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So how is The Descent?


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#76
SurelyForth

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I've said it once, and I'm going to repeat it here.

Legacy was also 'a Deep Roads aka the DUNGEON'. But Legacy had 

- tons of companion banter, comparable with a whole game chapter in quantity and equal (if not surpassing) in quality

- 2 companion-related unique mini-plots (Anders, Varric) + the only option to get some time with a sibling - which makes 3 companions involved

- romance-sensitive banter\dialogues

- Malcolm Hawke's story, detailed yet vague enough to 'respect' the player's family headcanons (if any)

 

I hate Legacy for the dungeon crawling (along with The Boss) as much as I like it for the character-related content. 

 

Descent does not seem to cover anything of those mentioned above. 

 

The issue here is that Inquisition DLC is limited by the sheer size of its character roster and the diversity of the Inquisitor themselves. This isn't excusing the relative lack of personal touches in the story itself, but pulling off something like Legacy (or Citadel) for DAI will take a ton of time, money, and coordination. Someone compared this to the Omega DLC, and that's about right (although I think the story itself is more important than Omega was, and could have unforeseen consequences in the future). If you only want character stuff, then Descent is definitely not going to deliver.

 

I would also consider scaling down on expectations for anything as character heavy as DA2's DLC (or Citadel) for DAI, for the aforementioned reasons. The main cast is massive and every interaction with companions/LI requires four times the work that it would for DA2. Unless BW feels like they have a slam dunk idea, chances are the remaining DLC will be closer to JoH than anything else.  


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#77
wildannie

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I'm loving it so far.  I was not expecting much at all in the way of companion banter as the dlc was not developed in Edmonton, so I am not disappointed.  The conversations with the new characters are cinematic so more engaging that many of the main game and JoH interactions.   

 

It reminds me more of Origins deep roads than anything else.  

 

 

I find the difficulty quite challenging even playing on normal,  I've not been defeated yet but it's been close a couple of times  :blush: and I know I would have been annihilated if I hadn't picked the armor I did for my companions.


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#78
AllThatJazz

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I'm loving the look of the Deep Roads - very recognisable from Origins, but better looking (obviously) and you get more of a sense of how vast it all is. Great atmosphere. Like the new characters too - even though they aren't controllable, it's a bit like having a six-person party again, which gives me a nice BG vibe. Some good lore and a couple of fun puzzles. Very challenging combat (I'm playing on nightmare and am level 19). You can get kind of swarmed by lots of enemies, so you have to pay attention.

 

Some great gear and schematics, and a nice little mini-hub with some bits to do, and a crafting vendor that sells snoufleur skin (very handy if you're like me and haven't unlocked Emprise yet).

 

Enough story to keep me going, without being really heavy with it. More story than, say, Golems of Amgarrak (which I enjoyed) but still definitely a dungeon crawl. Like wildannie, I wasn't expecting any companion stuff at all - so the fact that they all had a little bit to say at the very beginning came as a nice surprise to me.

 

Personally, I get why this wasn't released on last gen - the area is big and seamless so far, and there can be quite a number of enemies on screen at any one time. It's great - you really get that sense of 'be careful or be overwhelmed' - but I think it would lag pretty badly on old setups.


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#79
Al Foley

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I'm loving the look of the Deep Roads - very recognisable from Origins, but better looking (obviously) and you get more of a sense of how vast it all is. Great atmosphere. Like the new characters too - even though they aren't controllable, it's a bit like having a six-person party again, which gives me a nice BG vibe. Some good lore and a couple of fun puzzles. Very challenging combat (I'm playing on nightmare and am level 19). You can get kind of swarmed by lots of enemies, so you have to pay attention.

 

Some great gear and schematics, and a nice little mini-hub with some bits to do, and a crafting vendor that sells snoufleur skin (very handy if you're like me and haven't unlocked Emprise yet).

 

Enough story to keep me going, without being really heavy with it. More story than, say, Golems of Amgarrak (which I enjoyed) but still definitely a dungeon crawl. Like wildannie, I wasn't expecting any companion stuff at all - so the fact that they all had a little bit to say at the very beginning came as a nice surprise to me.

