H'ok so,
In my preparation for Descent one of the things I am trying to come up with is a viable dagger build on nightmare difficulty for Varric. I know the dagger artificer is a thing and great but I need to know I can minimize the way the AI is terrible with melee rogues. There are many builds on dagger artificer so I'm not going to go into great detail, instead I will focus on my areas of concern and how I hope to address them.
List of actives.
1. Flank Attack +
2. Spinning Blades +
3. Twin Fangs +
4. Stealth +
5. Fall Back Plan +
6. Spike Trap +
7. Elemental Mines
8. Knockout Powder +/Throwing Blades
The key, I believe, is in CC (duh). From my experience when is comes to the AI controlling dagger rogues (which is limited because I did not stand for that for very long before Cole went Archer on my first playthrough ages ago) the biggest problems arise when the char has no actives to use and just starts auto attacking enemies faces like a mook.
With Artificer's cool down rates Varric should always have a button to press (so set them all to preferred?) which will keep him from standing in front of enemies (hopefully). Between elemental mines, spike trap, flank attack, stealth and fall back plan Varric should be able to viably stay out of harms way or at least undo most of said harm.
Knockout Powder and Throwing Blades is toss up. I like throwing blades a lot on my bow wielding artificer as it does away with the need to ever auto attack and it provides a slight CC as most enemies 'react' to being hit by them. That said if Varric is in melee a lot (and so long as enemies aren't immune) the sleep cc could go a long way to keeping him safe.
You get to pick 3 masterworks for this set up and guard on hit is a given for one of them. Also contemplating 1% heal on hit (just being cautious that the AI is dumb when it comes to activating FBP to regain health lost) for the second with a hidden blades proc as the likely third.
I have yet to test this (and will probably be given it a field test tonight when I begin my descent (get it?!)) but I'd love to hear from anyone that has tried a similar build with dagger based Varric (poor Bianca). Hearing how the AI handles these types of abilities will go along way in terms of what I should expect.
Thanks!





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