Here's my review of it
They were going to name it "The Decent", but the PR department added the 's' to avoid accusations of false advertising.
Okay I laughed. But! The DLC wasn't bad, come on! ![]()
It was bad and overpriced.Okay I laughed. But! The DLC wasn't bad, come on!
It was bad and overpriced.
Might be worth for half the price or less.
Funny here I was thinking I would be willing to pay 19.99 for it.
(Don't take this as a serious suggestion for the future please BioWare...BioWare...wait EA...BioWare...BioWare what are you doin with that pen? BioWare...stahp)
There were only a handful of large wave encounters....And? The small group(s) of enemies were in the minority, and when you tack on the ridiculous amount of health each had, it felt like more than five anyway. I could literally take a refreshing nap during combat.
I thought it was pretty good, if not great.
Its a linear dungeons crawl, with little companion interaction and no big choices I noticed. The two dwarves was well written and interesting. The DLC does not have much of a story, but this could be a massive setup for later, like Legacy.
I played post-game, and noticed one reference to defeating Corypheus.
A couple of the fights was challenging, I yanked the difficulty down to normal towards the end, although part of my problem was not reading the objectives properly. Wave combat is back, but appropriate and done right this time.
The music and ambient sound was great. The Deep Roads has never looked better. The legion war table was a nice addition. The voice acting was great.
The last boss was a bit lackluster. DA:I gameplay was never great, and with a large creatures in a tiny space its more awkward than ever.
So why “pretty good”? What it does, it does well. It feels polished, and I enjoyed the whole experience. I clocked in at 8 hours at the price of two soggy burgers, so I feel I got my moneys worth. That said, the next Dragon Age outing really needs to blow me away with the story – both DA:I DLCs are nowhere near as good as Legacy or Mask of the Assassin.
I thought it was pretty good, if not great.
Its a linear dungeons crawl, with little companion interaction and no big choices I noticed. The two dwarves was well written and interesting. The DLC does not have much of a story, but this could be a massive setup for later, like Legacy.
I played post-game, and noticed one reference to defeating Corypheus.
A couple of the fights was challenging, I yanked the difficulty down to normal towards the end, although part of my problem was not reading the objectives properly. Wave combat is back, but appropriate and done right this time.
The music and ambient sound was great. The Deep Roads has never looked better. The legion war table was a nice addition. The voice acting was great.
The last boss was a bit lackluster. DA:I gameplay was never great, and with a large creatures in a tiny space its more awkward than ever.
So why “pretty good”? What it does, it does well. It feels polished, and I enjoyed the whole experience. I clocked in at 8 hours at the price of two soggy burgers, so I feel I got my moneys worth. That said, the next Dragon Age outing really needs to blow me away with the story – both DA:I DLCs are nowhere near as good as Legacy or Mask of the Assassin.
Yeah, this was a let down with me as well, I really enjoyed all of the wave based fights throughout the dlc, but the attempt at a traditional boss didn't work for me, oh well.
Anyone know what the performance is like? Is it more demanding than previous installments?
I thought it was a mixed bag, and maybe a little underwhelming. I loved the literal descent to new and unexplored parts of the Deep Roads, and the story was interesting enough. The new characters were well written and voiced, if a little underused. The single easter egg sequence that I found was frickin fantastic, as good as any of the self-referential stuff in Mark of the Assassin or ME3's Ctiadel.
The highlight I suppose was the combat and exploration. I loved that you could literally change the structure and pathways of the levels through the expedition table, and it was always pretty exciting to unlock one of those and then journey to a new part of the environment. The higher enemy count was more challenging, which is a good thing, although the final boss had a bizarre difficulty spike.
But as other people have said, there just wasn't enough companion interaction, and the story seemed weirdly linear. I don't think I made a single choice the entire time. For a game series built on reactivity to choices (both past decisions and the ones you make in the current story) that was really disappointing. Was there no budget to do branching decisions?
The lore dump towards the end was also unsatisfying and insufficient. If this was a DLC made for the hardcore fans who are still sticking around nearly a year after launch, there needs to be better explanations for what just happened. I feel like The Descent has the potential to change most of what we understand about the dwarves, but none of it was explored in detail. It's just not good enough to have the player character literally saying that they have more questions than answers at the end of the experience.
Anyone know what the performance is like? Is it more demanding than previous installments?
I had some lag , I don't know why exactly.
I changed to window 10 recently , so ..who knows.
The vanilla game is fine though , but for whatever reason I got some memory issue with The Descent .
Small freeze, lag , and finally freeze when picking up loots.
It felt like some memory leak issue because I restarted the game and it was more or less alright.
I found out that disabling Origin in game helps A LOT with fps... Other than that it played normal for me.
In general, I thought it was worth it. The beginning is better than the end for spoilerific reasons, but it's a decent dungeon crawl that's fairly difficult, and you learn something interesting about dwarves, something about ancient lore, and something about lyrium.
The new armor looks pretty cool. There are two different types of enemies: Darkspawn for the first half (they fight like darkspawn in Legacy, although the ogres get that grab move again), except you also get shrieks (reskinned rogues) and the emissaries (reskinned arcane horrors with the ability to make barrier). The second are spoiler-tastic, but I'll tell you you've never seen them in Dragon Age before at all.
The final boss is a slog, though. The ending revelations bring up answers and questions, and tie back to another character in the series who isn't in Inquisition.
Should you buy it? I'll treat it like a disease, the more you say "yes" to these questions, the more you will enjoy it.
Do you like dungeon crawls?
Do you like the Deep Roads?
Do you like learning facets about the lore of Dragon Age?
Do you like challenging combat?
Are you a fan of David Hayter's voice acting?
Um. No? Almost every fight, not just against darkspawn, was waves of enemies with way too much health. I think the smallest group I fought was five enemies.
Now your just wrong. Only the thaig and passing a particular stone door ways were mobs. One was because darkspawn and the other you need to unlock the door to stop the mobs. The later is more your issue for not figuring it out sooner.
I really enjoyed the dlc. I took my post-game Dalish Archer with Viv, Blackwall and Bull and we cut a bloody path through the Deep Roads. It was challenging and a lot of fun. I can't wait to level up my Cadash and take her down there.
It has Solid Snake dwarf, 'nuff said.
Annnnnnnnnnd sold. ![]()