First I played the game and I thought to myself what a boring world.
Story was amazing, I mean, those 30 minutes of dialogue among 150 hours of boring combat and boring places.
Then I played Hakkon, of course I knew I would have the same boring-to-death combat but I hoped for more story and less boring quests. I was wrong of course.
Well, lest's try Descent. Same thing.
My problem is that the story part is REALLY good. Well Corypheus aside, you did a poor job with him. But the lore and the revelations in the game and the two story DLCs are amazing! Mindblowing! Fantastic!
In fact Dagna talking about her scientific experiments in the main game is worthy like dozens of full games when it comes to how pleasing it is to me. But the problem is that I spend, let's say, 10 minutes talking to a characters having the best of times, then 120 minutes of the most awful combat system ever and the most boring fetchy quests ever conceived by mankind. See those 10 minutes were amazing, and I was REALLY HAPPY, and perhaps those amazing 10 minutes could help me bear the burden of playing the game for something like 60~90 minutes without wanting to die. But the 1:12 ratio kills me.
Temple of Mythal + Ameridan Revealing + Lyrium/Titan Reveal are like OMG, but even this awesomeness isn't enough when you completely destroy the character development system, the combat system and fill the game with boring and fetchy quests.
Why make a map so huge filled with shards, gears and resources for boring labor? I mean, it is not a train your dogquisitor game neither are we planning on being the next geographer right? Why not focus on the story? I mean, ok, you want to make the worst game ever, go ahead, do it (you already did it with Inquisition), but at least put enough story to ease our pain.
If all maps were 10x smaller (Including Skyhold) and we had no collection **** perhaps the game wouldn't be the worst game ever.
Dragon Age Inquisition feels like watching Naruto filler season, once in a blue moon you see actual story, the rest just makes you wish you never existed. Or perhaps Dragon Ball Z with Goku in the Serpent Road or whatever it was called in english, except that when Goku arrives you start from the first episode again, and again, and again.
Fillers have to go!
#1
Posté 12 août 2015 - 10:31
- Rawgrim, 9TailsFox, Bioware-Critic et 2 autres aiment ceci
#2
Posté 13 août 2015 - 02:44
true
- Bioware-Critic aime ceci
#3
Posté 13 août 2015 - 05:15
Yeah when I first played the game I remember thinking "Wow this is AMAZING", "WOW this is boring" and so on and so forth.
- Lord Bolton aime ceci
#4
Posté 22 août 2015 - 12:50
I said this somewhere else. It's too big. The story doesn't 'fill' the environment.
I used to have more intelligent things to say but honestly I am at the point I think they should just drop this open-world thing that everyone seems to be so in love with, and this overwhelming desire to change things that there was nothing wrong with in the first place, and just make Dragon Age: Origins 2.
- Paul E Dangerously, Darkly Tranquil, monicasubzero et 5 autres aiment ceci
#5
Posté 22 août 2015 - 01:52
100 cookies ... for the angry Lady Ishtar ![]()
... you are so right ![]()
#6
Posté 22 août 2015 - 02:24
Meh... at least it leaves a lot of openings for the next game.
#7
Posté 22 août 2015 - 02:40
I just think the main problem was balance....
After a meaty story event , you can spend a few hours talking to everyone in Haven/Skyhold.
And then you go into the wilds, and those are really wild because ...there's almost no one to talk to.
Thing is Skyhold/Haven cinematics for companions and such + the main story quests probably hate all the voice acting/cinematic ressources.
So the wide open areas are empty or fill with filler and boring quest (fetch my ring PLZ type of thing)
Problem is they thought they were in Skyrim or something ...yes , Skyrim has a lot of stupid filler quests , but it's fine because Skyrim has an element of randomness.
That npc you have to escort?Well maybe one time you'll do it and it's going to be fine , but maybe the next he'll die.
Maybe a dragon is going to appear while you're busy picking flowers...or you'll run into a Thalmor patrol or whatever...
This isn't present in Inquisition .
#8
Posté 22 août 2015 - 07:31
I said this somewhere else. It's too big. The story doesn't 'fill' the environment.
I used to have more intelligent things to say but honestly I am at the point I think they should just drop this open-world thing that everyone seems to be so in love with, and this overwhelming desire to change things that there was nothing wrong with in the first place, and just make Dragon Age: Origins 2.
I personally like openworld style games, I just wish they had made more story to (as you mentioned) FILL the world. It's too...lifeless. Not enough going on.
I absolutely hate requisitions, wish they'd have stuck with a donation sort of deal like in Origins. The only difference I'd suggest is as you donate, your potions and such would upgrade automatically, like the influence/perk bar.
#9
Posté 22 août 2015 - 07:46
I wouldn't say drop the open world entirely (which I doubt they will anyway) but they really need to cut down the number of worlds to at least half and give us one or two big cities to explore, because if it's nothing but wilderness, it becomes boring real fast, no matter how beautiful the worlds look. Oh and they seriously need to incorporate those maps into the main story (like DAO), drop the fetch quests and add some proper sidequests to each world. But maybe that is asking too much, I don't know. One can dream though.
#10
Posté 22 août 2015 - 08:24
most likely they have to make proper sidequest instead of hundred fetch quest just to encrease the time in game...
#11
Posté 23 août 2015 - 02:38
I just think the main problem was balance....
After a meaty story event , you can spend a few hours talking to everyone in Haven/Skyhold.
And then you go into the wilds, and those are really wild because ...there's almost no one to talk to.
Thing is Skyhold/Haven cinematics for companions and such + the main story quests probably hate all the voice acting/cinematic ressources.
So the wide open areas are empty or fill with filler and boring quest (fetch my ring PLZ type of thing)
Problem is they thought they were in Skyrim or something ...yes , Skyrim has a lot of stupid filler quests , but it's fine because Skyrim has an element of randomness.
That npc you have to escort?Well maybe one time you'll do it and it's going to be fine , but maybe the next he'll die.
Maybe a dragon is going to appear while you're busy picking flowers...or you'll run into a Thalmor patrol or whatever...
This isn't present in Inquisition .
There was a lot of filler in Skyrim, but there was also a lot of good side content. In fact, a lot of the Skyrim side content was better than the main quest.
- Akrabra, zeypher et Yaroub aiment ceci
#12
Posté 23 août 2015 - 01:54
This is the only game I've ever played where I can bash away at it for two or three hours and come off feeling like I've done nothing and achieved nothing - it's frustrating.
Also, some parts of the story really irritate me - like going to Orlais for the ball - I hate that mission and it becomes a chore to try and do it, because the timer mechanic makes it feel rushed and the fact that some areas are impossible to access without sacrificing other areas makes me feel like I'm being railroaded into one style of play regardless of who my Inquisitor is. Meh.
- Bioware-Critic et thewatcheruatu aiment ceci
#13
Posté 23 août 2015 - 02:33
- Wolven_Soul, Bioware-Critic, SharpWalkers et 2 autres aiment ceci
#14
Posté 23 août 2015 - 04:38
I spent of a lot of the game feeling like I was quest grinding in WoW, then I'd go do one of the story quests, and I'd be like "This is what Dragon Age should be like!" and get all excited. Then it would be over, and it was back to tooling around in the sandbox. The biggest problem (apart from the combat) was that the balance between the trivial filler stuff and the main story is lousy. You have to do much boring stuff to get to the good bits, and it kills the game's replayability.
Well yeah, replayability is like despair. Seriously. I want to, I think, well, now I have knowledge to make a better Solas romance, I will do it. Then I start seeing maps and quests and... oh god... it burdens me. I want to make a lot of different playthroughs, I have a lot of interesting stuff to test, but it is all too overwhelming.
- Wolven_Soul aime ceci





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