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Other bonus changes in Patch 9


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#26
Havoc49J

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In what way was Bolt buffed? I looked in game and couldn't find any changed values.

#27
BansheeOwnage

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- Evasion passive from 5% to 10%

Do these apply to SP as well? Because in SP, my evasion now says 10%.



#28
Texasmotiv

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Zither's version of evade is still showing 5%.

#29
Luke Barrett

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Do these apply to SP as well? Because in SP, my evasion now says 10%.

 

Yeah, I just turned them up because 5% was fairly lackluster. Don't tell the SP guys though, they don't like when I improve things  :P

 

 

Zither's version of evade is still showing 5%.

 

It may actually be 10 and I missed the ability description token value. I'll get that fixed in the future either way.


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#30
HeroicMass

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Yeah, I just turned them up because 5% was fairly lackluster. Don't tell the SP guys though, they don't like when I improve things  :P

 

 

going back to the MEMP days, we have learned to be very leary of the SP only crowd. DAMP has proven no different. Not sure anything will ever top the oddity of the Tali discussion from ME though. :lol:



#31
TheSpookyAce

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Yeah, I just turned them up because 5% was fairly lackluster. Don't tell the SP guys though, they don't like when I improve things  :P

Awesome. Does this include the change of stealth mechanism? If so I may consider playing through descent as a dual-wield assasin inquisitor.



#32
Cirvante

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Not sure anything will ever top the oddity of the Tali discussion from ME though. :lol:

 

What does her sweat taste like though?


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#33
GreySpectre

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What does her sweat taste like though?

 

Like the first day of spring. Fact.



#34
pwnjabber

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Very cool surprise changes. Can't wait to test them out. Thanks luke

#35
Apollexander

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Yeah, I just turned them up because 5% was fairly lackluster. Don't tell the SP guys though, they don't like when I improve things  :P

 

 

 

It may actually be 10 and I missed the ability description token value. I'll get that fixed in the future either way.

I appreciate that. Can you balance other abilities in SP? For instance, the Caltrops is too weak with 10% weapon damage per second.



#36
Domiel Angelus

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Are some of the rings bugged? When trying to use the Bolt ring it doesn't change the Stamina cost on the tool tips like when I try on one of the previous rings such as Longshot on the Archer showing improved Damage in the tooltips in the tree.



#37
Dieb

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Yeah, I just turned them up because 5% was fairly lackluster. Don't tell the SP guys though, they don't like when I improve things  :P

 

I understand that SP works differently in balacing, but most of the lackluster skills you rightfully buffed were just that.

 

For example Toxic Cloud is a top tier Sabotage-skill with 29487184 points (rounded approximate value) investment required, long cooldown and high stamina investment - and it does basically nothing. Against anything, on any difficulty.

 

Also thanks for making the Spike Trap ring awesome!



#38
Eelectrica

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Yeah, I just turned them up because 5% was fairly lackluster. Don't tell the SP guys though, they don't like when I improve things  :P

 

 

 

It may actually be 10 and I missed the ability description token value. I'll get that fixed in the future either way.

 

Well my dwarven DD rogue inquisitor thanks you. I'm sure it helped in the journey his nightmare journey through the deep roads.

Any chance our characters could get there hands on one of the semi-automatic crossbows? Pity my inquisitor never thought to pick a few up. With a few of those we could rule the world. LOL



#39
Silversmurf

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Thanks for all your hard work Luke.

 

May the force be with you.


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#40
LearnedHand

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Tried out the chilling tremor ring (-30% cooldown). The ability tooltip doesn't change when the ring is equipped but I tested it and the ability refreshed after 10-11 secs (normal 15s cooldown). 

 

So it is working.