((Skip to bottom for TL;DR))
The future of this game for me, and I think for everyone as well, is lying in the balance right now. Motivation to keep playing is low, especially with so many others who've already quit.
We've beaten heartbreaker a handful of times, but I've said it before and I'll say it again, the PSN community is in poor shape. The will to even attempt heartbreaker is few and far between, and those who do by and large are not ready to handle it (or never will be).
At first I was excited and happy about heartbreaker, finally a difficulty I could actually have a chance of losing on! But soon I began to realize that all it's accomplished is to trivialize any player whose stats are not 160/160/160.
I feel the introduction of new content has been messy, with inherent problems laced throughout the experience. It took them forever to come out with the dragon slayer DLC, and it was only new, interesting and difficult for a short time, then quickly became a walk in the park. With all the time it took them it was still a buggy mess, and remains one to this day.
Now, all of a sudden, almost a year after the release of DAI, the multiplayer community finally gets higher difficulties that can actually set the pace higher than banging one's head against a wall repeatedly. However, again, Bioware has executed this poorly. The focus has shifted away from actual tactical, intelligent gameplay... just to whoever's stats are high enough not to get one-shot by everything.
At first, the Venatori actually seemed balanced, we could play almost whatever class we wanted and still be fine with the appropriate gear. This is not the case with the introduction of Templars and Demons. Very few of us have actually defeated the templars, with the exception of only the highest of the high prestige players. The game simply does not provide us the means to mitigate so much magic damage, because the recent balance patch was so heavily focused on armor, which only affects physical damage.
So now I find myself caught in a limbo between Nightmare and Heartbreaker, a place where at 100 of each stat and almost every item in the game can still hardly earn me a spot in a Heartbreaker party, given I play only the strongest support classes to help higher prestige players deal damage. This means if I want to play other classes, I need more promotions.
Herein lies the issue, and I'm not the only one with this issue. We are all getting bored of Nightmare, it's just the same thing we've been playing for months except with greater health pools and different spawns. The same inherent problems that have been there since the beginning are reemerging, most of which are caused by Bioware's lack of effort put into the longevity of the multiplayer.
This game has a history of love and hate for me, and probably all of us. I don't like the campaign, but I loved the multiplayer from the beginning, and I even enjoyed the addition of the dragon map and new difficulties so much that I actually bought a small amount of platinum after each DLC. However the drawbacks I've always hated about the campaign, which in many cases carry over to the multiplayer, are beginning to make themselves apparent again.
TL;DR Darkspawn, a new map, and Heartbreaker are the only things that are going to keep our interest in this game. If these don't hold up to expectations, I forsee another mass exodus of the playerbase.
It's been a really fun, nerdy ride the past 9 months. However DAMP is beginning to finally lose its appeal. To quote the Hunter, "but that's what growing's all about..."





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