Does anyone think what happened to Valta is the same as what happened to Sandal?
Descent discussion- spoilers ahead!
#76
Posté 11 août 2015 - 11:40
#77
Posté 11 août 2015 - 11:42
So, just finished downloading it, didn't play yet...So:
1 - No new high tier materials? (I don't think so)
2 - No new armor model schematics? (I think/hope so)
3 - No new awesome accessories?
Thanks in advance.
#78
Posté 11 août 2015 - 11:43
So, just finished downloading it, didn't play yet...So:
1 - No new high tier materials? (I don't think so)
2 - No new armor model schematics? (I think/hope do)
3 - No new awesome accessories?
Thanks in advance.
You get new armor schematics.
#79
Posté 11 août 2015 - 11:45
She seemed considerably less addled than Sandal, I also didn't really like the fact that all my companions said that her leaving was probably bad. And then my Inquisitor just lets her stay down there with no real argument.
@Lady Ishtar No new materials (though a vendor sells a ridiculous amount of materials and buys crap you find basically at cost). There are new weapon and armor schematics and I'm not sure if they were new but I did find several powerful accessories.
- Graydaygamer aime ceci
#80
Posté 11 août 2015 - 11:46
So, just finished downloading it, didn't play yet...So:
1 - No new high tier materials? (I don't think so)
2 - No new armor model schematics? (I think/hope do)
3 - No new awesome accessories?
Thanks in advance.
There's a merchant at the first camp that will buy your items for an obscene amount of money, about 10x as much as anywhere else. And by her is a chest with about 30 of each Non-DLC Dragon crafting item.
#81
Posté 11 août 2015 - 11:46
Did you fight the Arcane Horror down there? My interpretation of that bit was that some sort of Mage/Magister had managed to get down to that level and had started making sacrifices towards the Titan or was otherwise trying to tap into its power. At some point he died, got possessed and the demon possessing him continued the research.
It's possible, but is it likely? Thats a very deep area of the deep roads and we know there are wandering Magisters left somewhere deep inside.
It could just be me, but if you look at that big black "cross" you do see bloodied handprints sliding down.
#82
Posté 12 août 2015 - 12:00
#83
Posté 12 août 2015 - 12:00
Thanks for the answers.
#84
Posté 12 août 2015 - 12:14
She seemed considerably less addled than Sandal, I also didn't really like the fact that all my companions said that her leaving was probably bad. And then my Inquisitor just lets her stay down there with no real argument.
Yeah, but Sandal was born like that.
I bought Cole, Sera and Solas with me and only Cole commented, saying she would 'heal down there'. Who were your companions?
#85
Posté 12 août 2015 - 12:19
Yeah, but Sandal was born like that.
I didn't realize we knew that. I thought when he was found, he was like that. We don't know anything before that...or was that revealed somewhere?
#86
Posté 12 août 2015 - 12:22
Sure. Spoilers ahead, obviously.Could someone summarize the story?
You travel down to the Deep roads because earthquakes and stuff.
You are met by two dwarves, a male and a female.
Female says she read a very old book that mentioned some giant beings called Titans, and how they cause earthquakes. Apparently there's also a rythem associated with them, and she heard that rythem.
Male Dwarf thinks it's nonsense.
You battle loads of darkspawn.
You travel further down, and then come across an ancient order of dwarves, who kill Male Dwarf.
They have lyrium infused armour, fused to their skin. Also lyrium powered super-Biancas - on steroids. They also have pet triceratops.
You kill loads of these, and travel down to a huge cavern sort of thing. Female Dwarf gets sad. There isn't any Titan. Then, suddenly, the camera zooms in on the Inquisitor's face - "No. We're inside the Titan!"
Then, you come across something that looks like a rock wraith from DA2, and you defeat it. Female Dwarf gets blasted by lyrium and then suddenly shoots lyrium from her hand iron man style at the not-rock wraith.
Then she gets all cryptic and is like "I'm cool staying down here with the homicidal ancient dwarves." The Inquisitor basically goes "k bye" and that's it.
Oh, and lyrium is Titan blood.
TL;DR Inquisitor stopped the earthquakes with the help of Iron-dwarf.
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#87
Posté 12 août 2015 - 12:23
Yeah, but Sandal was born like that.
I bought Cole, Sera and Solas with me and only Cole commented, saying she would 'heal down there'. Who were your companions?
