Aller au contenu

Photo

7/10 Don't think I'll ever play campaign, satisfying combat too important


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
bug_age_inquisition

bug_age_inquisition
  • Members
  • 202 messages

I really gave it my best shot, multiple times. But it just broke my heart... I loved Origins and DA2 so much for the flawless, edge-of-your-seat combat and when Inquisition took it away from me... I just couldn't do it anymore. I couldn't invest myself in the endless lore, really interesting story, all of which I really did try to love, but I couldn't.

 

Multiplayer was my haven from the beginning. I just clung to it, and vented all my desperation for a next gen Dragon Age game that felt like Dragon Age. And it did... for a few months.

 

Then it became apparent that Bioware did not intend to improve it very much. And this has held true to this day, because now I'm almost convinced that the addition of Darkspawn, possibly a new map, and the Heartbreaker difficulty... Are not going to improve the baseline gameplay experience, which is lackluster.

 

Inquisition to me, is just an empty shell of a game, that tried to be like a Dragon Age game but also tried too hard to be an open-world quest for lore, lore and nothing more, with not much valuable gameplay to back it up.

 

Multiplayer: 9/10

Campaign: 5/10

 

Final Rating: 7/10



#2
DragonAgeLegend

DragonAgeLegend
  • Members
  • 1 065 messages

Inquisition has the best combat system from the other games IMO. Origins combat was too slow (even though I didn't even realize this till DA2), DA2 combat was very fast, and now DAI has found the perfect balance for me. Only thing I would complain about would be that mages all use the exact same animations. Would have loved some variety. At least for the companions. 

 

I also feel that the DAI combat is very rewarding and the hits really powerful, I really love it and am one of the people that do not want it to change. 


  • AllThatJazz, FKA_Servo, BadgerladDK et 4 autres aiment ceci

#3
Guest_Sevean_*

Guest_Sevean_*
  • Guests

I didn't like Inquisition at all, but found the combat to be one of its few redeeming aspects. Surprised you didn't have more of a problem with the endless fetch-quests, corpse-note gathering, shards, astraria, and the monotony of closing rift after rift, setting up camp after camp, and conversing with Scout Harding about how desolate the zones are.



#4
PCThug

PCThug
  • Members
  • 835 messages

DA:I combat was infinitely more fun for me than Origins'.


  • Super Drone aime ceci

#5
Super Drone

Super Drone
  • Members
  • 777 messages

I preferred DA2, but Inquisition's combat is miles better than Dragon Age: "Let's just assume you're playing a Mage": Origins.


  • FKA_Servo et Avejajed aiment ceci

#6
Uccio

Uccio
  • Members
  • 4 696 messages

The best combat system was in DAO, IMO. But I´d rather take DA2 combat back than have to put up with DAI combat anymore.


  • Dr. rotinaj, Darkly Tranquil et Yaroub aiment ceci

#7
Call Me Jord

Call Me Jord
  • Members
  • 971 messages

The best combat system was in DAO, IMO. But I´d rather take DA2 combat back than have to put up with DAI combat anymore.

 

Those dual-wield executions in Origins were delightful.


  • andy6915, Uccio, DragonAgeLegend et 2 autres aiment ceci

#8
thewatcheruatu

thewatcheruatu
  • Members
  • 143 messages

Dragon Age II had my favorite combat in the series by far. It was the most exciting and most intuitive for me. I liked that most enemies would go down pretty quickly and it was easy to effectively reposition my characters on the battlefield.

 

It took me a really long time with Inquisition to get into the combat. In fact, I passionately hated it when I rolled a dual-dagger rogue for my first character. I stuck it out on him for way too long before I just bit the bullet and rolled a mage (by contrast, I loved controlling Isabella in DA2).

 

The mage is a lot more fun, but feels like such weaksauce after playing DA2. Time-to-kill kind of took a step back toward Origins, but I think it's even longer, actually. A mage's only real use as far as I can tell is for control. Standard attack damage is so trivial that you barely even notice health peeling off the enemy's bar.

 

I'm level 12 and I finally feel like I "get" how combat is supposed to flow in this game--I've gotten pretty good at it. But I think I still enjoyed the tactics of the previous games more than I enjoy them in Inquisition. Still, it's not the total travesty I originally thought (though I still hate dagger rogues).



#9
The Oracle

The Oracle
  • Members
  • 606 messages

I honestly wouldn't mind the combat so much if the AI tactics for your companion members was more intuitive and varied than what we currently have. At the moment, D&D rogues like Cole are just awful, they almost never flank nor use their abilities effectively. Bow and Arrow rogues, along with Mages, seem to enjoy running into melee and never think to run back out, which can happen even when you've used commands to place them in tactical positions. 

 

This just means endless micro-managing, especially when playing on Nightmare. Which, considering the high spawn rates, can make travelling around a real slog. It wasn't so bad in DA:O because your battles were fewer and somewhat scripted. Needless to say, i'd enjoy combat far more if I could trust the AI of my party members to help, rather than hinder, my progress.



#10
Lady Ishtar

Lady Ishtar
  • Banned
  • 72 messages

Inquisition has the best combat system from the other games IMO. Origins combat was too slow (even though I didn't even realize this till DA2), DA2 combat was very fast, and now DAI has found the perfect balance for me. Only thing I would complain about would be that mages all use the exact same animations. Would have loved some variety. At least for the companions. 