 

Personally, I get why this wasn't released on last gen - the area is big and seamless so far, and there can be quite a number of enemies on screen at any one time. It's great - you really get that sense of 'be careful or be overwhelmed' - but I think it would lag pretty badly on old setups.

Snowfleur's all over the Exalted Plains.  


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#80
PillarBiter

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My take on the DLC:

 

Note that I was playing my main battlehardened (Lv27 reaver) inquisitor, with a really perfectly equipped team (everything crafted for everyone all with special healing, guard and immortality materials). I also haven't fully finished it. I'm 95% through I think, just the final battle... probably :P

I brought varric, dorian and vivienne. 

 

There is little companion content in this DLC, although varric and dorian were ok for the few things they said. 

The main chatter comes from the 2 additional companions you'll have during your journey. And they were pretty good.

 

i'll have to note that I was kind of expecting either broodmothers or HoF or 'father'. Instead you get all new stories and stuff. Which is good, in it's own way.

 

I'll also note that I like jaws of hakkon more. This is probably because that world was more vibrant and living and beautiful. Whereas this... is the deep roads. Although admittedly, the second half has more wow-moments looks-wise. 

 

The combat is pretty good. Indeed, as mentioned before, the darkspawn feel like a swarm, and there were some tough fights. If you come unprepared, there are some really tough moments. 

 

 

 

So all in all? Well, I honestly preferred JoH. This is a dungeon crawler, which is a nice change of pace, but less impressive. 



#81
Silith

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Personally, I get why this wasn't released on last gen - the area is big and seamless so far, and there can be quite a number of enemies on screen at any one time. It's great - you really get that sense of 'be careful or be overwhelmed' - but I think it would lag pretty badly on old setups.

 

That's what I like the most so far - there are a TON of enemies in most encounters, which makes things far more interesting than the fights in the vanilla game IMHO. It also makes so much more sense - it would have been very weird to only have encounters with 3-4 darkspawns at any given time. In the DLC, the Deeproads are just crawling with them. *shudders*

IMHO it's very noticeable that they didn't have to work within the memory constraints of the old consoles anymore.

 

I don't think it lacks interaction with companions. The companions do comment a lot, especially in the cutscenes (similar to how ME3 handled it, each companion gets a line to quip once in a while), and the new companions banter a lot, so it never feels lonely or silent. I'm not very far in (beat the first boss, barely) but I don't expect more involvement of the old companions than this. It's not quite Legacy proportions but that's ok. This is no Citadel DLC but it's also not the "companions are completely silent" ME2 DLCs either (it's also not like Omega, where you can't even take your companions with you IIRC?). It's just right IMHO and if you think about that there are 4 Inquisitor's VA and nine companion VA, that's A LOT of voice work for a DLC.

 

If you like Dwarves and the Deep Roads and the darkspawn and liked Legacy for this and/or Valammar, I think you'd like The Descent too. If you don't like either but prefer something more JoH style, then maybe this isn't for you. I appreciate the variety so far - JoH and The Descent are very different, so you can pick and choose what you like: new open zone or a new dungeon. I'm guessing the next DLC will then focus on the story of the main game, so that in the end you'll have an open zone DLC, a dungeon DLC and a story DLC, which would be a very good DLC strategy IMHO.

 

Again, I haven't played through the whole DLC yet so I can't comment on the thing as a whole or on the strength of the story. So far I'm very impressed and happy with the DLC and got a lot of entertainment out of it already, so it's 15€ well spent - I prefer tighter, linear stories and encounters to open world, so I like this more than JoH but as I said YMMV with what you personally prefer.

 

Oh and about new equipment - you get two new equipment "styles" early on, and the design looks very cool IMHO!


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#82
AllThatJazz

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Snowfleur's all over the Exalted Plains.  

Really? Thanks! In two playthroughs I haven't seen any there (oops..)



#83
Oswin

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From what I've read it sounds like this DLC is the answer to all those threads that popped up after DAI's release that so badly wanted Bioware to scrap it and make DAO-2.

