Aller au contenu

Photo

To all players who find Pala to be overpowered: What are your stats?


  • Veuillez vous connecter pour répondre
157 réponses à ce sujet

#1
Wavebend

Wavebend
  • Members
  • 1 885 messages

I just don't get it



#2
junker1990

junker1990
  • Members
  • 403 messages

60/103/200. Don't have Hakkon dagger. Can soloing HB with her against demons (I mean, no shield bearers).



#3
Wavebend

Wavebend
  • Members
  • 1 885 messages

Yeah. Demons is definitely the weakest faction, probably needs a buff..


  • Samahl na Revas et Jailson_MMB aiment ceci

#4
Proto

Proto
  • Members
  • 1 775 messages

Flow of Battle + Guard on Hit + Multiple(all) abilities "hit" multiple times 

 

Constant spamming of abilities that generate massive guard due to the nature of how many times they "hit"

 

Its also the new flavor of the month. Of course its going to be called overpowered. Its being compared to other characters that don't have nearly as appealing skill trees/passives.

 

100+/100+/100+


Modifié par Proto, 12 août 2015 - 09:17 .


#5
Wavebend

Wavebend
  • Members
  • 1 885 messages

Constant spamming of abilities

 

I can't do that. How much cunning do you have?



#6
Sulaco_7

Sulaco_7
  • Members
  • 1 312 messages

114/111/108

 

I do find that she is very survivable, even on nightmare.

 

Isn't the amount of guard you get tied to the amount of health you have?

 

So someone with a ton of constitution will get more guard than someone with low constitution.  Is this right?

 

If so, this definitely makes her one of the most stat dependent kits in the game.  No?


  • toddgambit aime ceci

#7
Wavebend

Wavebend
  • Members
  • 1 885 messages

114/111/108

 

I do find that she is very survivable, even on nightmare.

 

Isn't the amount of guard you get tied to the amount of health you have?

 

So someone with a ton of constitution will get more guard than someone with low constitution.  Is this right?

 

If so, this definitely makes her one of the most stat dependent kits in the game.  No?

 

Yes. Her guard generation is tied to how much you can spam your abilities through high cunning, and each point in constitution increases max guard by 6.25. Also Terrifying Fury works on crit, so more cunning is even more important.


  • toddgambit aime ceci

#8
apocalypse_owl

apocalypse_owl
  • Members
  • 318 messages

All my stats are around 30. I can't spam abilities. The only people saying she is OP are the people who have forgotten what its like to have less than 100 cunning.

 

When talking about balance, the opinions of those with stats in the hundreds should be discredited, since they represent  not even 1% of the player base.


  • Vertigogo, Drasanil, Robbiesan et 28 autres aiment ceci

#9
HelenCarnate

HelenCarnate
  • Members
  • 259 messages

Don't know the exact numbers off the top of my head but its about 30ish/55ish/55ish and can solo perilous pretty easy at higher levels.  NM can hold my own but can have issues with mobs that have knockdowns.  She kills a little slower than my Reaver but is more survivable.  Hardly a game breaking character.  She is however more fun for me to play with the extra speed added to crits, I am flying all over the place.  The extra mobility is a huge welcome change for a melee character.


  • ParthianShotX, Wavebend et Capostrophy aiment ceci

#10
Havoc49J

Havoc49J
  • Members
  • 72 messages
33/16/32

She's bulky, but I'm constantly juggling back and forth from full guard to 80% health if alot of enemies are focused on me in Nightmare. One poorly timed knockdown and I'm in the fade.

I can only ability spam if I don't have agro. If I'm being focused on then Spinning Blades just constantly gets interrupted by stagger.

I feel safer with a low level Pala than I do on a low level Isabella. I feel safer on a high level Isabella than I do on a high level Pala.
  • Ispan et Wavebend aiment ceci

#11
lJustAlexl

lJustAlexl
  • Members
  • 198 messages
If so, this definitely makes her one of the most stat dependent kits in the game.  No?

 

While it's true that stats highly influence her, I would not classify her as stat dependent. You could still perform very well with lower stats due to her awesomely plotted skill tree and great selection of abilities. Great guard generation, great armor and guard passives, high maneuverability, high damaging abilities, hard hitting attacks that target enemies at range, etc.

She's a force to reckon with even with lower promotes and her performance exponentially increases with high stats. I think if she were truly stat dependent, she'd be a chore to play at level 1 with low promotes. But I find that's not the case. Especially compared to many of the other classes.

 

I'm around 40/40/40, just to provide a frame of reference. I also wouldn't call her OP. I feel she should be a model for how the other classes should be designed.


  • MizFredderson aime ceci

#12
Wavebend

Wavebend
  • Members
  • 1 885 messages

When talking about balance, the opinions of those with stats in the hundreds should be discredited, since they represent  not even 1% of the player base.

 

They shouldn't be discredited. If balance is completely broken at high stats, which shouldn't happen, then it's a character design problem. It shouldn't be possible for moderately-high promoted players to cakewalk Heartbreaker with 4x Pala. That would be gamebreaking for me.


  • Kalas Magnus aime ceci

#13
Minuos

Minuos
  • Members
  • 671 messages

78/50/107, I think. I also use crit chance upgrades and a purple crit chance ring with Hakkon, Savage Thorn and both guard upgrades, so...yeah, I imagine she's a bit less ridiculous for people without these things.



