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Emisarry Alpha in Descent


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#1
ComfortablyNumb

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Is there a trick to kill this guy?... I just spent over half an hour hacking at him and barely got to half his health.

I had three warriors (with guard generating gear) + Solas. 

 

I get that it'a a boss and is supposed to be hard. But I'm only on normal difficulty and this is beyond riddiculous.  At this point I'm giving up, becuase figthing him stopped being funny long time ago. I can't remember when I last time rage quit, but this is me. Rage quiting this fight. Bleh.

 

 

*Apologies for the tone of this post, but I'm really, really pissed right now. And not in a good way.



#2
Rascoth

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Does Solas have Dispel? If so, use it. Use it all the time.

Emissaries are also weak to cold (if I remember correctly), so cold spells and items with addictional cold damage can be useful.

I would also ignore all other mobs and made whole team forcus on him. 

Are those warriors damage-oriented? If not, bringing good dd would come handy.

 

If you're doing all/some of the above, then unfortunately, I have no other ideas.



#3
BansheeOwnage

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You may simply have a bad party for that enemy. Melee people can be good, but since the Emissary like to teleport, and because too many warriors can stop each other from hitting the same target (especially with 2 temporary warriors in your party) that may have been the reason. I only had Blackwall for melee, who likes to take no damage even on nightmare, Varric Solas and my mage, both of whom had dispel and at least one ice power. Having 3 melee companions instead of your 5 probably helped since they wouldn't be so clustered and have to chase the thing after teleporting.



#4
Cydh

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Also, Cassandra eats him for breakfast, so if you don't want to respec your mages, just bring her to the fight be done with it.

 

Without dispels, your best bet is to build up your focus bar on all the genlocks he summons while you eat the barrier away, and as soon as it goes down, burst him with every offensive focus abilities.

 

Or, if you really can't be arsed, lure him to a better spot where he has a chance to fall down a cliff or something.



#5
DwarvenFury

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dispel dispel dispel! :)



#6
Zatche

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In addition to using Dispel (very important ), I'd also suggest swapping out at least one of your warriors for an Archer to deal damage. 5 warriors (including the dwarves) is a really tanky party and won't do all that much damage, particularly against Barrier.

I had Cass, Champion Quizzy, Sera, and Vivienne. I had the warriors pretty much distract the Genlocks and Sera and Vivienne brought down the Emissary in just a few minutes.

#7
FKA_Servo

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Ha! I did this last night, and I didn't have dispel in my team. Bad planning, there.

 

The whole encounter probably took me close to 45 minutes including the lead up, and I was running on fumes at the end. Every blessed potion gone, including the supply caches. Did it in the end though, playing on hard. It was just a war of attrition. I liked it though, it was tense.



#8
ComfortablyNumb

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Thanks, guys.

 

I switched from Bull to Dorian (my only mage with dispel) and suddenly everything became much easier. 

I suspect the fact, that the temperature here dropped from around 40 degrees to merely 30 degrees might also have helped... ;)



#9
ottffsse

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Just duoed him on nightmare at lvl 19 using necro quisi and archer Cole. Was fun except because you can't save in between took like 9 tries. And that grind up to him is annoying. Necro was under ai control set to spam static cage wb energy barrage and barrier. And had heal on hit to self revive. I controlled Cole to do the battle in real time and use mark of death effectively. Mark, hidden blades leaping shot spam under static cage detonate mark. Stealth if you draw aggro (should not with easy to miss and flanking) rinse repeat. Quisi went down on occasion. I stealthed, resed and continued the assault until it dies. Was a long battle though. The assassin room at the start of the area was more fun, the alpha is just more of a grind, not as dynamic as those assassin's. For full party I would probably run tank Blackwall, a support mage and two dps (rogues or any characters which do decent damage) of your choice.
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#10
Al Foley

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*wince*  I was forggetinng something...I knew it.  Forgot to activate Dorian's Dispel ability.  Vishante Kaffas. And it was funny too because I was all looing at him before the battle and the spirit tree 'does Dorian have dispel?'  'yes'.  'does he need dispel?' 'nah.'



