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#251
Ieldra

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I just finished The Descent.

 

Bottom line: I didn't exactly dislike it, but I liked Jaws of Hakkon *much* better.

 

Good points: tons of new lore, fantastic-looking areas, good NPC interaction.

OK points: some effort at a story. Not impressive, but at least there. Higher-level weapons schematics. 

Bad points: absolutely **** annoying fighting. New mysteries, no answers. General vaguery.

 

Apart from the fighting, which I got sick of less than halfway through with everything having the hitpoints of a dragon, my main complaint is that the story feels like it's made to be irrelevant. No real answers to anything, just more vague somethings and hints of more connections of the type "something" between X and lyrium. In typical fashion, the writers refuse to commit to anything just in case they might want to retcon it later. As for being irrelevant, the Titan sleeps again and likely won't ever come up again as a story element, which is ok since we already have enough gods as actors in DA, but that also extends to Valta who can be conveniently forgotten as she's taken up her new role as the Titan's something. The ending is thoroughly unsatisfying.

 

Most of the story was presented in character interaction, which is a nice change from the main game, with Codex entries adding to the picture. talking with Renn and Valta was almost always interesting. Companion contributions were somewhat rare but at least present and noticeable. The inconclusive outcome removed much of the satisfaction though. Big revelations? Didn't happen. There is such a thing as a Titan? Well, we knew that right from the start, almost. It's very different from other lifeforms? Well, I don't know about others, but I saw that one coming from afar and even knew about being within it before I got my Inquisitor to say it. If it had been less strange, I'd have been severely disappointed. However, *what* is it? What is its connection with lyrium? Will mining lyrium affect it? What is it to the dwarves? How does it connect with the Stone? Is it connected to the origin of the dwarves? Answers? Nope, just general vaguery, and since it won't come up again as a topic any time soon - we're left with more questions than answers. Again. Really, I don't mind if parts of the world remain mysterious, but there should be a balance between answering stuff and piling up new questions. Also, just when we get down to a beautiful new underground area, the story ends and we can't explore it. What the hell....grrr...

 

Did I enjoy it? Two thirds of it, yes. Until I got so sick of the fighting that I just wanted to get things over with - and I played on Casual. I don't mind having paid 15€ for this, but it was the weaker of DAI's two story DLCs by a significant margin. Playing time was somewhere between three and four hours, which includes enough exploration time to find all but four of the gears.


Modifié par BioWareMod07, 13 août 2015 - 01:49 .
Mod edit for inappropriate language.

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#252
Darkstarr11

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I just finished The Descent.

 

Bottom line: I didn't exactly dislike it, but I liked Jaws of Hakkon *much* better.

 

Good points: tons of new lore, fantastic-looking areas, good NPC interaction.

OK points: some effort at a story. Not impressive, but at least there. Higher-level weapons schematics. 

Bad points: absolutely f*cking annoying fighting. New mysteries, no answers. General vaguery.

 

Apart from the fighting, which I got sick of less than halfway through with everything having the hitpoints of a dragon, my main complaint is that the story feels like it's made to be irrelevant. No real answers to anything, just more vague somethings and hints of more connections of the type "something" between X and lyrium. In typical fashion, the writers refuse to commit to anything just in case they might want to retcon it later. As for being irrelevant, the Titan sleeps again and likely won't ever come up again as a story element, which is ok since we already have enough gods as actors in DA, but that also extends to Valta who can be conveniently forgotten as she's taken up her new role as the Titan's something. The ending is thoroughly unsatisfying.

 

Most of the story was presented in character interaction, which is a nice change from the main game, with Codex entries adding to the picture. talking with Renn and Valta was almost always interesting. Companion contributions were somewhat rare but at least present and noticeable. The inconclusive outcome removed much of the satisfaction though. Big revelations? Didn't happen. There is such a thing as a Titan? Well, we knew that right from the start, almost. It's very different from other lifeforms? Well, I don't know about others, but I saw that one coming from afar and even knew about being within it before I got my Inquisitor to say it. If it had been less strange, I'd have been severely disappointed. However, *what* is it? What is its connection with lyrium? Will mining lyrium affect it? What is it to the dwarves? How does it connect with the Stone? Is it connected to the origin of the dwarves? Answers? Nope, just general vaguery, and since it won't come up again as a topic any time soon - we're left with more questions than answers. Again. Really, I don't mind if parts of the world remain mysterious, but there should be a balance between answering stuff and piling up new questions. Also, just when we get down to a beautiful new underground area, the story ends and we can't explore it. What the hell....grrr...

