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Overworld: ME1 style or ME 2+3 style?


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37 réponses à ce sujet

#1
MarchWaltz

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I'm hoping the overworld portion of MEA will be like ME1, as in, we do not have to guide the Normandy through various planets and systems, and rather click on them.

 

Thoughts?


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#2
N7Jamaican

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Trailer suggest, a ME1 style, then "FTL Jump."

 

I actually liked "piloting" the Normandy between planets and systems.  I hope they come make it like a 3rd person or 1st person view, to make it even more immersive.  If not, ME2+3 is fine.


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#3
MrFob

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Trailer suggest, a ME1 style, then "FTL Jump."

 

I actually liked "piloting" the Normandy between planets and systems.  I hope they come make it like a 3rd person or 1st person view, to make it even more immersive.  If not, ME2+3 is fine.

 

Problem is, you were playing Shepard, not Joker. In that way, piloting a little miniature Normandy was kinda silly. Also the whole fuel thing went completely against what was described about space travel in the ME universe. Better to go back to the ME1 style map, where you just plot a course/give the order to go to a destination.


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#4
FKA_Servo

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I could deal with the ME3 approach as long as we're not getting chased by reapers this time around. I'd rather the ME1 though, for sure.


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#5
SolNebula

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I too prefer the ME1 style. Click to the sytem and go there. Piloting the ship was pointless and time-consuming....and not fun at all.


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#6
Matthias King

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Problem is, you were playing Shepard, not Joker. In that way, piloting a little miniature Normandy was kinda silly. Also the whole fuel thing went completely against what was described about space travel in the ME universe. Better to go back to the ME1 style map, where you just plot a course/give the order to go to a destination.

 

Agree 100%. I always thought that exact same thing after I first played ME2.

 

Shepard was choosing a destination and he had access to the entire galaxy map. Having to 'pilot the ship' made no sense at all.

 

I hope the galaxy map functions basically like ME1. I don't want any piloting of the ship in the map or managing of fuel.
 



#7
Linkenski

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I always remember the time after ME2 was released and ME3 hadn't and Mass Effect was just the best thing I had ever seen back then. A big part of it was how I imagined that ME3 would take all the improvements that I felt ME2 had made over ME1 but then couple it with all the things I missed in ME1, such as the fleshed out talent-trees, free exploration of planets and tons of quality side-quests, the Citadel being as big as in ME1 while still having the action, the crew conversations and extra hub areas like ME2.

 

Unfortunately what ME3 became was a huge letdown because of my expectations. I don't think ME:A will fit these expectations either, but if they do, I'll be very happy about that.


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#8
AlanC9

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Problem is, you were playing Shepard, not Joker. In that way, piloting a little miniature Normandy was kinda silly. Also the whole fuel thing went completely against what was described about space travel in the ME universe. Better to go back to the ME1 style map, where you just plot a course/give the order to go to a destination.


Well, ME1 didn't precisely do that. It was often vague about where in space the ship actually was; didn't need to be more precise since nothing happened in space, of course. The map's functions are fairly incoherent in all three games, actually. A lot of the times it's displaying library computer data, but you can't read that data without orbiting the planet.

I don't see the problem with ME2/3's abstraction approach, if you're going to care about the ship's position. I don't think doing it via dialogue with Joker would have been very successful, although I didn't think Bridge Commander was all that bad a game. (Though come to think of it, BC also let you fly the ship with keyboard controls.)

Was fuel actually wrong? I'm not aware of the Normandy being equipped with scoops. The problem I see is with drive charge not being a thing.

#9
wolfhowwl

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Flying the little toy spaceship around was terrible.



#10
AlanC9

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I hope the galaxy map functions basically like ME1. I don't want any piloting of the ship in the map or managing of fuel.


Why shouldn't we have to manage fuel? I'd want to manage fuel. And drive charge. And a real calendar, while we're at it.

#11
Fixers0

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I'd definitely take ME1's approach over that of the laters. the minature Normandy was so silly and nonesencial and really screwed up the sense of scale and made the game feel very arcady and infantile.

 

Still for future games I would go for a more tactical and expanded galaxy map, something like Bioware showed in the early Mass Effect trailers:

 

GalaxyMap.png


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#12
MrFob

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The map's functions are fairly incoherent in all three games, actually. A lot of the times it's displaying library computer data, but you can't read that data without orbiting the planet.

If the trailer is any indication, that will be addressed in the next game, where we may even be able to scan planets from a distance (well, assuming the trailer is in fact somehow related to what the actual gameplay may look like)

I don't see the problem with ME2/3's abstraction approach, if you're going to care about the ship's position. I don't think doing it via dialogue with Joker would have been very successful, although I didn't think Bridge Commander was all that bad a game. (Though come to think of it, BC also let you fly the ship with keyboard controls.)

I am not suggesting a chat with our pilot but flying that little toy around seemed silly to me:
funny-gifs-mass-effect.gif
:D
 

Was fuel actually wrong? I'm not aware of the Normandy being equipped with scoops. The problem I see is with drive charge not being a thing.

Yes. If we run out of fuel in between systems, we use up eezo for what is called "an emergency FTL jump". That makes no sense at all in the lore. I mean, I get that gameplay > lore in many places and I am not against fuel management in general principle (although I wouldn't mind it gone either) but in this case, the whole representation is so flawed that this just adds to it.
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#13
N7Jamaican

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@MrFob .. I've admit , I've spun the Normandy right round baby, right round like a record baby, right round round round.


