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Load Screens vs Hidden Load Screens


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21 réponses à ce sujet

#1
N7Jamaican

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Should Mass Effect Andromeda have the traditional loading screens with informational text. Or, would you rather see your crew and hear them interacting about the mission they are on, or just joking around -- crew banter.

 

I liked ME1's version. And in ME2, I know a few people who were upset about the traditional loading screens.  What would you like to see in-game?


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#2
Linkenski

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I will re-state my argument from the thread which spawned this topic:

 

I would rather have masked loadings through seemingly seamless gameplay than cuts between one map to the next via loading screens.

 

The design document for ME:A stated something about being able to seamlessly get from your ship to a planet and drive around in the mako, and that leaves me hopeful that ME:A will be like ME1 in the sense that, instead of actual loading screens you'd have to manually exit the opening hatch of your ship after docking, and if you did fast-travel around a place, like the Citadel, it would cut to a loading screen depicting the city-scape looking up towards the arms of the Citadel structure, and it felt very appropriate, as opposed to the rather bland, techy screens from ME2 or ME3's really pixelated and choppy panning around the Citadel which looks kind of like it was in a beta-state when they were shot.

 

Like so many things, I hope they take the idea of ME1's transitions but just improve it and make it work. Same as with the Mako and the rest that they seem to be bringing back.


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#3
Pistolized

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I'd like directed banter between the party members based on the current mission.  Its the perfect time to hear thoughts and objections.  Or a quick recap from their point of view.  Not easy to do for every single mission... but cool!

 

I guess it depends on the execution though.  These days loading times are only a few seconds during loading screens.  And making the areas stream together could make the dead zone last longer than a traditional loading screen (elevators/hallways/airlocks).


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#4
Cyonan

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If they can make it a bit quicker than the galaxy's slowest elevators, then I say go for hidden loading areas.

 

The problem with Mass Effect 1 is that on a normal loading screen 8 years later my modern overpowered PC could have done it in 1/10th the time that those elevators move at.


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#5
Wulfram

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I don't really mind, particularly if the loading screen is at a time when you might reasonable expect a timeskip.  Mid-mission avoiding a loading screen is preferable, though I wouldn't consider it a huge priority.



#6
MegaIllusiveMan

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Hidden loading screens. Like ME1

 

 

And a type of improvement on that part was in ME3 DLC Leviathan, where we saw Shepard and the Mech descending on the sea.

 And if the elevators have party-banter, news(The news could even show in a kind of those Elevator TVs), music and all cool stuff like that, so yes for elevators too...

 

And if you want a fast travel that isn't just text, you could even make a Shuttle Flying around or the Mako descending in the planet or something like that.

 

Of course, the hints would have to be in the Manual or implemented some other way in-game.


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#7
AlanC9

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I've always found hidden load sceens -- or rather, the stuff they have to do to hide the load screens, -- to be more annoying than the load screens.

Note that the ME1 load screens effectively shrank the size of the Citadel, since everything we visited had to be in a space the size of a small office building or the elevator rides wouldn't work.

#8
Linkenski

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I've always found hidden load sceens -- or rather, the stuff they have to do to hide the load screens, -- to be more annoying than the load screens.

Note that the ME1 load screens effectively shrank the size of the Citadel, since everything we visited had to be in a space the size of a small office building or the elevator rides wouldn't work.

But now that it's next-gen perhaps they won't have to worry about that kind of stuff as much.



#9
Panda

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Banter is nice though so I'd prefer it over traditional loading screens. When traditional one's happen I usually grab my phone and start scrolling tumblr or sth.



#10
WittyUsername

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Said this in another thread, but hidden. It gives me something to at least listen to. Hearing crew interact, listen to news reports. 

Could be faster now, by time the Krogan and Salarian are done talking, you're there.


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#11
Dar'Nara

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Hidden loadscreens like ME1 and some parts of ME3. Loved the squad talks in the elevators in ME1. ME2 had some seamless moments as well but i wasnt a fan of seeing those loadscreens.


