I'm personally hoping for many things to be either overhauled or improved on for the new game. An example would be the combat, which I think they kind of got right in ME3, but I would still like to see improvements on it, such as finetuning the skill trees, and allowing for a whole lot of diversity with the powers. I would also like to see squadmates be shaped or molded by the choices I make, so an example, if I decide to be a renegade player, maybe my squadmates would also be renegades, I don't know. Love to hear some general thoughts for the game.
General thoughts for Andromeda
#1
Posté 11 août 2015 - 09:33
#2
Posté 11 août 2015 - 09:38
No day 1 DLC available for purchase before Day 1! Long range's where SR's can be properly utilized. Omni-Tool's brough back as equipment!
#3
Posté 11 août 2015 - 09:42
No day 1 DLC available for purchase before Day 1! Long range's where SR's can be properly utilized. Omni-Tool's brough back as equipment!
To quote Shepard "slap some Omni-Gel on everything" and boom! locked thing unlocked! ![]()
#4
Posté 11 août 2015 - 10:17
To quote Shepard "slap some Omni-Gel on everything" and boom! locked thing unlocked!
lol Yea. Maybe not the Omni-Gel, but the Omni-Tool is just like a weapon in a Tech character's hand's and should be made back into equipment and Bio-Amp's too while they're at it.
#5
Posté 11 août 2015 - 10:31
lol Yea. Maybe not the Omni-Gel, but the Omni-Tool is just like a weapon in a Tech character's hand's and should be made back into equipment and Bio-Amp's too while they're at it.
Yeah I know what you mean, I also think that a biotics abilities should be expanded on more in Andromeda, because I personally think they have more power than shown in the previous ME games, another thing I think should be overhauled should be the melee system, but that's another discussion for another time.
#6
Posté 11 août 2015 - 01:20
I'm personally hoping for many things to be either overhauled or improved on for the new game. An example would be the combat, which I think they kind of got right in ME3, but I would still like to see improvements on it, such as finetuning the skill trees, and allowing for a whole lot of diversity with the powers.
Yeah, I would also like 'more'. ![]()
I would also like to see squadmates be shaped or molded by the choices I make, so an example, if I decide to be a renegade player, maybe my squadmates would also be renegades, I don't know. Love to hear some general thoughts for the game.
Doesn't seem like a good idea. Too many variables will ruin the story.
#7
Posté 11 août 2015 - 02:24
I'm personally hoping for many things to be either overhauled or improved on for the new game. An example would be the combat, which I think they kind of got right in ME3, but I would still like to see improvements on it, such as finetuning the skill trees, and allowing for a whole lot of diversity with the powers. I would also like to see squadmates be shaped or molded by the choices I make, so an example, if I decide to be a renegade player, maybe my squadmates would also be renegades, I don't know. Love to hear some general thoughts for the game.
Meh, not really. Sure, I expect certain character to change during the story, but a Krogan becoming paragon because of my choices? A sadistic Asari? I don't see that happening.
#8
Posté 11 août 2015 - 04:32
#9
Posté 11 août 2015 - 04:37
I would definitely like to see squadmates react more to the decisions I make, and an approval rating is not what I'm talking about.
#10
Posté 12 août 2015 - 01:55
it will be good
#11
Posté 12 août 2015 - 02:06
Squadmates reacting more to choices will almost certainly lead to evil characters and playthroughs being heavily handicapped.
#12
Posté 12 août 2015 - 02:10
Squadmates reacting more to choices will almost certainly lead to evil characters and playthroughs being heavily handicapped.
Hi I'm Bob from David, I hate it when people like things I don't like. I don't like it when people don't recognize meaningful heroism and characters who aren't morally and ethically complex.
I think that my opinions are the rules. Lastly, I David the Puncher believe that people should only be punished when they don't do what's right! And only what I consider to be right or good should be right or good!
- Il Divo, RIPRemusTheTurian, N7Jamaican et 2 autres aiment ceci
#13
Posté 12 août 2015 - 02:11
Hi I'm Bob from David, I hate it when people like things I don't like. I don't like it when people don't recognize meaningful heroism and characters who aren't morally and ethically complex.
I think that my opinions are the rules. Lastly, I David the Puncher believe that people should only be punished when they don't do what's right! And only what I consider to be right or good should be right or good!
lol
#14
Posté 12 août 2015 - 03:05
Like Fenris our new companions disagree with the choices we make, even to the point of leaving or trying to stop us.Snip
<<<<<<<<<<()>>>>>>>>>>
For some reason, I found Fenris to always be on the other side of my choices. It was his way or no way.
The gist, here, is that a combat team must be a cohesive unit. You put your life into their hands and vice versa. So, when you want team members to question you judgement or make comments about the choices, then:
1 Where can they express this sentiment and to whom?
2. If, a member really disagrees, would you be willing to have the PC remove that member from the team?
3. Do you want the PC to force the issue and allow the member to either comply or leave your unit?
4. Can you afford to have dissent in your team?
I think what you are implying is that team members should have the ability to express their opinions on non mission related actions, which would be fine. However, mission related actions designed to achieve the overall objective must never be objected to by the rank and file.
Ex military, in this forum can chirp in and correct me. I'd be glad to know anyway.
