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To all players who find Pala to be overpowered: What are your stats?


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#126
Drasca

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Life-changing advice. Have had zero Perilous Despair Demon troubles since.

 

I also recommend watching and observing this video for the DD Ice Beam / Ice Mine pattern, and learning to deal with with a combination of LoS, timing and targetting. The 9 minute mark definitely has DD's, though the rest applies too. Goes to show you can deal with it on most characters, even without combat roll or panic, but CR + Panic does make it a lot easier.

 


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#127
SmyTTor

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I'm like 60ish/60ish/60ish and I'd like to think I'm not terrible. I think this is easily the most durable class in the game (notice I said durable, not a DPS machine or speed runner, though it can help speed things along in AE killing). If you build it soley for taking/defense, you don't even have to pay attention to what you're doing on nightmare. You can take a snack break in the middle of the map.

I realize there are others who are less inclined to play on the same level as I, but there are quite a few faces I see regularly and in general we all steamroll with this class. Two Sisters and two Duelists are amazing together, btw.

To all the people having issues with shields and knockdowns let me simply say: Combat Roll saves lives~

Or, if you care to get a bit proactive, Parry would be the better choice versus shield bearers.



#128
Quintinw

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That means what? Many said that about AW look what happened. We shall see

I cried for about a day then i got over it because i realized  a foam Lego sword isnt so bad to play around with

 

But quite honestly, depending on the severity of the nerf, i probably will leave. not like it matters to anyone though, lol

 

It wouldnt be the only reason i quit though :P



#129
TormDK

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I don't have the thorn dagger, just dragon dagger and red blade. I also don't have alot of promotions. (4 will, 3 cunning, 20 con, or something of that nature)

 

I'm finding her decent, you always seem to have an ability to use (I go with Charging Bull, Throwing knifes, hidden blades and flashing steel and I use stamina amulet). Her damage isn't super, but I like the fact that she builds guard as a rogue.



#130
HelenCarnate

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I'm like 60ish/60ish/60ish and I'd like to think I'm not terrible. I think this is easily the most durable class in the game (notice I said durable, not a DPS machine or speed runner, though it can help speed things along in AE killing). If you build it soley for taking/defense, you don't even have to pay attention to what you're doing on nightmare. You can take a snack break in the middle of the map.

I realize there are others who are less inclined to play on the same level as I, but there are quite a few faces I see regularly and in general we all steamroll with this class. Two Sisters and two Duelists are amazing together, btw.

To all the people having issues with shields and knockdowns let me simply say: Combat Roll saves lives~

Or, if you care to get a bit proactive, Parry would be the better choice versus shield bearers.

Been thinking of taking combat roll but can't seem to find room.  What are your other 2 attacks beside Bull rush?



#131
Spin-Orbit

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I cried for about a day then i got over it because i realized  a foam Lego sword isnt so bad to play around with

 

But quite honestly, depending on the severity of the nerf, i probably will leave. not like it matters to anyone though, lol

 

It wouldnt be the only reason i quit though :P

Yea, so many have stated they would and many left for all different reasons recently and there has been numerous issues. BW haven't seem to care to respond.


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#132
SmyTTor

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Been thinking of taking combat roll but can't seem to find room.  What are your other 2 attacks beside Bull rush?

 

 

Charge in, wait until there are a few in range, Throwing blades to sunder, Spinning Blades for the AE damage and build the guard back up. Flow of Battle crits will speed up those cooldowns and you can probably Charge again, which will let you get in a no-cost Throwing blades for dmg and re-applying sunder, and then via crits again you can Spinning blades. You can virtually keep this rotation up and not risk death. Combat Roll as necessary to deal with shields, demons, etc. If you are very observant and/or have better luck on finding non-lagging PUGs (unlike me), using Parry would ideal to deal with so many of the knockdown enemies- like the damn shield bearers!

Terrifying fury is almost mandatory. How can you not take a passive AE crowd control with a 1-in-4 shot at working per crit when you are doing so many AE attacks? You can even up the fear passives with Grisly Mutilation, but it seems like overkill for me.

