For the sake of having textures that aren't from Oblivion, I've been making some replacement textures that have similar features so they'll fit into the same spots as the Oblivion ones, but made with free-license textures as the basis, which I can release for community use.
I began with the ones that Kalister told me he used for his new sewer set. The basic rusty iron was the fastest to replace, but I had to grunge it up to match the original, and of course needed to make new normal and specular maps.
Next was the brick, and that by far took the longest (a couple of days). I had to make a 10-row set of bricks to match the Oblivion ones, and I decided to take the long way around to make a seamless set of bricks that I could use in many situations. I took a free photo of a brick wall, and cut out bricks one or two at a time and placed them in new rows along a guide grid, making sure they lined up nicely. Then I offset every other row so that they'd alternate in placement as real bricks do, while ensuring that the two sides would match up perfectly. Then I added grunge and lichen suitable for a sewer. I had to make three different brick textures, with different sizes of brick and different grunge patterns, because some were for the walls, some for the ceiling, and some for the floor. The result is not exactly like the original, but I think it makes the sewer look even less sanitary. Seeing it in action, I see that I need to adjust the wall grunge so that it doesn't have a horizontal seam, but the floor and ceiling worked nicely.
Last was the stone. The Oblivion stone texture is extremely distinctive, but I replaced it with a concrete basis overlaid with some stone brickwork, and grooves made by hand. Seeing it in action, I think I'll reduce the contrast a bit, and dull it down some more so it doesn't stand out as much.
I plan to make an alternate brick set with dull green bricks more like the Oblivion ones in addition to these grungy red bricks.
Before
After







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