 

I also feel that the DAI combat is very rewarding and the hits really powerful, I really love it and am one of the people that do not want it to change. 

Let's fix this.
Origins -> WAY TOO MUCH ACTION. Go back to turn based combat.
DA2 -> Got worse. Lightspeed superhero sickness.
DAI -> Got even worse beyond redemption because yeah, less speed, but now it is a fully fledged boring action game, not a single tiny bit of RPG in it.

With Devil May Cry 4 Special Edition in my PC why the hell would I bother with a mix between slowbro trying to use swords and super mario in armor?


  • Uccio aime ceci

#11
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 775 messages

I really gave it my best shot, multiple times. But it just broke my heart... I loved Origins and DA2 so much for the flawless, edge-of-your-seat combat and when Inquisition took it away from me... I just couldn't do it anymore. I couldn't invest myself in the endless lore, really interesting story, all of which I really did try to love, but I couldn't.

 

Multiplayer was my haven from the beginning. I just clung to it, and vented all my desperation for a next gen Dragon Age game that felt like Dragon Age. And it did... for a few months.

 

Then it became apparent that Bioware did not intend to improve it very much. And this has held true to this day, because now I'm almost convinced that the addition of Darkspawn, possibly a new map, and the Heartbreaker difficulty... Are not going to improve the baseline gameplay experience, which is lackluster.

 

Inquisition to me, is just an empty shell of a game, that tried to be like a Dragon Age game but also tried too hard to be an open-world quest for lore, lore and nothing more, with not much valuable gameplay to back it up.

 

Multiplayer: 9/10

Campaign: 5/10

 

Final Rating: 7/10

 

 

I'm confused. So you didn't like the combat, so won't play SP, yet loved MP, which is all combat.

 

Does not compute. ;)


  • caradoc2000, Dekibra, ItFactorScott et 1 autre aiment ceci

#12
giveamanafish...

giveamanafish...
  • Members
  • 374 messages

Dragon Age II had my favorite combat in the series by far. It was the most exciting and most intuitive for me. I liked that most enemies would go down pretty quickly and it was easy to effectively reposition my characters on the battlefield.

 

It took me a really long time with Inquisition to get into the combat. In fact, I passionately hated it when I rolled a dual-dagger rogue for my first character. I stuck it out on him for way too long before I just bit the bullet and rolled a mage (by contrast, I loved controlling Isabella in DA2).

 

The mage is a lot more fun, but feels like such weaksauce after playing DA2. Time-to-kill kind of took a step back toward Origins, but I think it's even longer, actually. A mage's only real use as far as I can tell is for control. Standard attack damage is so trivial that you barely even notice health peeling off the enemy's bar.

 

I'm level 12 and I finally feel like I "get" how combat is supposed to flow in this game--I've gotten pretty good at it. But I think I still enjoyed the tactics of the previous games more than I enjoy them in Inquisition. Still, it's not the total travesty I originally thought (though I still hate dagger rogues).

For the rogue, what kind of weapons are you using? As I remember, pretty much from the first visit to Haven, you can craft weapons and some armour that is better than the stuff you pick up. I'm making this point cause you sound like your're a little new to the game. Sorry to bother you if you already understand this



#13
mesiasmith

mesiasmith
  • Members
  • 232 messages

DAI combat is great. A lot of fun, friendly for controller and easy to understand. BTW it will perfect if come with tactic setup in detail like DAO.



#14
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

I like all of these games and all, but the last things I'd ever think of when I think about the combat in any of them are "flawless" or "edge-of-your-seat".  Inquisition easily has the best dragon fights though.



#15
Nefla

Nefla
  • Members
  • 7 672 messages

I liked the combat in each DA game less with each installment and I didn't care for it to begin with (at least in DA:O there was a ton of interesting spells for mages as well as poisons, traps, bombs, and so on). I don't understand why they took away detailed companion tactics in DA:I, I heard EA's goal was to make their games more accessible to new or casual players but to me having to micromanage your party (and the horrible companion AI) is much more difficult and time consuming and seems counterproductive. Having default tactics that new players could pick but also letting more experienced players customize their tactics would have worked so much better. :(



#16
Nimlowyn

Nimlowyn
  • Members
  • 1 809 messages

DAII's combat is my favorite overall. While Inquisition's combat has grown on me, I miss using my staff in melee combat, miss tactics (dearly), and dislike the 8 ability limit. Nevertheless, I've managed to adapt and still have a great experience. I hope you can too, eventually. 


  • PhroXenGold aime ceci

#17
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages
Inquisition's combat was utterly terrible. I forced myself through the game with gritted teeth just for the story (how ironic), hating pretty much every encounter. It felt like a hack and slash game, not a tactical CRPG. Bioware need to take it back to being a tactical RPG, not a bloody action adventure game.
  • Uccio et Yaroub aiment ceci

#18
PhroXenGold

PhroXenGold
  • Members
  • 1 854 messages

DAII's combat is my favorite overall. While Inquisition's combat has grown on me, I miss using my staff in melee combat, miss tactics (dearly), and dislike the 8 ability limit. Nevertheless, I've managed to adapt and still have a great experience. I hope you can too, eventually. 

 

Yeah. DA2 is the best, but Inquisition's combat, despite my initial misgivings and some definite flaws, has grown on me and I enjoy playing it.