Get Unyielding for the 'Oh Sheeet' moment that may just happen somewhere, sometime (like when everyone else goes down and you're left with a level full of shields and mages~). You can do without it, though. Turn the Blade and Turn the Bolt are not optional, though =)

I am a fan of Shield Breaker to help with putting out a bit more damage. If you find you never have issues with stamina, you might want to consider dropping Charge from your build and go with Hidden Blades for nice DPS boost in your rotation. Flow of Battle will help eat up that cooldown time, so don't worry.

I am using two Thorns as they are the best I have atm, but I don't think the guard generation from them (well, one of them, at any rate) is needed. I'd LOVE to have two Hakkons... or even one Hakkon =)



 



#133
HelenCarnate

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Charge in, wait until there are a few in range, Throwing blades to sunder, Spinning Blades for the AE damage and build the guard back up. Flow of Battle crits will speed up those cooldowns and you can probably Charge again, which will let you get in a no-cost Throwing blades for dmg and re-applying sunder, and then via crits again you can Spinning blades. You can virtually keep this rotation up and not risk death. Combat Roll as necessary to deal with shields, demons, etc. If you are very observant and/or have better luck on finding non-lagging PUGs (unlike me), using Parry would ideal to deal with so many of the knockdown enemies- like the damn shield bearers!

Terrifying fury is almost mandatory. How can you not take a passive AE crowd control with a 1-in-4 shot at working per crit when you are doing so many AE attacks? You can even up the fear passives with Grisly Mutilation, but it seems like overkill for me.

Get Unyielding for the 'Oh Sheeet' moment that may just happen somewhere, sometime (like when everyone else goes down and you're left with a level full of shields and mages~). You can do without it, though. Turn the Blade and Turn the Bolt are not optional, though =)

I am a fan of Shield Breaker to help with putting out a bit more damage. If you find you never have issues with stamina, you might want to consider dropping Charge from your build and go with Hidden Blades for nice DPS boost in your rotation. Flow of Battle will help eat up that cooldown time, so don't worry.

I am using two Thorns as they are the best I have atm, but I don't think the guard generation from them (well, one of them, at any rate) is needed. I'd LOVE to have two Hakkons... or even one Hakkon =)



 

So that would mean for me removing hidden blades......But I love hidden blades.  However I also have to weigh that with if I love it more than I hate being knocked on my butt constantly.  I have found with the reduced CD with crits I tend to use throwing blades less than hidden blades.  Ill try taking out each and seeing how that changes my playstyle. 



#134
cartographer

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I don't post here much but I'd thought I'd add my perspective. I'm a low promote 21/20/20 player and I don't think I'm very good at the game. I mostly play on perilous unless I need a threatening run to get a character I'm bad at past level 1.

 

Somebody mentioned early earlier that nerfing or replacing Flow of Battle unfairly hurts low promote players. I really don't think that's the case. I have three promotes on Pala and during the first two promotes I didn't pick up Flow of Battle at all. The character is still strong in perilous without Flow of Battle, strong enough to be played recklessly.

 

I do have solid gear, with Thorn/Dragon as my weapon combo and good accessories to pick from. Even without Thorn though, the character will be fine at low promotes if Flow of Battle is changed or replaced. There are too many good things about the class for it to not be one of the top choices at low promotes. 



#135
DrakeHasNoFlow

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Most of the damp characters are pretty strong in perilous, since the changes to armor and guard values were applied to all classes. SS though can actually do very well and contribute immediately at lvl 1 in nightmare due to her default abilities (guard on hit). And It's definitely possible to complete fc with four lvl 1 sisters, so long as they have the right gear and some promotions.

#136
Headbasher

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Most of the damp characters are pretty strong in perilous, since the changes to armor and guard values were applied to all classes. SS though can actually do very well and contribute immediately at lvl 1 in nightmare due to her default abilities (guard on hit). And It's definitely possible to complete fc with four lvl 1 sisters, so long as they have the right gear and some promotions.

 

 

This is just a way  to far , Maybe a lvl 1 SS played by the top 10 players on <insert platform> leaderboard but i dont see it happening  especially against anything besides demons. Just wild stories otherwise.



#137
TheThirdRace

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Most of the damp characters are pretty strong in perilous, since the changes to armor and guard values were applied to all classes. SS though can actually do very well and contribute immediately at lvl 1 in nightmare due to her default abilities (guard on hit). And It's definitely possible to complete fc with four lvl 1 sisters, so long as they have the right gear and some promotions.