#11
Barnzi88

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Three words:

Dispel. Dispel. Dispel.



#12
Al Foley

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Three words:

Dispel. Dispel. Dispel.

Three other words.  

 

Solas, solas, Solas.  

 

Too bad he as gone AWOL. :P



#13
Cydh

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Just duoed him on nightmare at lvl 19 using necro quisi and archer Cole. Was fun except because you can't save in between took like 9 tries. And that grind up to him is annoying. Necro was under ai control set to spam static cage wb energy barrage and barrier. And had heal on hit to self revive. I controlled Cole to do the battle in real time and use mark of death effectively. Mark, hidden blades leaping shot spam under static cage detonate mark. Stealth if you draw aggro (should not with easy to miss and flanking) rinse repeat. Quisi went down on occasion. I stealthed, resed and continued the assault until it dies. Was a long battle though. The assassin room at the start of the area was more fun, the alpha is just more of a grind, not as dynamic as those assassin's. For full party I would probably run tank Blackwall, a support mage and two dps (rogues or any characters which do decent damage) of your choice.

 

I started to solo the Descent but first I needed a few pointers in particular for this fight and figured I'd give it a try with four warriors to speed things up. It's horrible.

 

The fights themselves are easy peasy, a total stomp, I can pretty much afk during each phase and let the 3 ai controlled teammates kill everything before the bridge.

 

But starting from the Bridge, I started having problems. Level design problems. The AI can't fall from the cliffs, it seems to be hardcoded to teleport back to the ledge whenever it should fall, but always positions itself in a way that you have a chance to catapult yourself into the void every time you perform a melee attack, ability or auto-attack, which is a pain.

 

That's still manageable with patience and dedication. After all, the only damage you're going to take is fall damage in this fight, right? 

 

Right. Like it matters anyway: the emissary alpha on the other hand, when surrounded, has a very strong tendency to jump off the cliff by itself and land in unreachable places below. When that happens, you get credit for the kill (XP), but not the quest, which means game over. Have fun farming focus forever to attempt to kill it with mark of the rift. I gave up.

 

If you somehow manage to lure him down to the tunnel with the elite corrupted spider, you and your teammates will have a non negligible chance to fall through the floor and become stuck in a state of half-void, half-stone, a couple meters below the ground. When that happened, I gave up.

 

Likewise, your companions often fall down and survive over an invisible platform way down below, and you have no option than to run out of range and revive them by teleportation. Sometimes you don't even know your companions fell until you switch to them, because they have full health and guard. If you take control of them to suicide jump from the invisible platforms, your other companions will teleport to the invisible platform too, and that too is game over. I gave up.

 

I never had that problem with a team of three melee and a mage, I guess it's just a soft cap tied to really really poor and really really buggy level design.

 

Never do this fight with four warriors.

 

I'll have to try running with just Cassandra.



#14
ottffsse

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^yeah it was total bs I had to restart the fight several times when one of my characters got stuck below the floor while the other still died but I could not revive. Archer ran leaping shot and mage fade step so go figure. But I fought the alpha in the room it somehow totally ignored flanking Cole as he was able just to pew pew it to death with like no interruption.

#15
CorniliuS

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Yes level design is very moronic, and the best thing you can’t save until you kill that emisarry. I didn’t know that of course, and then half of my party fell down and I tried to reload...well let just say I mentioned all devs mothers many times. After 3d reload I finally figured it out. First you need to kill two gorillas on the bridge as fast as possible. Then go to the small cavern from where they all spawn, all your teammates will reappear next to you, click hold position and wait, emisarry will follow and now you can kill him no problem.



#16
Cydh

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So I just had a fun solo attempt of the DLC on Nightmare (level 27 warrior, sword and shield, no specialization)

 

The first ogre at the start fell to its death. I wanted to quickly see how Immortal I could be with maximum tanking gear and for that I needed the mats and schematics, so I didn't bother trying to fight him.

 

After a quick death, the first two genlocks alpha were lured then skipped.

 

Burn the bodies: I first kited the spiders from earlier to the room with the Ogre. I then jumped down the cliff and survived, skipping an entire level. The door leading to the undead room was closed, so climbed my way with the lift back up (the door is closed until you kill all the darkspawns and burn the bodies). Once above, I tested various incoming damage. Turns out normal mobs (except emissaries and poison) only hit for one damage even without a shield. I then killed all the genlocks and tested the grab on the Ogre. Good news: the punches eventually stop. Bad news: each subsequent grab seems to be doing more damage. Or the damage is random. I don't know. He also can grab you in the middle of a charging bull. Which means you have half a second to dodge the grab. My reflexes are no longer what they used to, so I may or may not have had troubles here, but eventually he decided to jump off the ledge as well. Those darkspawns clearly need to see a therapist. I cleaned up the remaining mobs and burned the bodies.

 

Moving on, the undead pack. The same undead as usual, the archers deal poison damage. That was enough to make me skip the room. There is a cave with a lonely Genlock alpha. I said sod this game, if they're going to exploit bugs to ****** me off, I'm going to exploit AI too. This one died, swarmed by deepstalkers munching on him while he was desperately trying to kill me behind a pillar with his throwing axes. What a painful way to die. Back to the undead room. I quickly opened both doors (didn't remember which one was correct) and moved on to a few more 1 damage mob packs. Some spiders, archers, maybe an emissary? Who cares.

 

Finally, the Flaming room.

 

My first tactic was to kite the Shrieks to the Elite Corrupted Spider room. Turns out the room with the Ogre is closed at the start, and the Genlock Alphas are locked inside, who knew? So I have to kill 10 shrieks and 2 darkspawn alphas. I first killed the darkspawn alphas, and kite the massive amount of shrieks to the Ogre room. I was using +7.5% damage per enemy [scratch that, I forgot I actually switched that masterwork for a Heal over time when damaged]. But killing the alphas didn't open the door, so I had to finish my little tickling friends. The door finally opens, and the two Genlock Alphas are right there for the taking. No bridge, no nothing. I foolishly engage them AND the ogres, thinking, I don't know, that 15% more damage was worth it, or that I really should mutualize the Mark of the Rift casts, but am quickly reminded of my mistake. Back to the Bridge. Grinding focus. I end up killing the last two Shrieks by accident, you will be missed. I managed to exploit the Genlock Alpha AI and blocked one another on the edge of the bridge, until one fell down. Pfew! I could engage the last one and eat only the puny melee attacks rather than the devastating ranged attack. Down goes the second Genlock Alpha.

 

Time for the Ogres. I was sick of waiting. Cadash, meet Ogre Alpha #1 and #2. Thinking about it, it's probably possible to lure them out of the room and throw them downstairs, but I wanted to end this stupid 2h40 session. I had gathered all the info I needed. So I try to fight them the hard way. Eventually, I get grabbed during Charging Bull once, twice, on the third I fortunately have a regen pot up, but on the fourth time, down the guard goes from full, down my 1500hp go, and boom goes the Cadash.

 

Pfew. Tons of fun but veeeeeery slllllllllooooooowwwww progress. I have some ideas for the next attempt, but probably not tonight.

 

Edit: bonus image album (because it's fun)


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#17
AnUnculturedLittlePotato

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I didn't really have a problem on normal. ArcherArtificer quizzy vivien Solas and Cass tanking and I never died.
To be fair level 27 is quite high. But this file has yet to game over so :D



#18
Al Foley

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I didn't really have a problem on normal. ArcherArtificer quizzy vivien Solas and Cass tanking and I never died.
To be fair level 27 is quite high. But this file has yet to game over so :D

I am jealous.  



#19
AnUnculturedLittlePotato

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I am jealous.  

I imagine you'd be less jelly if I mentioned how many times I leaping shoted myself into the abyss.
It's...more than 1 less than 40.



#20
Cydh

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I imagine you'd be less jelly if I mentioned how many times I leaping shoted myself into the abyss.
It's...more than 1 less than 40.

 

During my solo time, one of my early tactics involved jumping into the void over and over, hoping monsters would follow me and not teleport back up automagically. Yeah I was desperate.