 

Because what's more DAO than wandering through the deep roads, fighting hoards of Darkspawn, with DLC-area only new companions that talk more/replace your main game ones while you pick up more cash than you'll ever need because you're playing this endgame and have nothing left you need to buy? 

 

sqBmE.gif

 

 

Good freaking times.

 

I haven't picked it up yet because being an EU PS4 owner we like to get everything last. It gives us something to moan about. 

But I'll probably pick it up later in the day. I love to hate the Deep Roads so I'm sure I'll have fun grumbling about being underground the whole time. I think I'll prefer it over JoH because I could really go for something more linear. It forces me into paying attention to the story instead of wandering off and exploring for so long I can't remember where the plot was.

 

 


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#84
Al Foley

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Really? Thanks! In two playthroughs I haven't seen any there (oops..)

Funny my second playthrough I couldn't walk without tripping over htem in the EP.  In my first visit I had like 83 Snowfleur skin.  I think I picked up 150 

+ by the end of the game and most of that was from the EP.  


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#85
House Lannister

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Does anyone recommend playing this post game or before the big bad fight? I've got a playthrough that's just finished the Arbor Wilds. 



#86
AllThatJazz

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Funny my second playthrough I couldn't walk without tripping over htem in the EP.  In my first visit I had like 83 Snowfleur skin.  I think I picked up 150 

+ by the end of the game and most of that was from the EP.  

I, er, do tend to miss a lot. I've only just discovered the Parson's Notebook puzzle in the Graves - I thought those braziers in the Lions Pavilion were completely pointless. I bet there's loads more too. Up side, it does mean that I keep finding out about new things, which is nice!

 

OT: I really am enjoying this dlc - deep roads, dwarfyness and dungeon crawling - could have been tailor-made for me, this. If it carries on being this much fun it'll overtake Legacy as my favourite DA dlc :) 


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#87
correctamundo

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I went down with my level 17 Lavellan and I am only on the first level so far. But I'm liking it very much. Sort of wishing we could get this many opponents in the main game as well. Totally worth it for me =)


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#88
Lestatman

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I know some ppl will hate me for saying this but I enjoyed The Descent far far more than I did DA:I and JOH put together.  I usually moan in the forums with regards to Bioware i.e. patching the exploits but credit is credit due and say I thoroughly enjoyed every minute of this dlc, the characters, the environment, story and fights.  I do have a feeling that it might not be to some ppls taste and that's fair but I would recommend getting it.



#89
House Lannister

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I know some ppl will hate me for saying this but I enjoyed The Descent far far more than I did DA:I and JOH put together.  I usually moan in the forums with regards to Bioware i.e. patching the exploits but credit is credit due and say I thoroughly enjoyed every minute of this dlc, the characters, the environment, story and fights.  I do have a feeling that it might not be to some ppls taste and that's fair but I would recommend getting it.

 

 

Why would anyone hate you for that?



#90
zombitologist

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It's good, where Hakkon focused a lot on exploration and puzzles, Descent focuses a bit more on combat and strategy. In terms of story content nothing really gets revealed and there's no major or minor choices to be made. It's very much a Raid on this specific dungeon. The end brings up more questions than answers. I think companion interaction depends on who you bring, Vivienne doesn't say a word the entire time, Iron Bull has some good comments, and Cassandra mostly grunts. There are a lot more cutscenes than in Hakkon, though I never really connected to the two new characters Valta and Rein, it' nice to get some dwarves interaction though and Valta explains a bit more on the shaperate and what it means to have "stone sense" .  You also get a little mini hub with DLC specific operations, and tons of cool new level 26 six gear, as well as a ton of gold (which is nice if you used it all like me during the main game) and the ability to buy some tier 4 crafting materials. Overall, it's a really good mission for dusting off your maxed characters for a dose of combat and exploring the mysteries of the Deep Road, but if you're into story, returning characters, and choices you might be a bit disappointed.


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#91
NRieh

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The issue here is that Inquisition DLC is limited by the sheer size of its character roster and the diversity of the Inquisitor themselves. This isn't excusing the relative lack of personal touches in the story itself, but pulling off something like Legacy (or Citadel) for DAI will take a ton of time, money, and coordination.