 

This is just a way  to far , Maybe a lvl 1 SS played by the top 10 players on <insert platform> leaderboard but i dont see it happening  especially against anything besides demons. Just wild stories otherwise.


Exactly. I'm around #60 on the PC leaderboard and got the BiS equipment. There's absolutely no way you can complete a NM run with 4x level 1 Silent Sister unless you take hours. Notice the plural on hour... I'm not saying it's impossible, simply that it would take an extraordinary amount of time for 99% of the player base.

Just to put things in perspective...

I have a friend (top 15 in leaderboard) with 250 Constitution which makes his Sister starts at more than 1750HP. Add 25% Guard to that and he's around 2200 HP at level 1 with her. That's more than 4x what a "normal" player has... He can easily contribute at level 1 because he doesn't die, he has BiS equipment and he also has loads of Willpower and Cunning (200+ each). That does make a big difference.

Now if you compare with me at the lowly position that I am, top 60 in leaderboard (still BiS equipment). I can easily complete Perilous with 4x level 1 Silent Sister. I'll die about once if not careful, my damage is ok and I manage to contribute a lot. Now, if you're talking about taking that character to Nightmare I'll say it's impossible I contribute in any meaningful way because I'll die too fast. I'm no noob, I'm the guy that dances around enemies with an Assassin, I'm careful, I'm patient, I position myself right, but there's absolutely no way I'm never gonna die if I try to contribute in any meaningful way with a level 1 Silent Sister.

There's a thread about effective HP posted by Kmeeg, read it. It explains very well that your "effective HP" is 100x better the higher amount of promotions you have. You can gain a paltry 100 effective HP by going from 20 to 30 promotions, but 2500 effective HP by going from 140 to 150 promotions. That's the same 10 promotions, but the effects are drastically different...

So I'm gonna go out on a limb here and say most player don't have anywhere near 100 promotions in each stats, let alone 130, 140, 150 or more. The Silent Sister is very strong, probably broken beyond comprehension for the top 25 on the leaderboard, but who cares? Percentage wise, nobody can use her to that potential.

We have a character that is fun to play, can we just play it without whining all the time? Damn, we finally have a character we can spam abilities very fast and still be efficient without having to use boring auto-attacks 90% of the time, it's what each character should strive to be, can we not nerf her to the ground and try to get the other characters to something around her level of fun?
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#138
Dedric

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So I'm gonna go out on a limb here and say most player don't have anywhere near 100 promotions in each stats, let alone 130, 140, 150 or more. The Silent Sister is very strong, probably broken beyond comprehension for the top 25 on the leaderboard, but who cares? Percentage wise, nobody can use her to that potential.

 

This is a very good point. I used to think she didn't need Flow of Battle but come to think of it, that'd just hurt lower promote players way too much.


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#139
konfeta

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We have a character that is fun to play, can we just play it without whining all the time? Damn, we finally have a character we can spam abilities very fast and still be efficient without having to use boring auto-attacks 90% of the time, it's what each character should strive to be, can we not nerf her to the ground and try to get the other characters to something around her level of fun?

Arcane Warrior says no.



#140
MizFredderson

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We have a character that is fun to play, can we just play it without whining all the time? Damn, we finally have a character we can spam abilities very fast and still be efficient without having to use boring auto-attacks 90% of the time, it's what each character should strive to be, can we not nerf her to the ground and try to get the other characters to something around her level of fun?

 

^ THIS.

Newer difficulties brought a new dynamic to the game, and our beloved roster should follow suit and not fall behind. We needed a new character, something refreshing, a trailblazer - and I believe Pala and her combat style delivered.  BioWare, I implore you to use her as a template for characters that need reworking.. she is absolutely a joy to play and I believe it is because her skills and passives synergize so well. I think you did brilliantly putting her together. 



#141
akots1

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 ... We have a character that is fun to play, can we just play it without whining all the time? Damn, we finally have a character we can spam abilities very fast and still be efficient without having to use boring auto-attacks 90% of the time, it's what each character should strive to be, can we not nerf her to the ground and try to get the other characters to something around her level of fun?

