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Why PVP in MP?


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#126
Salarian Master Race

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And reading all these posts I'm surprised more people would be reluctant to see powers tweaked to increase the skill curve on their use.

PvP and better PvE are not mutually exclusive.

 

 

I literally just posted an example of how it's possible already.

 

This isn't about N7 vs N7. That would be stupid.

It could be about 4 N7s vs AI and one player controlled Banshee or something like that. The player dies a lot and respawns as another enemy. The player almost never wins, but is fueled by hatred and the enjoyment of watching farm runs go up in flames.

 

When it's all said and done most of the arguments for NO PVP in here sound the same as the old NO MULTIPLAYER IN MASS EFFECT!

 

If that could be joined in progress, it could be interesting.  Team of 4 thinks they have PvE match, and never even get informed when a player joins to assume direct control of something.

 

Telling them would kinda ruin the fun, and the surprise.


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#127
Mindlog

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If that could be joined in progress, it could be interesting.  Team of 4 thinks they have PvE match, and never even get informed when a player joins to assume direct control of something.

 

Telling them would kinda ruin the fun, and the surprise.

One of the many wonderful PvP options that wouldn't lead to massive changes of the PvE formula we all know and enjoy.

 

There were actually a few games that promised to do exactly that. Unfortunately none of them came out quite right :( One of them was Cross-something. Another was basically Left-4-Dead but with a human as the AI director.

 

It would be like invading in Dark Souls, but instead of your character you posessed a random enemy.... Holy crap that's a great idea. BRB time to patent it.



#128
INVADERONE

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INVADERONE, I am over 2,000 hours in and have a decent enough grasp of this game in both SP and MP and STILL say that having a PvP mode would help the next iteration of MEMP immensely. Said as much before in another thread last week, but it's CLEAR from all the scorewhoring/thunderdoming that the hardcore and even just serious players in the base are competitive! Why not give them a mode that will at least DIRECTLY address that need? Then we can see where ppl's "epeen" actually stands, instead of just footracing to spawns and nuking wave 11 sh*t and claiming superiority...

 

I get where you're coming from. The competitiveness of most players is how good they are against the game in comparison to each other...not how good they are against each other directly which is a totally different experience. I doubt PVP would garner the cooperative nature of this community. 

 

For example, I played Halo for years and never really built up a real friends list from that from the gamers I was matched against with. Except for my best buds that I game with for years...that was it. Yet, in ME3M, I log on, right away the cooperative game type forced people to literally message me and tell me how to play or use their mic and talk about how to coordinate strategy or powers or kit etc. Don't get me wrong, its not like this doesn't happen in other games that are PVP....its just not as often as it is with this community.

 

Hey if PVP happens, then it happens, I just personally think BioWare should build up exactly what they did good in ME3M.  


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#129
BloodBeforeTears

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I think it's safe to say that there's not going to be PvP in ME3, as per the leaked reddit survey. Looks like the biggest change will be an aspect of sp/mp integration via strike team missions (in addition to the standard horde mode ME3 style mp).

https://m.reddit.com...vey_about_mass/

#130
Mgamerz

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Idk, its pretty well written in stone that ME3 in fact does not have PvP.

No that's not a typo.
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#131
INVADERONE

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I think it's safe to say that there's not going to be PvP in ME3, as per the leaked reddit survey. Looks like the biggest change will be an aspect of sp/mp integration via strike team missions (in addition to the standard horde mode ME3 style mp).

https://m.reddit.com...vey_about_mass/

 

Yeah I saw that a while back too. There are a lot of videos on YouTube about that leak. I don't put a lot of stock in that though as you never know if its legit. But yeah, the leak doesn't confirm any PVP



#132
SilentStep79

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I get where you're coming from. The competitiveness of most players is how good they are against the game in comparison to each other...not how good they are against each other directly which is a totally different experience. I doubt PVP would garner the cooperative nature of this community. 

 

For example, I played Halo for years and never really built up a real friends list from that from the gamers I was matched against with. Except for my best buds that I game with for years...that was it. Yet, in ME3M, I log on, right away the cooperative game type forced people to literally message me and tell me how to play or use their mic and talk about how to coordinate strategy or powers or kit etc. Don't get me wrong, its not like this doesn't happen in other games that are PVP....its just not as often as it is with this community.

 

Hey if PVP happens, then it happens, I just personally think BioWare should build up exactly what they did good in ME3M.  

 

You may have a point about the focus of players in ME3MP being to compare skill against the AI between each other instead of directly with their peers ingame, but I think that years of 'epeen' 1v1 me bro type trends would give credence to my original claims.

 

I do think there's a healthy portion of the community that gets all the fulfillment they need from co-op mode MP, but at the same time and ESPECIALLY amongst the players of higher skill/experience, I do think there is a viable craving for direct competitive multiplayer that BW can capitalize on IN ADDITION to the co-op MP that brought us all here to begin with! In case I wasn't clear in my previous post, at no point did I say to include PvP at the expense of co-op, simply as an addition. If people don't like it, they don't have to play it, right?? Simple.