 

Did I enjoy it? Two thirds of it, yes. Until I got so sick of the fighting that I just wanted to get things over with - and I played on Casual. I don't mind having paid 15€ for this, but it was the weaker of DAI's two story DLCs by a significant margin.

 

Are the battles frequent?  Are they spaced well enough, or is it a constant bombardment?  Maybe they can fix they can fix the HP problem with a patch...



#253
Ieldra

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Are the battles frequent?  Are they spaced well enough, or is it a constant bombardment?  Maybe they can fix they can fix the HP problem with a patch...

It varies. I'd say battle spacing was ok in the Deep Roads proper where you fight darkspawn, and the problem was mostly the ridiculous amount of enemy hit points (or maybe rather the high number of semi-boss-type battles as the reason for that) that made the fights tedious. Further down, however, you had one (or more) of those Earthshakers every five steps, and the fights against those are the very embodiment of "tedious".

 

I should also mention that I used an infinite potions cheat in the final battle. Not exactly because I didn't think I could do it any other way, but because at this point I was so sick of the fighting that I didn't want to put any effort into it and just wanted it to be over as fast and as easy as possible. One of my companions still died from a one-hit kill though. On Casual.


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#254
Darkstarr11

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It varies. I'd say battle spacing was ok in the Deep Roads proper where you fight darkspawn, and the problem was mostly the ridiculous amount of enemy hit points (or maybe rather the high number of semi-boss-type battles as the reason for that) that made the fights tedious. Further down, however, you had one (or more) of those Earthshakers every five steps, and the fights against those are the very embodiment of "tedious".

 

I should also mention that I used an infinite potions cheat in the final battle. Not exactly because I didn't think I could do it any other way, but because at this point I was so sick of the fighting that I didn't want to put any effort into it and just wanted it to be over as fast and as easy as possible. One of my companions still died from a one-hit kill though. On Casual.

 

OHK on Casual?  Wow...are they trying to make us regret asking for the Darkspawn to come back or something?  



#255
Elhanan

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Are the battles frequent?  Are they spaced well enough, or is it a constant bombardment?  Maybe they can fix they can fix the HP problem with a patch...


Battles are generally spaced well enough for breathers and re-supply. But there is at least one sequence where there is no Save available, and one must progress forward slowly to clear the quested area. On Nightmare, this did get rather lengthy for me, but it was partially my own fault for forgetting to Deactivate Fade Step on Mages while crossing bridges (ie; Dorian and Vivienne were kinda stuck on a ledge of a cliff until late in the fight).

The health issue can be drained with combos and crits, though I do not have info on which is more effective (ie; I choose to play w/o Floating Text). Trolls seem to be more resistant than Emissaries and other Darkspawn, based on my Cadash archer sessions.

While I enjoy the combat myself, the exploration is top notch! I have been able to find paths that lead to hidden treasures and artifacts, ways to flank the enemy, etc; generally go in a varied direction than the standard path forward.
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#256
Boost32

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Descent difficult was on the easy scale, only the dwarves with Lyrium crossbow posed any danger.
Final Boss was a joke.

JoH had good difficult and the main story was way more interesting.

#257
Elhanan

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Descent difficult was on the easy scale, only the dwarves with Lyrium crossbow posed any danger.
Final Boss was a joke.

JoH had good difficult and the main story was way more interesting.


Besides the spiders, Dragon, and Gurd, I find Descent to be more challenging then JoH.

#258
Apollexander

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Let me share a Chinese myth.

It is said that the world was Chaos long long ago. Pan Gu was born in the Chaos and had been sleeping for 18,000 years. When he woke he felt constrained. So he grabbed and swang an axe. Then the Chaos was broken and torn apart. The lighter part rose and formed the sky, while the heavier part descended and formed the earth. Pan Gu stretched himself to make the sky and the earth separate further. After another 18,000 years he thought that was enough and was exhausted. He fell asleep and died. His eyes became the sun and the moon, his hair and brows being stars, his head and body being pillar mountains, his flesh being soil, his bone and teeth being mineral, his blood being rivers and streams, his breath being wind, his voice being thunder, and his other parts being whatever.

It's like the sepration of the fade and the earth, and titan being a world, right?


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#259
tcun44

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Besides the spiders, Dragon, and Gurd, I find Descent to be more challenging then JoH.

 

All right ... all right ... but apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order ... what have the Romans done for us?


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#260
Elhanan

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All right ... all right ... but apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order ... what have the Romans done for us?