This is so true. Pala and Tamar are the only two dynamic characters in the game. All the rest are slow motion. Well, maybe apart from high level Virtuoso and Isabella but Pala goes berserk right from level 1. I wish alchemist and assassin have similar style as well.



#142
EVILFLUFFMONSTER

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I have stats that go 13,13,13,15. I'm using a Carta gang common dagger and a dagger of the Dragon w/ HoK and perilous is pretty easy. I probably would struggle to solo but I have two manned a lot of the perilous castle. In fact I'm pretty sure I have only died once using her, and that was when I afk'd because my son woke up having wet his bed. I came back and everyone else was dead, felt all bad.

#143
Bearform

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She looks terrible. That in itself make up for the fact that she is overpowered.

Even back in the day when the golden god was overpowered, I never minded since he too looked terrible.

Can't have it all in life (except izzy)

#144
Praefervidus

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All my stats are around 30. I can't spam abilities. The only people saying she is OP are the people who have forgotten what its like to have less than 100 cunning.

 

When talking about balance, the opinions of those with stats in the hundreds should be discredited, since they represent  not even 1% of the player base.

I do agree with you. I play SS myself and yes it is powerful because of my stats. But I saw too many players dying with her like flies. So this class is not over powered. I would even say that this class without high stats (too many promotions) will die easier than other classes, such as Katari



#145
Phazael

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Like maybe 10-12 promotions total?  As I said, I mainly log in for the weekend stuff and play with the wife on side by side PS4s for a couple hours and that's all I ever really do.  I get my jollies mostly on threatening and ramp it up to perilous when I want a challenge (which it is with my meager stats).  The six classes I mentioned are all I ever even consider taking into perilous at my stat and gear (no Harkons).

 

When I say remove FoB, I say it not because I think the character is inherently broken, but she kind of has the same issue as the AW.  She is pretty hard to kill while doing modest damage, all while providing really no group synergy.  That is actually ok, but like the AW, she (at least up to perilous) takes pretty much no effort to be immortal on Perilous and below, even with almost no promotions.  Right out of the box with a decent set of rings she can do well in Threatening, even without promotions.  I know this because my wife did two man threatening dragon this weekend and she doesn't even have a Savage Thorn.  No experience with the class, casual player, virtually no promotions, and pre Dragon gear and she marches through threatening on a Lvl1 with just myself in the party (I was on my L17 Katari).  My own experience was similar leveling up the class.  Its ok for a class to be powerful, but this one is simply too easy to play for the survivability it has.  And the moment you have both DR skills and FoB, you pretty much just roll your thumb on the buttons and faceroll anything sub NM.  Whatever else you take really does not matter at that point.

 

Now the Reaver with a good weapon is actually worse, because you can press one button and eat everything sub NM with no promotes, but even the Reaver has to be mindful of getting ganged up on too much and it takes some levels to get the key things.  When a casual noob can mash through perilous with sub par gear and no promotes, the class is probably too survivable.  I don't feel forcing people to manage their resources (in this case cooldown timers) is a bad thing.  And for the record, I feel at the low end of the game that the Reaver is super OP to the point of being game busting.  This class just needs a few tweaks to make it require some thought in its play, which is what I feel was the biggest knock on the v1 AW as well.  The Drascas of the world with super saiyan stats are going to break whatever they are given, but for the filthy casual crowd who can't push the button for the pellet endlessly without getting totally bored, a little decision making would be nice.



#146
DrakeHasNoFlow

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Meh, reaver is definitely very strong perhaps borderline op in nm but rampage still bugs out when you least expect it which means when you need it. Try starting a game with her in heartbreaker..... =)

#147
Sir Perkins

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Please don't suggest nerfing a kit this fun to play, if anything use SS as a benchmark of what a well thoughtout kit should be like and bring the kits found wanting up to a similar level..
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#148
Silversmurf

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If Silent Sister is OP then so is Templar...... that wombo combo



#149
Wavebend

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For anyone who says "Please don't nerf the SS and use it as a benchmark instead":

 

If you don't want to break the balance of the game, you're essentially suggesting reworking 15 classes instead of 1. Please think for a second.


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#150
Texasmotiv

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I have fairly low stats. She is one of a handful of kits I can solo the first couple waves of nightmare with (on demons). And she's definitely the fastest.