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About the misperception of the meaning of "story content"


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#76
teh DRUMPf!!

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Considering I've had 4 distinct Inquisitors.. yes, yes it is.  Sorry if you can't be bothered to flesh out the Inquisitor yourself, but it isn't the game's fault.  It is yours.

 

What, how?? The options in-game are painfully limited.

 

You can never be evil and rarely chaotic. Most quests are linear, no variation between start to finish. It's like your only options are lawful, neutral, and good (the most boring combinations together). Virtually none of your past is explored; it almost does not even exist. I mean, as a Dalish elf, your clan gets wiped out and Lavellan does not give a damn.

 

Out-of-game... I cannot headcanon everything (and I do it a lot). Headcanon is best when it branches off of good story, not to make up for its lacking substance.


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#77
Kabraxal

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What, how?? The options in-game are painfully limited.

 

You can never be evil and rarely chaotic. Most quests are linear, no variation between start to finish. It's like your only options are lawful, neutral, and good (the most boring combinations together). Virtually none of your past is explored; it almost does not even exist. I mean, as a Dalish elf, your clan gets wiped out and Lavellan does not give a damn.

 

Out-of-game... I cannot headcanon everything (and I do it a lot). Headcanon is best when it branches off of good story, not to make up for its lacking substance.

Sounds more like you want a hand delivered and pr-written character assigned to you.... which is odd since Origins didn't do that and was far more beloved than DA2, which gave you the preset character with a set history.  Love both DAO and DA2 by the way, just so no one jumps on that.  

 

As for "evil" or "chaotic".... considering the goal of the Inquisition, this shouldn't come as a surprise.  Even Origins only limited you to "douche", considering there were very few outright evil acts you were allowed.  I think the game you really want, if you wish that level of "freedom", is Alpha Protocol.  Because even the "holy" nostalgic games of the past tended to severely limit the evil/good branching since they had a story to tell.  



#78
chrstnmonks

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Sounds more like you want a hand delivered and pr-written character assigned to you.... which is odd since Origins didn't do that and was far more beloved than DA2, which gave you the preset character with a set history.  Love both DAO and DA2 by the way, just so no one jumps on that.  

 

As for "evil" or "chaotic".... considering the goal of the Inquisition, this shouldn't come as a surprise.  Even Origins only limited you to "douche", considering there were very few outright evil acts you were allowed.  I think the game you really want, if you wish that level of "freedom", is Alpha Protocol.  Because even the "holy" nostalgic games of the past tended to severely limit the evil/good branching since they had a story to tell.  

I think when people are talking about "evil or chaotic " options they maybe referring to more Lawful evil or neutral evil options. Like framing someone else so they can take the fall for your misdeeds, or "donationing" to a politician to have laws more favoring you, or bribing a judge, blackmail or trying to discredit a rival through the use of slander or lies. I think people mean more insidious options like that. Which i agree there should have been more options like that in game.



#79
SgtSteel91

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You kind of can do those sorts of things in the War Table.



#80
BabyPuncher

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Considering I've had 4 distinct Inquisitors.. yes, yes it is.  Sorry if you can't be bothered to flesh out the Inquisitor yourself, but it isn't the game's fault.  It is yours.

 

Even if that was true, is that supposed to be indicative of any sort of quality?

 

'Distinct' counts for utterly nothing. Any idiot can write an incredibly 'distinct' character by simply loading them up with unusual, quirky traits. I don't give half a damn about 'distinct.' I expect well written.

 

Different flavors of vapid dullard doesn't cut it.



#81
teh DRUMPf!!

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Sounds more like you want a hand delivered and pr-written character assigned to you.... which is odd since Origins didn't do that

 

LOL.

 

Yes, you notice I am not complaining about Origins, therefore your conclusion that I require pre-written characters is not a very sensible one now is it?

 

If I wanted my character pre-written, then the Inquisitor would be fine, because most quests in the game have linear progression and he/she is so inescapably dull --- I mean, no matter what response options you choose, you always get Dull in return.

 

When I heard about all the RPG mechanics in this game pre-release, I was excited, because it sounded like the Inquisitor's character would be fluid. Turns out, they are anything but. Quite frankly, the "emotion-wheel" is a complete joke, because whatever symbol is being shown in the center, the only one that ever actually turns out to be accurate is the Stoic option, to the point where the writers/developers may as well have made every single dialogue option in the game show the Stoic symbol at the center because that is the only sentiment that ever comes out of him/her.

 

Hell, one of my best Inquisitor character-concepts was that of a midly-cured Tranquil qunari, because the PC is so emotionally-retarded that you could do no wrong role-playing that way because there are virtually no dialogue options that conflict with that.

 

I like the Warden. He/she is flexible. I like Hawke. He/she is flexible. I do not like the Inquisitor. He/she is not flexible.



#82
theblackfox

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Even Origins only limited you to "douche", considering there were very few outright evil acts you were allowed. 

 

Then you didn't try hard enough. You can be a psychopathic monster in Origins.



#83
Kabraxal

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Then you didn't try hard enough. You can be a psychopathic monster in Origins.

Not really... you mostly let people die.  There are very few points where you can just murder people with no rational reasoning.  Even the anvil and werewolf decisions have reasoning to them.  The only one I find that really gets close to "evil" is if you "defile" the ashes and kill those in your party that vehemently disagree.  There just seems no real sound reasoning for choosing to defile the ashes other than "I'm a psycopath".  

 

Like I said, most decisions are simply douchey with the Warden leaving people to die.  Some are ruthless, but aren't outright evil.  But then, I've played a few games that let you actually role play evil, even if they aren't particularly strong in their stories, so my measure of "freedom" for that kind of playstyle is far far different than what some here seem to have.