Varric and Cassandra both thought leaving her there was a bad idea. Varric said that 'nothing good ever happens in the deeproads'. I forget the specifics of Cassandra's comment but remember it being negative. I also had Solas with me who apparently found the entire experience unremarkable and didn't say anything.
#88
Posté 12 août 2015 - 12:25
I didn't realize we knew that. I thought when he was found, he was like that. We don't know anything before that...or was that revealed somewhere?
I'm in your camp. Didn't Bodhan find Sandal in the Deep Roads? We don't really know the specifics of Sandal's past other than that he's been...addled for as long as Bodhan knew him.
- Star Reborn aime ceci
#89
Posté 12 août 2015 - 12:33
Didn't Valta refer to the dwarves as children of the Titan though? Which is why I don't really get why the dwarves are the only ones cut off from lyrium, and why the lyrium connected races aren't connected to the titan. There's obviously another piece of the puzzle somewhere :/
My theory was that the dwarves were cut off from lyrium as a means to TRY to protect them from the taint. We know that lyrium is able to be tainted, maybe when a Titan was infected it severed the connection to try protect the dwarves. Maybe each Thaig is indicative of the local Titan?
Pure speculation of course
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#90
Posté 12 août 2015 - 12:43
It took me 7-1/2 hours to complete everything in Descent. I really enjoyed it, and ended up having only my Inquisitor alive for half of the Guardian battle at the end
Cass, varric and Dorian were taking a dirt nap for most of it. I got fed up with 'reviving' them constantly so killed the darn thing myself.
I'm glad I decided to buy it, I thoroughly enjoyed the DLC and can't wait to go through again with a different character. The Titan thing I found interesting, was a little disappointed there was only one line I came across mentioning Corys death in my playthrough, and nothing on the Well this time. Ah well. I used a lot of Arcane Knowledge choices, so my Inquisitor seemed to know tons more then I did, which is fine as she's meant to.
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#91
Posté 12 août 2015 - 12:53
"In this place we prepare to hunt the pillars of the earth. Their workers scurry, witless, soulless. This death will be a mercy. We will make the earth blossom with their passing."
For one moment there is a vivid image of two overlapping spheres; unknown flowers bloom inside their centers. Then it fades.
This codex entry is starting to make sense. Elves may have killed the "pure" children of the stone. Something Happened and now Dwarves lost connection to their Titan
So now we know that Elves hunted Titans to harvest Lyrium. As for its purpose we can assume it was either for the pursuit of enhancing their innate magical abilities or even granting themselves magic. Mages are those who have Lryium in their blood.
What really strikes me about that quote is the portion that states that the "workers scurry, witless and soulless". Perhaps while the Dwarves served the Titans they lacked sentience and only gained it once they were severed. I would even propose that Sandel may be a Dwarf who was never severed from a Titan, this would explain his inept personality and outstanding capabilities in runes and possibly even magic. He is closer to the true nature of Dwarves than the majority of his kin.
Now we just need to connect the how the Fade, Titans, Elven pantheon, the Maker, and the blight are all tied together. There is a connection between them all, but we are still missing pieces.
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#92
Posté 12 août 2015 - 01:16
From what I've gathered Titans are the earth ...the thing pumping lyrium looked like a heart to me.
It seems Titans are responsible for Thedas , as in Thedas being material.
Makes sense if you think lyrium is somekind of material magic , and fade is ethereal magic, means the whole world is shaped by magic.
The old dwarven civilization protect the titan , I'm not sure they have the same link Shaper I can't remember her name has after taking a blue ball of energy in the face.
She sends you letter after the end (codexes) and explain the dwarves put their armor under some lyrium fountain and then get sealed in it.
A bit like Golems I imagine.
She says they are jealous of her and her relationship with the Titans and blablabla ...she did took Reinn (?) body.
Also the Titan "told" her something happened and broke the dwarven race in two , it seems something attacked the titans but it's all very vague.
I suppose just like the elves were cut from the fade at one point , the dwarves were cut from the titans.
There's also a codex about some strange thing happening in the Deep Road before the first Blight .Some dwarves were attacked by some "scaled " Ones.Sounds like humanoid with claws etc...
Maybe darkspawn?
It's all very gruesome and a couple of dwarves were killed mutilated , drained of their blood and used on some altar.
Then they disappeared .
Very Weird.
Lore stuff aside ...I can't stand the Deep Roads.The ending was great but the whole thing felt like grinding.
There's almost no side quests , and the gears....urgh!
They need to stop with the whole collect crap everytime.