That their ancient use of accelerants was quite efficient at burning the city, allowing the man in charge to take a music break. Thus we have the phrase, 'There is no fuel like an old fuel'....

:lol:
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#261
TeffexPope

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Wanted to mention - anybody having trouble with the bolters, use Aegis of the Rift and make sure you have the upgrade that causes spirit damage to any ranged enemy that attacks you. They fire so many bolts at once, that by the time the ability disappears and you dispatch all the melee enemies, they will have a half bar of health at the most. Then it's easy pickings.



#262
Statare

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Wanted to mention - anybody having trouble with the bolters, use Aegis of the Rift and make sure you have the upgrade that causes spirit damage to any ranged enemy that attacks you. They fire so many bolts at once, that by the time the ability disappears and you dispatch all the melee enemies, they will have a half bar of health at the most. Then it's easy pickings.

 

Upgraded Spirit Blade is really satisfying for this reason.



#263
Wolf_of_Midgard

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I signed up for this forum for the sole and entire reason of letting off some steam about this DLC. Seriously. That's how irritated I am with it.

 

But first, I want to point out that I'm not here to troll or endlessly ****** and moan for 200 posts. I just need to vent. And I'm more than willing to say that there were a lot of aspects that I liked about the DLC. Ieldra, up at the top there, hit on the points that I also feel were positive. I was pretty engrossed in the story this DLC was telling, and that's a good thing and I'm not unhappy that I bought it. I want to get that out of the way.

 

BUT, if you good people will indulge my need to vent for a moment, I'd appreciate it:

The first thing.. seriously.. armour and weapons. I might run long here.
I don't get it with this game, and it's been a complaint of mine since I first bought the game. So many of the models are just ugly as sin. Just the worst, ugliest, goofiest weapon designs I've ever seen outside of Final Fantasy fan-art. So, as it is, finding a decent longsword in this game is a chore, and often leaves you with substandard options just to get something that doesn't look like wet garbage wrapped around a pry-bar. Since JoH, I've been using the Knight's Hunting Blade with the naked-lady Sten grip. This is EASILY the most gorgeous blade in the entire game - in fact probably in the entire game franchise. And we don't get a schematic for it, and it's actually sub-optimal compared to other weapons (this blade is shared by Caliburn -- which is even less useful compared to other available single-hand weapons).
Shields, too, by the way. Most of them are ugly. And the ones that aren't are mostly weak. Only the Griffon Wing, or whatever, shield is high level AND nice looking.

Which brings me back to this new DLC... we all know a big thing in new DLC is the upgraded weapons and armor.

 

Brand new longsword. Finally. You even get a schematic for it.

Oh, and it's UGLY AS HELL. And has no customization options. Which, I guess, doesn't matter because I'd rather bare-knuckle brawl the Ogre than use that ugly thing. Super. And there's a new high-level shield, finally!  Oh.. it's ALSO incredibly ugly. Just.. so.. THICK. Like what the hell?  Awful.  Okay.. so no new weapons for me in this DLC.
Then armor. So they finally manage to make another armor type that doesn't make my eyes bleed. The Revered Defender armor has those incredibly stupid giant spikes on it. But besides that, it's pretty cool and I could do with something new to wear for a bit. Except the unique version kind of sucks. That's okay, I'll wait until the schematic pops up and then make myself some new digs with better stats.
NOPE. Firstly, only the warrior has to wait to get an armor schematic until the very end of the DLC, it seems. Then the stats on the brand new.. tier 4 warrior armor are absolute and complete garbage. My Dragon Hunter and Battlemaster armors are both miles better. One is from the core game, and one is from the first big DLC. So what possesses them to go backwards with the third DLC and make ..crappier armor? Forget even the fact that they don't give you that schematic until you're completely done with the DLC (which seems odd for DLC seemingly designed for people who have already beaten the main game). Who over at BioWare is like "we've already put on game content and DLC content that sits around a value of X.. so for this new DLC, we should totally make the highest possible value roughly X-50.

I feel better having vented about that. And I hope it doesn't come off as incredibly petty. But the customization, as many of you seem to understand, is such a core part of these games and is at least part of why I enjoy them so much. So why BioWare seems INTENT on making the customization difficult, underwhelming, and frustrating.. I don't understand. I really don't.


Also.. giving enemies an absolutely disgusting amount of health doesn't make fights more enjoyable, or harder, or anything good. It just makes them tedious. Playing a video game should never be a chore.

