I've said it once, and I'm going to repeat it here.
Legacy was also 'a Deep Roads aka the DUNGEON'. But Legacy had
- tons of companion banter, comparable with a whole game chapter in quantity and equal (if not surpassing) in quality
- 2 companion-related unique mini-plots (Anders, Varric) + the only option to get some time with a sibling - which makes 3 companions involved
- romance-sensitive banter\dialogues
- Malcolm Hawke's story, detailed yet vague enough to 'respect' the player's family headcanons (if any)
I hate Legacy for the dungeon crawling (along with The Boss) as much as I like it for the character-related content.
Descent does not seem to cover anything of those mentioned above.
The issue here is that Inquisition DLC is limited by the sheer size of its character roster and the diversity of the Inquisitor themselves. This isn't excusing the relative lack of personal touches in the story itself, but pulling off something like Legacy (or Citadel) for DAI will take a ton of time, money, and coordination. Someone compared this to the Omega DLC, and that's about right (although I think the story itself is more important than Omega was, and could have unforeseen consequences in the future). If you only want character stuff, then Descent is definitely not going to deliver.
I would also consider scaling down on expectations for anything as character heavy as DA2's DLC (or Citadel) for DAI, for the aforementioned reasons. The main cast is massive and every interaction with companions/LI requires four times the work that it would for DA2. Unless BW feels like they have a slam dunk idea, chances are the remaining DLC will be closer to JoH than anything else.





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