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#133
prinsesbubblegum

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Gosh, please no. PvP gaming communities are rotten.  :?

 

They need to be purged with holy frag grenades.


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#134
TheTechnoTurian

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Even having a separate PVP mode would create this insufferable situation where the people who "opt out" of PVP get trashed by the people who do play PVP, and the massive epeen peacocks strutting around would be even worse than they were during the hey days of this forum.

 

Don't get me wrong, I like PVP.  I don't even mind PVP communities that much. But I also like having a game I can play and by extension a gaming community that, while not entirely free from epeen/eboob and competition, is largely built on top of a co-op experience.  I like to go to other games for PvP, I like to come to Mass Effect for co-op. 


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#135
FireRider100

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Gosh, please no. PvP gaming communities are rotten.  :?

 

They need to be purged with holy frag grenades.

 

By not having PvP you do reduce the number of people interested in playing the game, but is that a bad thing? Different types of game appeal to different types of people and quite frankly I'm more at home with those who enjoy a strong SP experience and coop multiplayer. Do you really want to populate the community with extreme e-peen waving PvP players?


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#136
Broganisity

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lol Imagine that AIU or the geth juggernaut was on PVP. That would be just crazy, it would never work or even the adepts with there biotic explosions and vanguards biotic charging you every where. MHM not a good idea 

Nova-Cancelling into stun-lock melee attacks.

I AM THE VANGUARD OF YOUR DESTRUCTION.

(This is why PvP just couldn't work without sacrificing core gameplay mechanics but oh the tears!)
 



#137
Excella Gionne

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Even having a separate PVP mode would create this insufferable situation where the people who "opt out" of PVP get trashed by the people who do play PVP, and the massive epeen peacocks strutting around would be even worse than they were during the hey days of this forum.

 

Don't get me wrong, I like PVP.  I don't even mind PVP communities that much. But I also like having a game I can play and by extension a gaming community that, while not entirely free from epeen/eboob and competition, is largely and solely built on top of a co-op experience.  I like to go to other games for PvP, I like to come to Mass Effect for co-op. 

You would not see the end of 360 no scopes and trickshotters if PvP came into Mass Effect. 


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#138
BloodBeforeTears

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360 no scopes


? pls explain to the uninformed (me)

#139
Excella Gionne

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? pls explain to the uninformed (me)

Retards who fire their guns(mainly sniper rifles)without aiming(by zooming in)after performing a 360 degree turn before shooting their specific target.


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#140
Teh_Ocelot

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? pls explain to the uninformed (me)

 

 

You would not see the end of 360 no scopes and trickshotters if PvP came into Mass Effect. 

 

It's very prevalent in CoD, not sure about other games. But to expound a little, the 360 no scopers of the world are players that ignore the entire premise of the game to jump off of random high platforms, spin around and pull the trigger, and hope that auto-aim pulls their scope onto an enemy and kills them. They ignore objectives, teammates, and basically anything else resembling the point of the game and become super easy kills for the other team, just so they can say that once out of 4,153,676,598,456,321,497 times they tried it, they actually managed to kill someone. Also, it then usually ends up in a YouTube montage viewed eleventy billion times by @ least 27 different 13 year old's, b/c hey, random luck > being a good teammate. 


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#141
Alfonsedode

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just stased the pvp crowd


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#142
akots1

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Even having a separate PVP mode would create this insufferable situation where the people who "opt out" of PVP get trashed by the people who do play PVP, and the massive epeen peacocks strutting around would be even worse than they were during the hey days of this forum.

 

Don't get me wrong, I like PVP.  I don't even mind PVP communities that much. But I also like having a game I can play and by extension a gaming community that, while not entirely free from epeen/eboob and competition, is largely and solely built on top of a co-op experience.  I like to go to other games for PvP, I like to come to Mass Effect for co-op. 

This. Also, as some people said previously, it does not make any sense with regard to lore, at least for ME3. There are reapers/geth/cerberus/collectors who want to reform/kill/subjugate/convert all advanced life forms in galaxy and these are the enemies. PvP just does not fit in unless we have an option to play as reapers/geth/cerberus/collectors and we don't.

 

I have no idea what MEA is going to be. It might be less polarized (good guys vs bad guys) and PvP might be more appropriate lore-wise.

 

IMO, PvP community does not have to be unpleasant by itself just because it is PvP. Different types of games attract different people. I have very positive experience involving Civilization mutiplayer by being myself an active participant and by policing these types of communities. Civilization is a turn-based strategy game but MP has a rather tight timer which makes all versions of Civ more RTS-like. Civ communities however are substantially different from other RTS communities as the game is quite complex and deep and requires extensive knowledge and clear rules for anti-cheat control on semi-pro and pro levels.