 

There were minor flaws besides that... but really.. those two things just sent me over the edge for some reason. If you made it to the end.. thanks for reading.

 



#264
Ashaantha

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I signed up for this forum for the sole and entire reason of letting off some steam about this DLC. Seriously. That's how irritated I am with it.

-snip-

 

There were minor flaws besides that... but really.. those two things just sent me over the edge for some reason. If you made it to the end.. thanks for reading.

 

 

Sometimes it's good to let off some steam once in a while, it helps get it out of your system. :)

 

Sorry you disliked the gear, I know stats are very important for some types of players and aesthetics are always subject to various opinions. I agree the enemies had a disgusting amount of health but I personally did really enjoy the waves of enemies in a lot of the fights and didn't find it tedious, though I know some people prefer to wipe the floor everything especially when max level. I think it would have been better if they added some more interesting enemy abilities, more then just the Ogre grab, not just the health but oh well.



#265
Elhanan

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@ Wolf_of_Midgard

Having played the DA series several times, weapon appearance has been a hiccup a time or two during this experience. In DAO, gave up using 2H war hammers as they hit the lower spine of the character while running and it makes me wince. In DA2 during the Legacy mod, the longbows were a bit too similar to car fenders in appearance; could not recognize them at first.

In DAI, while I have selected some appearances over others (eg; some staves, a shield instead of a cheese wheel, etc), there have been no major problems aesthetically for myself. However, I am not fashion/ style guru, and fairly easy to please, and am happy with the majority of armors I have seen.

As for high health NPC's, it can be a chore to simply whittle away at something over time (eg; Harvester in GoA, Arishock in DA2), but when one can use the existing system to utilize combos, crits, tactical use of terrain, etc to create devastating effects, then I enjoy the challenge.

Personally am enjoying the DLC and the overall experience. Maybe when it all has been out a while longer, there will be mods available to aid with personal taste in items.

#266
Ashaantha

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I've been on the lookout for these short lasting (couple of seconds when lucky) expressions my Inquisitor keeps making in this DLC during cutscenes. Finally got a pic of the smile at a legion of the dead dwarf in the first camp. It feels like there is a little more effort put into these cutscenes for The Descent, my personal opinion of course.

 

This is a favourite as it barely lasts a second, it's only just as she walks past him, but I found it sweet. My Inquisitor can be nice after all! I thought she was just crankiness in human form with an angry facial expression all the time... which she goes back to half a second after this pic was taken, because of course she does. The grump.

Trying to find pics of some more examples that are much more then just chatting, eyebrow raising, eye narrowing types that are everywhere in the game anyway.

 

EddYXvb.png


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#267
Wolf_of_Midgard

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Ashaantha:

 

To be clear  -- all I want is for the stats of new gear introduced as late-game/after-game content to be better than what's already in the game, otherwise what's the point?  I don't necessarily need or want things to have the biggest possible number stamped on them. Just a number that doesn't feel like I'm gimping my character just for the sake of appearances. That's a choice I'll make if I have to (in favor of looks over stats), but not a choice I feel like developers should be okay with causing.

Hell, my Knight's Hunting Blade is perfectly adequate. My biggest complaint about not getting a high-level schematic for that blade style is that I don't get to name it myself (and that I would have liked to be putting out a lot more damage when it came to fighting enemies that had roughly one kerjiggabillion health).

 

 

As for waves of enemies -- I'm good with waves of enemies. I'm good with tough enemies, also (I found the regular enemies in JoH to be fairly strong while still providing a fun and balanced experience). The core gameplay is terrific for the 'wading through lots of weak enemies' feeling, especially at higher levels. So I don't really need that experience from the DLC, because I can do it all day in the core game. Here's the thing - at level 27 The Descent wasn't challenging. Most of the fights were quite easy. You've got a number of enemies that have almost no chance of even causing me damage, but who take way too long to kill. Even the Ogre battle was just.. long. It was boring. I don't think it ever even got my guard down to half, and the only party member to actually take any damage at all was Dorian, but not even enough for him to use a health potion.

It's worth noting that I'm not a 'game guy.' I don't do a lot of gaming, so I don't consider myself the bestest ever. I don't play on Nightmare difficulty or anything, and I don't min/max my characters. I just got the abilities and equipment I liked. So I'm not playing some twinked out mega-warrior and then complaining that the game is too easy. Mostly, I find the entire experience really fun. But those fights were just a ridiculous slog to get through, but without -any- sense of danger. At least for me. But I liked the content itself. I'm not saying it was just overall bad DLC. Just.. I don't know who thought quadrupling every enemy's health was the way to go.