#14
HeroicMass

HeroicMass
  • Members
  • 3 579 messages

my stats are 

 

Con - 64

Will - 60

Cun - 78

 

I don't find the SS to be OP, but I do feel that her skill tree has a lot of synergy that some of the others lack.  The way the tree is laid out really helps with progression as well.  Compared to the other dagger rogues, the SS feels more powerful on NM, but that is my personal experience.  I have the Hakkon Dagger but not the GS and I still feel more powerful as the Reaver on NM.  The ability to spam powers is getting closer for me as my crit chance increases, but I do not feel any adjustment is needed given the current damage output compared to that of the other DPS characters.


  • MizFredderson aime ceci

#15
llandwynwyn

llandwynwyn
  • Members
  • 3 760 messages

I've 20/48/40 and she isn't OP for me.



#16
Headbasher

Headbasher
  • Members
  • 117 messages

Don't know the exact numbers off the top of my head but its about 30ish/55ish/55ish and can solo perilous pretty easy at higher levels.  NM can hold my own but can have issues with mobs that have knockdowns.  She kills a little slower than my Reaver but is more survivable.  Hardly a game breaking character.  She is however more fun for me to play with the extra speed added to crits, I am flying all over the place.  The extra mobility is a huge welcome change for a melee character.

 

My stats are just a tad higher than yours and i was going to post almost your exact post so Ill just quote it instead :D You nailed it on the Reaver vs Sister comparison though , right on the money



#17
Ghost Of N7_SP3CTR3

Ghost Of N7_SP3CTR3
  • Members
  • 2 039 messages
I've only tried her with 2 Savage Thorns,and she wrecks everything,keeping full guard.I just hope they don't nerf her into the ground.My stats are 38/60/39,so it's probably the high end daggers that made it feel so easy.

#18
DragonRacer

DragonRacer
  • Members
  • 10 011 messages

I've only tried her with 2 Savage Thorns,and she wrecks everything,keeping full guard.I just hope they don't nerf her into the ground.My stats are 38/40/39,so it's probably the high end daggers that made it feel so easy.

 

This was me last night. My stats aren't high at all, but with Dagger of the Dragon and Savage Thorn, it took a very, very long time before anything actually hit my health on Perilous.

 

I felt OP until the Zone 3 FC Despair Demon brigade brought me back down to earth.  :lol:

 

Stats are 27 constitution, 25 willpower, 20 cunning.


  • Beerfish, kea_spicy, Ghost Of N7_SP3CTR3 et 1 autre aiment ceci

#19
Ternega

Ternega
  • Members
  • 28 messages

20ish(+- 2) She is stronger than every other kit IMO, (2 dragon daggers as weapons).



#20
Beerfish

Beerfish
  • Members
  • 23 825 messages

My stats are all around 85. 

 

One aspect to the great power of this class at this point is inter-class synergy.  In most games there is more than one mini mime Elvis and their abilities while great on their own work wonders with 2 or 3 in the group.



#21
konfeta

konfeta
  • Members
  • 810 messages

It also really helps that she can get the guard passive at level 2. You effectively triple her "healing" rate with it, so even low promotion people can do perilous after doing 1 level of routine as prep.



#22
Proto

Proto
  • Members
  • 1 775 messages

While it's true that stats highly influence her, I would not classify her as stat dependent. You could still perform very well with lower stats due to her awesomely plotted skill tree and great selection of abilities. Great guard generation, great armor and guard passives, high maneuverability, high damaging abilities, hard hitting attacks that target enemies at range, etc.

She's a force to reckon with even with lower promotes and her performance exponentially increases with high stats. I think if she were truly stat dependent, she'd be a chore to play at level 1 with low promotes. But I find that's not the case. Especially compared to many of the other classes.

 

I'm around 40/40/40, just to provide a frame of reference. I also wouldn't call her OP. I feel she should be a model for how the other classes should be designed.

 

This ^^



#23
HelenCarnate

HelenCarnate
  • Members
  • 259 messages

....I felt OP until the Zone 3 FC Despair Demon brigade brought me back down to earth.  :lol:

 

 

Very true for me as well.  Fly through everything but if I get knocked down things can change in a hurry and I can't seem to bring myself to take roll to get out of it with all the other stuff in the skill trees.



#24
Wavebend

Wavebend
  • Members
  • 1 885 messages

This ^^

 

No. She IS stat dependent. At low promotions you have to rely on guard generation skills like TTD, Warcry or charging bull. On high promotes you can bypass all of this and go for a broken build that outputs more DPS than intended by the class design

 

My stats are all around 85. 

 

One aspect to the great power of this class at this point is inter-class synergy.  In most games there is more than one mini mime Elvis and their abilities while great on their own work wonders with 2 or 3 in the group.

 

Lol, there's no inter-class synergy for the SS beyond Panic, which can be used in conjunction with Blinding Terror from Necro/AW and panic crit passives. Sunder effect from Throwing Blades is unpredictable as well.



#25
konfeta

konfeta
  • Members
  • 810 messages

Savage Thorn helps a lot here, too. I am not sure what her base guard generation per hit is, but with a Savage Thorn, Hidden Blades or Throwing blades give you ~60% of your guard bar, and Spinning Blades blatantly maxes it. Shame 2 thorns don't stack, I need a good off-hand dagger, and Dagger of the Dragon doesn't do anything for me there since nothing in perilous punches through the guard.