I have no idea why they're so tough
The first ogre you fight at the beginning didn't even damage me that I noticed. I thought it might have even been programmed to only attack Valta, like a tutorial. But you don't make tutorials with 100000+ health. I just attacked it for minutes on end, without any worry of being defeated. Tedious and not at all adrenaline-pumping. That was basically the experience I had with every Earthshaker, even though they actually attack you. I even had a ridiculously good staff that I sort of cheated to get, but not really. I just saved money
and got a high-level schematic from the BE really early. Even with that, the enemies were way too tough to be fun.
Exactly, they aren't challeging, they are mountains of health you have to go through and that ended up making sections that should have been amazing into a chore. The Darkspawn nest in particular. The music there is perfect, the terrain creates the perfect atmosphere. It all took me to back to the Dead Trenches where your have to be a spear and punch a hole through the Darkspawn lines.
But in DAO, anyone short of an Elite Boss would either kill you under ten hits or you would kill it. That kept the combat fresh and fast paced and, basically, what you see in fantasy movies where the heroes kill one orc and quickly move to the other.
In the Descent, I remember dreading Genlock Alphas. Not because they were dangerous, but because I knew I'd be there forever using the same attacks over and over.
Creatures like Emissaries should either kill you in two hits "Curse of Mortality+Crushing Prison" or be killed in three strikes. They're mages, not tanks.






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