Am I the only one who thinks that this tree - barring Salty Sea Dog and Parry - should have been the Katari's from the start? Conceptually, he's the tankiest of the two handed warriors, and now that I've played Pala for a while, it kinda worries me a little that he'll become more unused. Giving her guard on hit, like the Katari, takes away from his uniqueness IMO, and I honestly wouldn't be upset if it were removed from Pala.
Pala's "Deep Roads Survivor" Tree
Débuté par
BiggyDX
, août 12 2015 02:36
#1
Posté 12 août 2015 - 02:36
#2
Posté 12 août 2015 - 06:15
I love her guard on hit because it lets me go all bonzo gonzo Leeroy Jenkins on everything and live. Taking that away makes her a slightly less frustrating assassin. I'd rather see a few more tweaks on the katari if I were concerned about his uniqueness. Maybe a berserk mode if he's ko-ed where he comes back to full health with a speed and damage increase like rampage but he then takes more damage too. That sort of kroganesque resilience.
But really changing Pala like that would just remove some of that fun factor.
But really changing Pala like that would just remove some of that fun factor.
#3
Posté 12 août 2015 - 03:42
I see your point OP, but I like the fact she has guard on hit. Not having any weapons yet that provide guard on hit, it surely helps.





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