 

Also -- I literally laughed out loud at dwarves with railguns. They just couldn't think of -anything- else, huh? Definitely pulled me out of the immersion a bit.

 

 

EDIT: Just saw your new post.. that color combo on your gear is terrific.


Elhanan:
I'd say the weapon appearances are more than a hiccup. But as you said - it's a matter of personal taste. For me it isn't just that the majority of the models for armor and weapons are, in -my- opinion, incredibly ugly. It's that the few that -aren't- ugly seem to be the only ones that don't show up very often at all.  Like Cassandra's starting shield. Great design -- simple and elegant. You replace it within a couple hours, if that, and maybe see that particular design one more time -- with terrible stats -- for the entire length of the game. It's so.... weird.

They do have some really great designs for armor and weapons. They just don't ever use them. And that's a head-scratcher.

 

Also - I play on XBoxOne - so mods won't help me unless it's some official patch or DLC stuff. Since it's been this long without a hair DLC, I really doubt we'll see a 'sorry we used so many ugly models, here's some better ones' DLC.

 

And like I said above -- I'm fine with the challenge of defeating something with lots of health. IF it's a challenge. But if I can tape the right trigger down and walk away for a few minutes without any real concerns, then it's not a challenging fight -- just a tedious one.



And thanks to both of you for the good conversation, as opposed to just being all "shut up, Troll! Dragon Age equals best!"  It's appreciated.


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#268
Matriarch

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For all of you who have already finished the new DLC, should I do it before or after the main quest? (lore-wise, etc,etc)



#269
Ashaantha

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For all of you who have already finished the new DLC, should I do it before or after the main quest? (lore-wise, etc,etc)

 

Honestly, it really doesn't matter. even lore-wise. It seemed fine to me to do it at any point you feel like heading to the area. They barely have any mention to what's going on on the surface, even post-game.


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#270
Matriarch

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Honestly, it really doesn't matter. even lore-wise. It seemed fine to me to do it at any point you feel like heading to the area. They barely have any mention to what's going on on the surface, even post-game.

 You can't even comment the thing with your advisors back at skyhold? :'( sad life



#271
Boost32

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Besides the spiders, Dragon, and Gurd, I find Descent to be more challenging then JoH.

Hakkonites kicked my ass some times, they didn't wiped me but I had to run.
The Darkspawn and the dwarves (with the exception of the crossbow guys) never threatened me, not even in the overrun section.

#272
Ashaantha

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Ashaantha:

 

To be clear  -- all I want is for the stats of new gear introduced as late-game/after-game content to be better than what's already in the game, otherwise what's the point?  I don't necessarily need or want things to have the biggest possible number stamped on them. Just a number that doesn't feel like I'm gimping my character just for the sake of appearances. That's a choice I'll make if I have to (in favor of looks over stats), but not a choice I feel like developers should be okay with causing.

Hell, my Knight's Hunting Blade is perfectly adequate. My biggest complaint about not getting a high-level schematic for that blade style is that I don't get to name it myself (and that I would have liked to be putting out a lot more damage when it came to fighting enemies that had roughly one kerjiggabillion health).

 

 

As for waves of enemies -- I'm good with waves of enemies. I'm good with tough enemies, also (I found the regular enemies in JoH to be fairly strong while still providing a fun and balanced experience). The core gameplay is terrific for the 'wading through lots of weak enemies' feeling, especially at higher levels. So I don't really need that experience from the DLC, because I can do it all day in the core game. Here's the thing - at level 27 The Descent wasn't challenging. Most of the fights were quite easy. You've got a number of enemies that have almost no chance of even causing me damage, but who take way too long to kill. Even the Ogre battle was just.. long. It was boring. I don't think it ever even got my guard down to half, and the only party member to actually take any damage at all was Dorian, but not even enough for him to use a health potion.

It's worth noting that I'm not a 'game guy.' I don't do a lot of gaming, so I don't consider myself the bestest ever. I don't play on Nightmare difficulty or anything, and I don't min/max my characters. I just got the abilities and equipment I liked. So I'm not playing some twinked out mega-warrior and then complaining that the game is too easy. Mostly, I find the entire experience really fun. But those fights were just a ridiculous slog to get through, but without -any- sense of danger. At least for me. But I liked the content itself. I'm not saying it was just overall bad DLC. Just.. I don't know who thought quadrupling every enemy's health was the way to go.

 

Also -- I literally laughed out loud at dwarves with railguns. They just couldn't think of -anything- else, huh? Definitely pulled me out of the immersion a bit.

