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What I liked and hated about DA:I


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#1
ArcValor

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As per the usual disclaimer: the following statements are entirely opinion based (and as such are subject to personal bias.) You are free to disagree with anything that is said. I make these statements as a long-term fan of Dragon Age (and other Bioware games in general.) So lets get started.

 

The Pro's:

-The environmental graphics were well done for the most part, and beautiful to look at.

-Environments were not reused.

-Crafting was expanded on.

-Companions were able to be recruited early game (kudos to this since it was a gripe I had with Origins.)

-Character creation was improved to a degree (who doesn't love being able to REALLY customize eye color.)

-Enemies did not spawn in waves producing false difficulty (something I hated about DA2.)

 

 

 

 

The Con's:

-The hair and beard options in the character creator weren't well done/were limited (also no long hair for Qunari's) (this is more of a personal nitpick)

-Friend/Rivalry was completely scrapped instead of being reworked and expanded upon (I actually really liked this system.)

-Tactics were severely limited and dumb-ed down (tactics had always been one of my top favorite things about Dragon Age games, and they really took a step backward in this game.)

-Combat felt clunky and uninspired (I also really enjoyed DA2's combat, it was fun, and felt more fluid to me.)

-The world was quite large, but felt rather empty (apart from meaningless fetch-quests, Areas were generally devoid of much rich story content, this is something I greatly missed from origins.)

-Vol Royeaux felt smaller than Denerim (for being an area we've been hearing about since Origins, it was rather lack luster, I felt like the capital of Orlais deserved more than it got.)

-War table operations felt like a shallow addition (did they even really do anything for the main plot other than add more "Fix it and forget it." ops?)

-Crafting didn't have enough variety (at most you had three unique looking armor's in the base game, and they all looked pretty similar to one another, the true unique armor's could not be upgraded.)

-Stat allocation was absent (surely I'm not the only one who misses being able to build my character the way I want, and not relying on talents/armor.)

-Non-regenerating health, a health potion cap, and lack of a legitimate healing spell (I know that this is a personal nitpick, I know why they did away with it, and I know that some players liked this change, but from the the opinion of a spirit healer-mage enthusiast, I really loathed this. The constant back tracking to camp to refill potions grew tiresome quickly.)

-Most important discoveries fell flat in delivery (finding a way to reverse tranquility was huge, yet the hype was downplayed considerably when it should have been a huge thing, bustling with excitement.)

-The climax ultimately felt anti-climatic (enough said.)

-Male elf model (Fuse mah arms to mah ribs man!)

-Lack of actual background for the Inquisitor (you get a few lines of text, that's it.)

-Most war table operations took way too long.

 

 

There will be more to come, this is just all I can remember for the moment.



#2
Linkenski

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The friend rivalry system was actually sort of kept, but like the tactical settings they got streamlined too much. If you act like a dick and get disapproval, the tone between you and your companion does change, and I've seen a cut scene in which Cassandra gets herself drunk in frustration because of the Inquisitor being a dick.

It's in there, it's just not as in your face.

#3
thewatcheruatu

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The friend rivalry system was actually sort of kept, but like the tactical settings they got streamlined too much. If you act like a dick and get disapproval, the tone between you and your companion does change, and I've seen a cut scene in which Cassandra gets herself drunk in frustration because of the Inquisitor being a dick.

It's in there, it's just not as in your face.

 

Is it? I haven't gotten far enough into the game yet to see how my relationships play out in Inquisition (so far only Dorian and Solas seem to love me), but wasn't the point of the friend/rivalry system that you had to get them to one or the other end of the gauge? You wanted them to have strong feelings about you one way or the other, so that regardless of how they felt, they would at least respect your convictions and be inspired to fight for you. Making contradictory decisions and leaving them in the middle of the meter would mean that they didn't really get what you were about.

 

That's how it was supposed to work, anyway, as far as I'm aware, and it was a really neat idea. But I friended everybody in my DA2 playthrough, so I only know how it played out from that perspective.



#4
luckyslevens

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Things i can agree with:

 

need more armor sets. mage we have long coat, short coat, cape or odd armor flaps. rouge is the same. warrior had a few more cool ones but not nearly enough. i'm glad to get the spoil packs... though i wish i didn't have to pay.

Hair sucks. period.

Attributes were weird. i can never tell if my magic or strength is awesome or not... 

Tactics were oversimplified, bad bad choice.

Val Royeaux was too small, (but if it were bigger we probably wouldn't have gotten the storm coast or something. the capitol doesn't really have much use other then a couple quests so i give this one a slight pass)

Final boss sucked. i expected some crazy ****... corififish just wined like a child that we beat him over and over again. not fun.

 

Things i don't agree with you

 

I liked the war table. It was fun and the Sutherland quest actually made me weep up a bit. I'll admit i would have rather liked to have met or seen Evangeline and Rhys but this was fun too.

The rivalry system was great! i really don't know what people have against this. just because they got rid of the bar doesn't mean it's not good. Solas always hates me when i don't talk to him. Sera is always pissed at my elf inquisitor. Viv hates my rebel mage inquisitor. i don't need the bar to tell me who's my friend or not. they will tell you themselves.

The health thing wasn't an issue unless i was playing nightmare mode. every time i set out from a camp i had to keep an eye on my health potions. it was kind more fun, in a sense it created a bit of tension. way better then origins when i ended up with 300 lesser heath potions. this was not an issue