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#12
wolfhowwl

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Come to think of it wouldn't ME:A be like DA:I and have one loading screen for a very large area?



#13
Robbiesan

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Should Mass Effect Andromeda have the traditional loading screens with informational text. Or, would you rather see your crew and hear them interacting about the mission they are on, or just joking around -- crew banter.

 

I liked ME1's version. And in ME2, I know a few people who were upset about the traditional loading screens.  What would you like to see in-game?

 

Bolded portion.  In fact, I brought this up years ago while ME3MP was in it's prime.  I'd love to see different squadmates chat and banter.



#14
In Exile

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Why are people acting like the ME1 Citadel or Noveria elevators led to banter? Most often it was the same annoying announcement, not banter. If I'm lucky and masochistic, I'll get maybe 3-4 banters an entire playthrough.
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#15
wolfhowwl

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Why are people acting like the ME1 Citadel or Noveria elevators led to banter? Most often it was the same annoying announcement, not banter. If I'm lucky and masochistic, I'll get maybe 3-4 banters an entire playthrough.

 

Also whatever announcements and elevator banter content there was only existed to make the awful elevator rides more palatable. The elevators were themselves a result of technological constraints at the time.


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#16
N7Jamaican

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I loved the elevator music though.



#17
wolfhowwl

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Should Mass Effect Andromeda have the traditional loading screens with informational text. Or, would you rather see your crew and hear them interacting about the mission they are on, or just joking around -- crew banter.

I liked ME1's version. And in ME2, I know a few people who were upset about the traditional loading screens. What would you like to see in-game?

 

Hasn't BioWare played a cinematic or had dialogue before a mission starts while the level loads before? That story content was always going to exist.

 

I wouldn't want them to create stuff just for hiding loading times. For something like returning to the hub world or visiting the desert planet again they should just have a loading screen with concept art and codex entries. People with decent PCs don't need to sit through some canned sequence that will become obnoxious by the fifth time and popular stuff like party banter probably shouldn't be tied to tedious loading sequences.
 
 


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#18
In Exile

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Hasn't BioWare played a cinematic or had dialogue before a mission starts while the level loads before? That story content was always going to exist.

I wouldn't want them to create stuff just for hiding loading times. For something like returning to the hub world or visiting the desert planet again they should just have a loading screen with concept art and codex entries. People with decent PCs don't need to sit through some canned sequence that will become obnoxious by the fifth time and popular stuff like party banter probably shouldn't be tied to tedious loading sequences.


That being said with how difficult it was to get party banter and how little of it people heard proportionality in DAI using load screens as a way to get banter is not a bad idea.

#19
Sidney

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I think the goal is to have less loading. You saw some of that in the Descent DLC where there were "levels" without a load between them and when you did transition it was via the elevator again. I'm not sure what seamless transitioning to and from the MAKO might look like.

#20
Linkenski

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Come to think of it wouldn't ME:A be like DA:I and have one loading screen for a very large area?

Well, this is what we're kind of discussing, in a sense and I hope it will mask the loading screens, at least if it ends up having a lot of zones like DA:I.

 

The way I see it though, and this is hard to judge when it's the unproven Montreal team doing it... DA2 felt technically inferior to Mass Effect 3 by a long shot. With DA:I I was initially impressed at how much better the DA team in Edmonton had gotten, but then, not so much anymore, but if Montreal is as good as the ME/newIP Edmonton team, I think ME:A might just blow us away in terms of technical superiority.



#21
N7Jamaican

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I would love for crew banter.  Even though I hate DA:I, I did like how the party and crew interacted.



#22
rashie

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As few loading screens as possible, with the option to fast travel past them after the first initial ride.

 

Main culprit there is the elevator between the Normandy docking bay and the c-sec station in ME1, how you needed to go up and down that thing before reaching a fast travel station just to see a real loading screen. :angry: