The ME's have been some of my fave games, if not the fave series i have done. been through multiple playthroughs which i never normaly do and will be doing more. the one thing i always thing upon finishing a run is "i wish i could carry on".
the mix of action and rpg in these games is fantastic but one thing that i associate with other rpg like entities is "the grind" style elements. for example, take borderlands, you go through the game, do the story, get your guns and level up. same as ME. something else you can do in said other title is go back to areas and bad guys respawn, sometimes stronger, sometimes the same, but giving an enemy to fight. often with no other point than to fight them over and over. and some loot. what interests me is the option to go back and keep fighting.
what i would love to see in a ME world is respawning enemies in locals that provide a good fight. loot isnt a necessity and it doesnt even have to have an anchor storywise because it would be after the main story is finished.
imagin being able to revisit all the merc bases in ME1 or N7 fights from ME2/3 over and over. or if rannoch had moons with geth on, not attached to main campaign but giving an enemy stronghold to hit simply for the sake of combat.
ME1 had pinnacle station and ME3 had armax arena. even a galaxy map with multiple arena style locations would be great. maybe an arena in every hub (like omega or noveria or citedel). that way there would be cause to keep using the ship and travelling around the galaxy.
TL:DR
would love to see post game, respawning rpg/mmo raid style action. if ME3 had such content i could see myself playing for many many many hours after completing the "story". with the potential of the new hardware, bigger galaxy maps with repeatable "instances" would be a possibility.
just my uninformed baseless dream of the ultimate ME game with no technical foundation or knowledge of game development.
but it would be sweet.





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