#93
Posté 12 août 2015 - 01:26
In future playthroughs I'm probably gonna play Descent before Jaws of Hakkon. Anyone else feels JoH is harder?
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#94
Posté 12 août 2015 - 01:30
I am going to toss out a criticism, even though I shouldn't since I haven't even played the new DLC. Also, I try to be measured in my critical comments as I feel some others are too over-the-top in theirs. Hopefully, this will be seen as constructive.
Dragon Age is (to me, at least) by far the best video game series I've ever played, and I've been playing RPG's since the 1980's. But I'm really not happy with how they're handling the lore and the reveals, crystalized by my understanding of what is the big, out-of-nowhere reveal in "The Descent." Please stop setting up these alluring mysteries and then abandoning them for a new alluring mystery. I don't want everything wrapped up in a neat little bow, but don't constantly introduce open-ended lore and plot devices only to move on to something else and never revisit or resolve them. They keep throwing out these ideas and then seem to go nowhere with them.
Each game and DLC (and even books and comics) should add a layer to the complexity and our understanding of the world of Dragon Age, not be an endless daisy chain of one unresolved mystery after another. The way they're handling it, it gives the impression that they don't have a master plan and are just making it up as they go along, which undermines the narrative power and the players willful suspension of disbelief.
tl;dr: I personally believe the writers are introducing too many tangential elements without resolving enough of the previous ones.
Edit: After checking out the DA wiki, I removed "The Enigma of Kirkwall" as an example because, upon closer inspection, my thoughts about it were incorrect. (It's been years since I actually played DA2.) But I stand by my original premise, even if my example was flawed.
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#95
Posté 12 août 2015 - 01:31
In future playthroughs I'm probably gonna play Descent before Jaws of Hakkon. Anyone else feels JoH is harder?
Neither was very hard. The difference is, in Descent I just chpped HP bars all the time, there was no challenge. JoH was just regular fights.
#96
Posté 12 août 2015 - 01:36
tl;dr: I personally believe the writers are introducing too many tangential elements without resolving enough of the previous ones.
I fear it's because it's not about writing a good story, it's about hyping people enough to make them buy the next thing, thinking they're going to change their tune.
Maybe I'm coming off a bit jaded, but I've had to deal with a lot of BS today, and finding out that something I'd looked forward to as finally being that aforementioned change of tune was just more of the same was just the icing on the cake.
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#97
Posté 12 août 2015 - 02:13
I just finished it. Here are my thoughts:
I liked the dungeon crawling aspect of it. It was fun to fight Darkspawn and learn about Dwarven/Titan lore. Environments are huge, and in a couple places simply breathtaking. The first part of the DLC reminded me of Blackreach from Skyrim, my favourite zone in the game (unfortunately also the most tedious after Soul Cairn).
The second part (after you find the ancient Dwarves) felt rushed. We didn't get to interact with any of them besides killing them. I also did not understand how we are inside the Titan. Is Thedas a Titan and Lyrium his veins? What does that make living beings on Thedas, something like parasites? I did not understand this.
The worst aspect of the DLC was its length. It was too short. I went all over the place and I'm pretty sure I did not 100% complete it, yet it still took me 4 hours or something. It felt shorter than JoH. Also, I would have liked more interaction from companions, it felt to me like in total they spoke about 5-6 times or so.
The difficulty was allright I guess. It was easy though. I played on Nightmare starting at level 26 with a heavily optimized (gear-wise) party of Inquisitor (Tank, Sword and Shield Templar, pretty much unkillable) , Varric (DPS No.1), Cole (DPS No.2) and Vivienne (Barriers, utility). Aside from Varric all had Guard on Hit gear. I taunted and my party killed, simple stuff.
Overall it was enjoyable, albeit a little short.
#98
Posté 12 août 2015 - 02:21
Varric and Cassandra both thought leaving her there was a bad idea. Varric said that 'nothing good ever happens in the deeproads'. I forget the specifics of Cassandra's comment but remember it being negative. I also had Solas with me who apparently found the entire experience unremarkable and didn't say anything.
Well when you're an immortal God it's sort of hard to be impressed. Now I need a Solas not impressed meme.
#99
Posté 12 août 2015 - 02:24
It lacked companion interaction. At most there was endingdialoguecomment and the initial elevator banter alá Mass Effect, just individual comments though.
I brought Blackwall and Varric expecting a bunch of comments on Darkspawn and Deep Roads hate, got nothing. Blackwall was almost a mute throughout. Dorian was the most active.
#100
Posté 12 août 2015 - 02:29





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