#15
Posté 12 août 2015 - 07:12
Hi I'm Bob from David, I hate it when people like things
I don't like.
Fixed.
- God et Amplitudelol aiment ceci
#16
Posté 12 août 2015 - 03:51
I would like the game to be seamless like ME1, so that there are no loading screens for every transition, but instead we manually exit our ship when we land on a planet (although I was okay with ME3's use of the shuttle) and they can use elevators to mask certain loadings while ensuring that we won't bore ourselves to death by having too many elevators. Plenty action games have elevators in them. I think if we were able to move around while riding an elevator, no one would complain as much about ME1's elevators.
#17
Posté 12 août 2015 - 03:55
I would like the game to be seamless like ME1, so that there are no loading screens for every transition, but instead we manually exit our ship when we land on a planet (although I was okay with ME3's use of the shuttle) and they can use elevators to mask certain loadings while ensuring that we won't bore ourselves to death by having too many elevators. Plenty action games have elevators in them. I think if we were able to move around while riding an elevator, no one would complain as much about ME1's elevators.
Seamless like ME1?
#18
Posté 12 août 2015 - 03:57
ME1 had hidden load screens.
#19
Posté 12 août 2015 - 04:00
I'd like to see squadmates leave if we don't do their super important, time sensitive personal quest within 5 or so missions.
Like Fenris leaving to confront Hadriana if Hawke ignores the quest or Jack being turned into a Nemesis if you don't go to Gibson Academy quick enough.
#20
Posté 12 août 2015 - 04:02
I'd like to see squadmates leave if we don't do their super important, time sensitive personal quest within 5 or so missions.
Like Fenris leaving to confront Hadriana if Hawke ignores the quest or Jack being turned into a Nemesis if you don't go to Gibson Academy quick enough.
I don't know how I feel about being forced to do their personal missions within a certain time frame. But I think they should remind us, and nag us until we do it. I do think our decisions should affect whether or not a character joins or leaves our squad though.
#21
Posté 12 août 2015 - 04:05
Seamless like ME1?
Spoiler
Like I've said here many times. I prefered this over this.
I'd take a loading screen with some crew banter any day over a loading screen that plays a repeating GIF and a sign in the corner that says "Loading".
You know what I'd usually do when I replayed ME1? I would avoid using the rapid transits and deliberately use the elevators on the Citadel, just to hear some more conversation between my squad members.
Needless to say, I never understood why people were so overly critical of the elevators. I understand it a bit more after playing it on console because the elevator that takes you to the cargo bay on the Normandy takes about a minute on console whereas it takes 5 seconds on pc.
#22
Posté 12 août 2015 - 04:09
Like I've said here many times. I prefered this over this.
Spoiler
I'd take a loading screen with some crew banter any day over a loading screen that plays a repeating GIF and a sign in the corner that says "Loading".
As would I, but I wouldn't say ME1 is seamless.
Now, what the devs promised us for ME:A is seamless. To go from map-to-planet destination-to-mako-to-planet surface with no loading screens is seamless.
#23
Posté 12 août 2015 - 04:11
As would I, but I wouldn't say ME1 is seamless.
Now, what the devs promised us for ME:A is seamless. To go from map-to-planet destination-to-mako-to-planet surface with no loading screens is seamless.
They never said anything about ME:A being seamless. All they said was "Pick a planet on the other side of the galaxy and go there", but that was Casey Hudson doing what he usually does, making a misguiding promise, and it was a month before he left the company, so don't take anything on face value yet.
To quote Mike Gamble from a panel from last year
Fan: "Can we expect ME4 to be free of loading screens?"
MG: "Have you played a next-gen game yet?"
Fan: "No, uh, I don't have a next-gen system yet."
MG: "Well, those games have loading screens too... *grins*"
- N7Jamaican aime ceci
#24
Posté 12 août 2015 - 04:16
They never said anything about ME:A being seamless. All they said was "Pick a planet on the other side of the galaxy and go there", but that was Casey Hudson doing what he usually does, making a misguiding promise, and it was a month before he left the company, so don't take anything on face value yet.
To quote Mike Gamble from a panel from last year
Fan: "Can we expect ME4 to be free of loading screens?"
MG: "Have you played a next-gen game yet?"
Fan: "No, uh, I don't have a next-gen system yet."
MG: "Well, those games have loading screens too..."
Right, but if leak is to be true:
As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.
But I see your point, obviously this game will have some type of loading. Doubt even a really high-powered PC wouldn't even have load times.
#25
Posté 12 août 2015 - 04:23
If it ends up being like ME3, then PC will basically have no loading screens if it runs the game well (which just makes it obvious how abrupt the transitions are). The only things I disliked as PC player was that the door-scanner in ME3 between the war room was still in the PC version but totally unnecessary since the ship loaded each part instantaneously, wheras on PS3 you could clearly tell that there was a map swapping as you were waiting, because it made these twitches.
On pc those gif loading screens when you switch floors on the citadel never played more than a second so I was like "hey, this is new" when I saw the full length of them on PS3.
The only thing that sounds strange to me about the leak is that whenever the devs talk about ME:A it sounds like it's not coming along very far yet but the leak makes it sound like they already have the base game ready. Don't you think the leak is from some kind of design-document or from surface-level developer comments?





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