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Wrecking Ball: Two Silent Sister Builds for Perilous and Nightmare [VIDEO]


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#26
Pork

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Throwing blades again, is a potential candidate (has 4 hits by the way, not 5), but Flashing Steel generates more guard, therefore has more survivability, which is far more useful to low level players than a chance for 1 second chopped off cooldowns. Keep in mind that you need at least 95 cunning to have Throwing Blades reliably take off more than 2 seconds of cooldowns, which is huge, even when you factor in gear and weapon choices.

 

I think throwing blades/flashing steel comes down to preference at the end of the day. Neither provides a huge edge over the other, though as pronto said, you dont use up any points since its unlocked by default.



#27
Wavebend

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 So even if throwing blades hit 5 times, which it doesn't, the armor reduction would be capped at 80%.

 

It does, there's a mistake in the tooltip description. You're saying sunder is capped at 80%?



#28
Pork

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Knockdowns? You can't avoid everything. What about stuns, projectiles, Mage mines / attacks, Assassin back stabs? Combat Roll is great for every difficulty. There is no doubt in my mind it is more useful for survival than the extra guard from Flashing Steel.

 

Disagree with you here. Only gibbering horror stuns are difficult to avoid, arrows and mage mines/auto attacks are easy to avoid through moving and jumping, assassin backstabs are easy to avoid since there is a pause between them becoming visible and the attack, not to mention the noise they make when they are close. 



#29
apocalypse_owl

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It does, there's a mistake in the tooltip description. You're saying sunder is capped at 80%?

 

I see, wasn't aware, I should know better than to rely on the tooltips being accurate though :P . Yes, its capped at 80% via sunder. Unsure weather AP provides any benefit beyond this though.



#30
Proto

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Nice edit. 

 

Thought I should expand upon "Pretty much anything is better than flashing steel."  Apologies if my critique is offending you.

 

To the death forces you to target one enemy for an extended period of time. Useless on pala vs anything but the faction commander/dragon.

 

Extended period of time, a couple seconds? Its more for the guard generation vs. non commander mobs anyway. Hit something with it and use it as a guard generator while slaying everything else. Obviously most useful against high HP mobs. Behemeths, Pride Demons, Shield Dudes, and Commanders/Dragons. But, those are the mobs SS will have the most trouble with. More useful than Flashing Steel, IMO.

 

 

Warhorn serves little purpose on perilous aswell. If I wanted to generate support xp then id play a mage. 

 

Like I mentioned, I'm not a huge fan of Warhorn. You obviously missed the point of me including it. Even it is more useful than flashing steel...

 

 

Charging bull was addressed in the video, prolonged charging = big stamina drain. Stamina passives and gear mitigates this, as stated aswell, though Looked Like It Hurt does not fully mitigate stamina drain since low level players have low crit chance. Having a second skill for free means you can charge till you run dry and you will be able to use another ability immediately afterwards. 

 

Stamina is not an issue on the SS, at all. Even if it was, it would be a wasted point. It was on the Katari, and it still is on the SS. Doesn't matter how many promotions, much better ways to spend that point. 

 

 

As for better passives, what is there? Gristly mutilation maybe, untouchable defense or turn the bolt. those are the only three which you can make a case for, two of which require two points to get.

 

Dance of Death(works on kills instead of one ability), Crippling Blows, Turn the Blade, Untouchable Defense, Unyielding, Terrifying Fury, Gristly Mutilation

 

All of those are more useful than upgraded charging bull.



#31
Proto

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Disagree with you here. Only gibbering horror stuns are difficult to avoid, arrows and mage mines/auto attacks are easy to avoid through moving and jumping, assassin backstabs are easy to avoid since there is a pause between them becoming visible and the attack, not to mention the noise they make when they are close. 

 

Come on now Porky, this is something your best buddy would write. Sure, in a perfect scenario most things are avoidable. The fact of the matter is you will get knocked down, stunned, ect... If everything was easily avoidable all the time, combat roll wouldn't have been so popular on the Katari/Reaver.



#32
Beerfish

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Yeah all these things are easily avoidable when you are being beat on by 12 guys rushing you at the higher levels amongst the firestorm you elementalist has just tossed on your head.


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#33
Wavebend

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I see, wasn't aware, I should know better than to rely on the tooltips being accurate though :P . Yes, its capped at 80% via sunder. Unsure weather AP provides any benefit beyond this though.

 

How did you test this? Did you go in the fade and watch the enemy's armor drop?



#34
apocalypse_owl

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How did you test this? Did you go in the fade and watch the enemy's armor drop?

 

Yes, it was one of the things that I helped Penguin test for his faction guides. 

 

Im pretty sure ive seen it documented on this forum before, but I couldn't tell you who it was by since it was quite a while ago.



#35
Cirvante

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Each projectile of Throwing Blades applies a 20% sunder, and it stacks. 5 projectiles on one enemy = 100% armor reduction (unless sunder is capped, haven't tested that yet)

 

I remember using it on the dragon and only one 'Sundered' showed up. From what I understand, you can stack different sunder effects, but they all only apply once.



#36
Pork

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Yeah all these things are easily avoidable when you are being beat on by 12 guys rushing you at the higher levels amongst the firestorm you elementalist has just tossed on your head.


We are talking about perilous and below difficulty. Perhaps actually read the conversations before jumping in with your 'contribution'.

#37
jhunsber

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As a fairly new person to DAMP (I think I'm at 22/22/22), I found this nightmare build (with a few tweaks) helpful even on perilous. With low health and cunning, I found that I had to fit Turn the Bolt into my build in order to keep myself from turning into a dead pincushion. Once I got that passive, I enjoy charging into the swarms of enemies, hitting a couple of autos, and then deathblowing everything.

I might try the multi-hit build next, but I'm not sure it will be as much fun with my low cunning.



#38
capn233

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Hmmm.  It is better to have a counter to knockdowns than to assume you can manually avoid them all on perilous.  Unless of course you are always counting on teammates to be pulling aggro.



#39
Phazael

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Regarding Flashing Steel for low promotion players:

The AE attack is good for generating mass guard in groups and proccing the panic passives in the same situation.  I can see where if you had 100+ in stats where it would be useless, but then you are already in god mode at that point.  For us filthy casuals who are only doing weekend quests, its a good extra tool in the toolbox.  I think I would rather give up spinning blades before Flashing, for that reason.  Also, its good for flushing out the stabby guys, who would otherwise gib low promotion people on perilous.



#40
Proto

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Regarding Flashing Steel for low promotion players:

The AE attack is good for generating mass guard in groups and proccing the panic passives in the same situation.  I can see where if you had 100+ in stats where it would be useless, but then you are already in god mode at that point.  For us filthy casuals who are only doing weekend quests, its a good extra tool in the toolbox.  I think I would rather give up spinning blades before Flashing, for that reason.  Also, its good for flushing out the stabby guys, who would otherwise gib low promotion people on perilous.

 

Have you tried not taking Flashing Steel? I don't think you'd go back to it.



#41
Pork

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Have you tried not taking Flashing Steel? I don't think you'd go back to it.

 

Have you tried not being so overbearing? Some like it, some dont. You aren't a new player so you cannot possibly try and represent them or pretend you know what they would like better. End of discussion.



#42
Proto

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Have you tried not being so overbearing? Some like it, some dont. You aren't a new player so you cannot possibly try and represent them or pretend you know what they would like better. End of discussion.

 

Same applies to you, Porky.


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