As per the usual disclaimer: the following statements are entirely opinion based (and as such are subject to personal bias.) You are free to disagree with anything that is said. I make these statements as a long-term fan of Dragon Age (and other Bioware games in general.) So lets get started.
The Pro's:
-The environmental graphics were well done for the most part, and beautiful to look at.
-Environments were not reused.
-Crafting was expanded on.
-Companions were able to be recruited early game (kudos to this since it was a gripe I had with Origins.)
-Character creation was improved to a degree (who doesn't love being able to REALLY customize eye color.)
-Enemies did not spawn in waves producing false difficulty (something I hated about DA2.)
The Con's:
-The hair and beard options in the character creator weren't well done/were limited (also no long hair for Qunari's) (this is more of a personal nitpick)
-Friend/Rivalry was completely scrapped instead of being reworked and expanded upon (I actually really liked this system.)
-Tactics were severely limited and dumb-ed down (tactics had always been one of my top favorite things about Dragon Age games, and they really took a step backward in this game.)
-Combat felt clunky and uninspired (I also really enjoyed DA2's combat, it was fun, and felt more fluid to me.)
-The world was quite large, but felt rather empty (apart from meaningless fetch-quests, Areas were generally devoid of much rich story content, this is something I greatly missed from origins.)
-Vol Royeaux felt smaller than Denerim (for being an area we've been hearing about since Origins, it was rather lack luster, I felt like the capital of Orlais deserved more than it got.)
-War table operations felt like a shallow addition (did they even really do anything for the main plot other than add more "Fix it and forget it." ops?)
-Crafting didn't have enough variety (at most you had three unique looking armor's in the base game, and they all looked pretty similar to one another, the true unique armor's could not be upgraded.)
-Stat allocation was absent (surely I'm not the only one who misses being able to build my character the way I want, and not relying on talents/armor.)
-Non-regenerating health, a health potion cap, and lack of a legitimate healing spell (I know that this is a personal nitpick, I know why they did away with it, and I know that some players liked this change, but from the the opinion of a spirit healer-mage enthusiast, I really loathed this. The constant back tracking to camp to refill potions grew tiresome quickly.)
-Most important discoveries fell flat in delivery (finding a way to reverse tranquility was huge, yet the hype was downplayed considerably when it should have been a huge thing, bustling with excitement.)
-The climax ultimately felt anti-climatic (enough said.)
-Male elf model (Fuse mah arms to mah ribs man!)
-Lack of actual background for the Inquisitor (you get a few lines of text, that's it.)
-Most war table operations took way too long.
There will be more to come, this is just all I can remember for the moment.





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