 

So, if PvP in MEA has strong policies and good asset management, it would work and would attract a lot of extra players to MP. There are a few mandatory things though IMHO which should be heavily enforced. These include absolute balance of various characters and weapons (cannot have characters aka stunlocking Novaguard level 100 with acolyte X versus no dodge fat Turian level 10 with avenger I), strong cheat protection, fast and efficient ladder admins who are not hesitating to permaban people for bad behavior or exploits, cannot have additional powerful gear/unlocks which are bought with real money (ideally everyone should have some basic gear/weapons specifically for PvP mode that cannot be modified), and there should be no effect of ladder position on the game as experience with PvP by itself is enough of a handicap for newer players. It means that anybody who just started has a fair chance to beat ladder Number One as they would start the match with the same stats, weapons, and gear. Also-also, it requires dedicated servers which can check pings and packets to ensure all PvP have similar speed and reliability of connection. Otherwise, hosting would be too much of an advantage or disadvantage. Also-also-also, no grinding, no manifest advantage, no horrible DAIMP god-mode promotions and other similar crap.

 

I know, all this sound too idealistic and might not be practically feasible.

 

tldr: PvP might be interesting under the right circumstances.


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#143
Caineghis2500

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just stased the pvp crowd

:lol:



#144
Caineghis2500

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Retards who fire their guns(mainly sniper rifles)without aiming(by zooming in)after performing a 360 degree turn before shooting their specific target.

Its not retarted. Its being skillfully creativity (those who actually get gud with it).

#145
The NightMan Cometh

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PvP is not going to happen. They have more important things to do at BioWare.



#146
LoneWolf3905

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I've been moving away from pvp for the last few months. So I honestly not want it.


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#147
grailseeker91

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I have no desire for PVP. I tried during 1st and 2nd COD Modern Warfares and hated. The idea of giving people a way to test themselves against a foe with the ability to adapt and change tactics as current AI still mostly depends on artificial cheese to get "harder" is dandy, but there are too many issues including;

 

1.)Balance. This has been brought up enough times I don't need to rant. Could you imagine the rage if current cobras could come flying at us or if it was nerfed in the PVE because it was too corny in Pvp? Hell even just getting a match where its not all the new bloods on one side and grizzled veterans on the other seems problematic.

 

2.)If you don't get into the game early and play religiously why bother? This drove me crazy when I tried other PvP games. Players that started playing from the get go had the maps memorized and the best weapons ensuring new entrants had one hell of a time not getting spawned trap or finding the camper. Yes I know L2P and build the manifest can help, but is it really worth the frustration of not getting to take 1/2 a step and getting the tar whipped out of you for several games? For those who say yes go ahead but for people like me that kills all the fun.

 

3.)Stagnation. It happens quickly in PVP games. People will only play one or two kits and weapons, play the same maps, and camp the same spots. Yes this has happened in our multiplayer, but I feel there are a few differences. First is the game doesn't turn into a bore fest as the enemies will come at you and some units force you to stop camping (much to the shegrin of some tryhards and one-dimensional styles); also most objectives, outside hack, force some movement. Second, every kit and weapon has some viability in  PvE setting with enough practice or difficulty scaling whereas if you don't pick x, y, and z in PvP seems to result in you getting screwed  Finally the randomizer is much more effective compared to the games I've seen where yeah there's a "choice" but the same 2 or 3 always took the vote whereas here if there's repeat it's because either you weren't paying attention to notice a host that didn't want to spin the wheel or the RNG hates you. Summary if you get bored because of stagnation in a PvE environment like this then it's partially on you.

 

Those of you who are avid PvP players and wish to dispute my points feel free I'm just posting based on my experiences with PvP in games which ended several years ago. 

 

If there should be a PvP fine but keep the Co-Op for those who don't want it and as has been suggested, keep the manifest and balance fights separate.



#148
valium

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pvp is extraordinarily difficult to do well, and I doubt biowear is up for the challenge


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#149
Xaijin

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PvP is would be a gigantic waste of logistical expenditure, and a waste of dev manhours, all poured into an endless hole of of untraceable DX11 aimhooks and and injected client-side brightskins.

 

F**k all that noise.

 

MEMP was a chance to play all those concepts you only saw by reference throughout the series in the flesh, and then make them shine.

 

If you think I want to read an endless spray of PvP spawned vitriol from the likes of Sirian (24 fps cap master race), Jay Haxtatrax (aimhook) and Caineghis of the endless multiple accounts, in trying to get legit issues with the game fixed objectively and in a timely fashion, you are right out of your mind.

 

Nothing sucks the fun out of a concept like butthurt with something to prove, and that's all PvP would be.

 

No thanks.

 

Waste of manpower and money, and looking at the fact there's still endless salty deserts over the Reegar and Infils three years later one can only guess what PvP would bring.


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#150
Excella Gionne

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Camping behind cover in PvP hoping for an unaware passerby to get close. And..... GRAB!!!!!

Ki4nM1r.jpg


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