum users. Unfortunately they are not more.



#4
caradoc2000

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Cricket has Test players. :rolleyes: