Yeah, I know. Reviews will be sprouting like Elfroot from now on, but I wanted to give some short pros and cons about the Descent.
Pro:
- Great map layout and a dungeon crawler style.
- Two interesting and amusing characters that grew onto me faster than some of the main game which had even more screen time.
- Cool concept of a real exploration via numerous exploration operations that lead to optional areas.
- Good pacing at the beginning of the DLC.
- Lore about Deep Roads, Titans and the new enemies.
- Some challenging fights
- Better story integration than in JoH.
Cons:
- 15€ isn't appropriate for the amount of content in there. Due to its linearity there isn't much to go for after the quests are done. JoH delivers more reasons to come back once finished.
- The pacing once the Deep Roads are left is way too fast. So, the second half feels rushed and can't compete with the first half.
- Not much of companion input.
- Lesser secrets than in JoH.
- No new materials.
- Overall just too short. Finished my second playthrough in under 2 hours.
And one point that annoys me as hell: Again no armor for Twohander warrior. Only a good Vitaar for a Qunari Inquisitor. Not only that the "damage" specialisation Reaver is the weakest one, no, there is simply no offensive warrior gear. I'm still running around with a level 12 epic head ( Mask of Grand Duchess) and a crafted leather armor because they are way better than everything else. Just cut out damage warrior if it doesn't fit in. This way it just sucks /rant off
In conclusion: Better story integration than JoH, but too expensive for its shortness and lack of reasons to come back once finished.





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