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#14
AlanC9

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I am not suggesting a chat with our pilot but flying that little toy around seemed silly to me:


Well, can you come up with a way to maneuver the ship in space that wouldn't seem silly? Or do you figure that's hopeless, and the only thing to do is just jump around without going through the intervening space? (I can't contribute here since the abstraction layer doesn't read as silly to me, any more than moving armies around on the HoI3 or Rome:TW strategic maps seems silly.)
 

Yes. If we run out of fuel in between systems, we use up eezo for what is called "an emergency FTL jump". That makes no sense at all in the lore. I mean, I get that gameplay > lore in many places and I am not against fuel management in general principle (although I wouldn't mind it gone either) but in this case, the whole representation is so flawed that this just adds to it.


Oh, that. Never knew what happened when you ran out of fuel, since I never did. I'd have had it just cause a Critical Mission Failure, though I guess that would mean maintaining two autosaves.

#15
MrFob

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Well, can you come up with a way to maneuver the ship in space that wouldn't seem silly? Or do you figure that's hopeless, and the only thing to do is just jump around without going through the intervening space? (I can't contribute here since the abstraction layer doesn't read as silly to me, any more than moving armies around on the HoI3 or Rome:TW strategic maps seems silly.)

I thought ME1's representation was good. We are the commander of the ship, so we use the galaxy map to research possible destinations and then give the order to fly somewhere. I agree with you that it would be better if we didn't have to fly to a system in order to see the planet information, that should be fixed in the next game. But it's just a redistribution of loading screens, I guess.

By the way, I am not against manual space flight or space combat in an ME game. However, I would do it with a fighter (e.g. one that can detach from the main sip) and in certain pre-set areas, not for normal flight with a big ship. While it would probably also defy lore, the cutscenes in ME do have a tradition of doing that anyway. I guess the GM annoys me because they had a good way of doing it already in ME1 and then made it worse while trying to improve it in ME2/3, at least IMO.

Oh, one more side note, the planets in the ME2/3 GM look horrible IMO. I do hope they go with something like in the trailer for ME:A and finally get rid of the little plastic balls. ;)

 

Oh, that. Never knew what happened when you ran out of fuel, since I never did. I'd have had it just cause a Critical Mission Failure, though I guess that would mean maintaining two autosaves.

Yea, I tested it once and I went "What?". Would also have thought a mission failure would ahve made the most sense but as you say, it wouldn't have made sense in terms of gameplay.



#16
Wulfram

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I prefer the ME1 system. More convenient and better fitting the role we're playing.

#17
MrStoob

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But how can you 'ping' planets for resources if you can't move the ship around the system?   :o

 

Joking aside, I didn't hate moving the ship about and resource hunting.  It was better in ME3 in that you didn't have to scan the whole bloody planet, but the surprise settlements in ME2 were fun to find.  If anything, I'd like to be able to pilot the ship - assuming the protag is a pilot.  I wasn't Joker in the trilogy, so I didn't mind so much that I didn't get to actually pilot the ship.



#18
Linkenski

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I completely misunderstood the point of the topic with my first point.

 

ME1 style for sure. I really hated the hold L stick or click to fly around "minigame". It felt really dumb to me and too tedious especially with those awfully loud Mass Relay jumps in ME3.

 

ME1 visualized the traveling system just fine. It was like ME2+3 but it got to the point quicker and didn't try to drag out the game with it. It also felt like I was actually Shepard interacting with some kind of HUD interface in ME1 as opposed to the other two games.



#19
AlanC9

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I thought ME1's representation was good. We are the commander of the ship, so we use the galaxy map to research possible destinations and then give the order to fly somewhere. I agree with you that it would be better if we didn't have to fly to a system in order to see the planet information, that should be fixed in the next game. But it's just a redistribution of loading screens, I guess.


The downside I saw in ME1 is that we instantaneously jump from one discrete location to another. Well, plus the indeterminate location of the ship, but that's easily fixed. I liked that ME2 cleared that up.

#20
Fixers0

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The downside I saw in ME1 is that we instantaneously jump from one discrete location to another. Well, plus the indeterminate location of the ship, but that's easily fixed. I liked that ME2 cleared that up.

 

I don't see why one could this consider this to be a bad thing because the Normandy's exact position is never truly relevant in the galaxy map. It just shows Shepard selecting the Normandy's destination. Most the actual travel just happens off screen.


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#21
StealthGamer92

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ME1 style was best, especialy with how you could accidentally waste fuel if your hand's are shaky, fuel was a good concept to add but I wasted alot of it with my ship zig-zaging to it's destination.



#22
Metalfros

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Unlike many here I like ME2+3 style much better then ME1. style. I just feel like more in 'control'.


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#23
Malanek

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Problem is, you were playing Shepard, not Joker. In that way, piloting a little miniature Normandy was kinda silly. Also the whole fuel thing went completely against what was described about space travel in the ME universe. Better to go back to the ME1 style map, where you just plot a course/give the order to go to a destination.

Why was the fuel thing completely against the lore?



#24
PlatonicWaffles

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Either-or's fine with me. I never actively liked or disliked either.


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#25
KaiserShep

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I very much prefer the ME1 method of navigating the galaxy. That little ship game piece was always kind of silly. I'm hoping that the trailer is at least somewhat a reflection of what navigation will be like. If we're not playing the actual pilot, it should just be a matter of selecting the location and let something/someone else do the rest.