 

 

EDIT: Just saw your new post.. that color combo on your gear is terrific.

-snip-
And thanks to both of you for the good conversation, as opposed to just being all "shut up, Troll! Dragon Age equals best!"  It's appreciated.

 

I had the same thing as you with the enemies barely doing any damage part, but taking forever to kill. I played it post-game, lvl 27 knight enchanter. I played it on Hard so the party did take some damage but never used more then half the health potions, also I very rarely take control of companions or use tac cam so they did get a lot of hits where-as my Inquisitor didn't.

 

The lyrium bolters things made me laugh too. I was like "whaaaat?? hahaha"

It seems you didn't mind the DLC overall, just have a few irritations (I had a couple too, you're not alone there, but really enjoyed it even so).

 

I didn't mean to imply you were after the biggest stats, sorry about that. my lass did go in with the best crafted gear I could make after Jaws (mainly only because I actually liked what it looks like, if this coat hadn't been available she'd be wearing earlier game stuff) and nothing that dropped was an improvement or even nearly on par really, but I'm not a big time gamer either. I'm decent at DAI, mainly because I only took a couple of weeks break between the day it was released and now, played a bit every day other then that short break (crazy, I know but I enjoy the game).

 

The only thing I replaced from Kyrrah's outfit was for the new staff, which really suits her coat. Aesthetic-wise I was very happy with that, that fact it was only slightly lessor in stats then her original staff was simply a bonus, I think I would have used it even if it was horrible in comparison.

The new staff suits her character, and colours, really well so fit my story, which is something I personally liked to get in the game. So she has a new what I like to call "canon outfit" that still has decent stats for aesthetically chosen gear, lucky me, :lol:

Even though i mentioned stats here, I honestly go for looks first, I can't play a game if I don't like what my character is wearing or looks like.

 

qCifN4T.png

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#273
ollyollyoxenfree

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At the end of JoH I felt like I learned a bunch of new things and was satisfied with the conversation with Ameridan. At the end of Descent my reaction was "what?!" The last conversation with Valta didn't give you anything but some mysterious references to a creature you still don't know anything about. We already knew that lyrium was alive so I figured that it was connected directly. Thought it would be more like the Thorian, a remark about "we're inside it" doesn't explain much.

 

Also wished for a lot more ambient dialogue from companions. JoH had those random funny moments that I love, not to mention all the Harding conversations. 

 

Taking my Cadash and different companions for my second run, hopefully they'll be more banter and chatter this time.


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#274
OdanUrr

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Hmm... So I finished it. Took me about four hours collecting nearly everything (still missing three gears I think) and fast-forwarding fights with infinite willpower (I don't care much for combat). It's mostly harmless, that about sums it up for me. The reason for Orzammar to call upon the Inquisition is rather thin (Orzammar doesn't have armies anymore?) to begin with but could be even worse if your Inquisitor is decidedly against magic. Anyway, it's basically you and the two dwarves (your companions might as well be back at Skyhold for all their presence) in a dungeon crawler.

 

Unfortunately, the journey felt a bit empty; the fate of both dwarves can be easily predicted from the get-go; and, ultimately, you can do nothing about anything. Can you convince Valta to return to Orzammar? Have her examined even? Nope, she knows for sure she's okay, she's the ultimate expert in all things Titan. "We need to inform the Shaperate." Do you do so? Nope. Could've been a nice excuse to return to Orzammar, if for a little bit. Are you left with more questions than answers? Heck, yes. Will you organize an expedition to return and learn more about this ancient civilization with Covenant-like weapons? Of course not, that would be smart, we can't allow that.

 

In the end, I had only one thought, "That's it?"

 

Take it as you will.


  • TheRealJayDee et SwobyJ aiment ceci

#275
NWN-Ming-Ming

NWN-Ming-Ming
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I didn't mean to imply you were after the biggest stats, sorry about that. my lass did go in with the best crafted gear I could make after Jaws (mainly only because I actually liked what it looks like, if this coat hadn't been available she'd be wearing earlier game stuff) and nothing that dropped was an improvement or even nearly on par really, but I'm not a big time gamer either.
Spoiler

Ash, I think I found a purple coat off the Highland Ravager that looked like that coat, but it didn't last me very long due to the stats being overshadowed by my crafted gear.  Do you happen to know the name of that style and if there's a schematic for it?  I really loved the way it looked, and I wish I had been able to keep the style.


  • Ashaantha aime ceci