I know what you're talking about, same as I realize the real reason why ME3 Leviathan was using EDI&James in its scenes - the 'always available' and 'technically immortal' ones. Legacy had not involved all the 'crew' either, but it had involved some. Party Anders-Bethany-Varric plays much differently then let's say Aveline-Fenris-Isabela. Nothing really prevented them from making, let's say, Blackwall, Solas or Varric more involved. Also there are always the advisors - omnipresent and (for now) 'immortal'. Involving Leliana with her 5th Blight experience or Cullen with his combat skills and\or troops seems like a natural move to me. I know that it's impossible to put all the characters into the DLC, and some might hate that their favorite is not on the list, but some character-content is still better than none. I think. 


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#92
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The issue here is that Inquisition DLC is limited by the sheer size of its character roster and the diversity of the Inquisitor themselves. 

 

Basically everything that's wrong with DAI in a nutshell. (Although there really isn't all that many more companions in DAI than in DA2, you had 8 possible companions to take during Legacy and MotA compared to nine for Descent and JoH.)

 

Race selection isn't worth the heavy price it takes on character and story content.


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#93
Silith

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(Although there really isn't all that many more companions in DAI than in DA2, you had 8 possible companions to take during Legacy and MotA compared to nine for Descent and JoH.)

 

Race selection isn't worth the heavy price it takes on character and story content.

 

But you have two more main character VA in DAI. I do agree though - I hope for DA4, they go back to two main character VA and less companions, so that we can have more dialogue with the companions we do get.

 

Back to the DLC, it keeps getting better and better!!!



#94
Al Foley

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On this subject, but not the one on the DLC...I thought DA I had by FAR the best cast in any of the DA games (and ME games for that matter) ever.  Perhaps the best cast that I have experienced in gaming.  To sort of paraphrase Star Trek they feel the most...human


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#95
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But you have two more main character VA in DAI. I do agree though - I hope for DA4, they go back to two main character VA and less companions, so that we can have more dialogue with the companions we do get.

 

Back to the DLC, it keeps getting better and better!!!

 

Well, a big reason they included the double voice actors was because of race selection. It's another option I would happily scrap for DA4,



#96
Al Foley

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Well, a big reason they included the double voice actors was because of race selection. It's another option I would happily scrap for DA4,

Voice selection, race selection, or both? 



#97
AllThatJazz

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On this subject, but not the one on the DLC...I thought DA I had by FAR the best cast in any of the DA games (and ME games for that matter) ever.  Perhaps the best cast that I have experienced in gaming.  To sort of paraphrase Star Trek they feel the most...human

I agree. The only cast that has come close for me is ME2, but honestly I prefer Inquisition's now. So much love for all the characters especially Cass, Solas, Cole and Dorian. But all of them really.



#98
Al Foley

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I agree. The only cast that has come close for me is ME2, but honestly I prefer Inquisition's now. So much love for all the characters especially Cass, Solas, Cole and Dorian. But all of them really.

That was my other main cast that I adored.  ME 3, DA O, and DA 2... all the games I played after it...felt lacking in some way or another.  Though DA 2 had a great cast too.  I mean ME 2 and DA I are my two favorite BioWare games (and two of my favorite games of all time) and I think a lot of the reason does have to be the cast.  I am a character person.  Though DA I had loads going for it other then the characters. Cass, Dorian, Cullen, Iron Bull were soeme of mine.  Varric of course.  :P  Most of them were great in their own way. 


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#99
AllThatJazz

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That was my other main cast that I adored.  ME 3, DA O, and DA 2... all the games I played after it...felt lacking in some way or another.  Though DA 2 had a great cast too.  I mean ME 2 and DA I are my two favorite BioWare games (and two of my favorite games of all time) and I think a lot of the reason does have to be the cast.  I am a character person.  Though DA I had loads going for it other then the characters. 

Yep, agreed again, with all that :)


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#100
Boost32

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The DLC as a whole is bad, way overpriced for what its worth.

I don't think its spoiler, but since it was asked to put it on spoilers I shall comply.
Spoiler

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